Yeah I don't get all the complaining about so called "spoilers". Like. Didn't any of y'all see any of the trailers that released like, what, a year before the game did? If that stuff's public advertisement material for the game to this extend, you don't get to call someone names for talking about it... like, what. The game's been marketed with these moments, yet OP here is the one that "spoiled" it...?
As far as the question goes, no, I'd have loved some more content with these characters (like... the entire intro montage being playable, please...?) and was sad for their deaths. As someone who's got... let me check... 469h? Jeez, that's a lot... of playtime with CP2077, the most enjoyable portion of the entire game was that opening, along with way too few moments here and there later on. From their deaths onward, the game kind of went down hill fast, from a narrative perspective.
As for some actual Spoilers now:
So yeah, what's your plan here exactly, Johnny? Nuke it, okay, and then what? No remorse for collateral, either?
For talking so big about how the big bad evil corpos are bad, being all disetablishment and shit, you're still helping them a lot yourself by letting MiliTech use you against Arasaka like that. And then you're preaching to V about it when they rightfully question your weird AF "agenda". Hypocrite much? You seem to have a cause worth dying for, alright, since you seem to blame your GF's death on Arasaka (despite having killed her yourself by disconnecting her against better council by the dude literally telling you that would kill her), but okay if that's the case then get the frack off your goddamn high horse about the establishment and all that stuff and call it what it actually is: a petty revenge story with absolutely no regard for innocent lives, by a dude refusing to take responsibility, selfish as they come, with nothing left to live for. And yet, here you are, somehow trying to dress it up as something cyberpunk and preaching about the establishment instead, wanting to nuke it all, with no concept of what to actually do after the fact since it doesn't concern you. Great! Let other people pick up the scraps after you're dead. Bet that helps a lot with the state of things.
Soulkiller, engrams, Mikoshi and Blackwall should have been massively cyberpunk topics, about what it actually means to be alive or human, just to name the most obvious ones, and yet the most cyberpunk topic of the entire game seems to have been the taxi AI in a goddamn side quest. With Mikoshi being nothing more than just "the evil thing to destroy" (aka "hell") to prevent evil Arasaka from ruling the world with it, engrams being degraded to just being digital slavery and exploitation by the rich more than anything else, and Blackwall being just a firewall. All the while, you're probably being played by Alt's AI, who's assimilating all the engrams in Mikoshi for her own selfish cause of getting more powerful, and V then dies in 6 months anyways. Which is suggested to be the "good" and canonical ending of the game. In a nutshell: I expected something, you know, more. Anything cyberpunk, for example.
It's not the bugs that killed Cyberpunk.
The issue is Cyberpunk 2077 fundamentally isn't cyberpunk - it's generic dad rock. With a very interesting opening full of Cyberpunk potential, which is quickly thrown out, by conscious decision no less. And a bunch of different endings, none of them hopeful or good, all of them "bittersweet" at best. (My fav still being the space casino one for AIs beyond Blackwall, since that could go both ways, at least in theory)
The narrative just isn't cyberpunk, let alone making all that much sense in general. There's no tears in the rain moment, no Ghost in the Shell moment, it just gently touches on a cyberpunk tangent here and there, with such potential for actual cyberpunk happening, but just dips its toes in and runs away immediately after, too afraid to actually dive into any of them. Can't get too cyberpunk now, in a game called Cyberpunk...! Oh and also, get that cyberpunk music out of here, we don't want to associate our Cyberpunk game with the cyberpunk synth music that's all about cyberpunk.
Like, they actively forbid ("discouraged") their music guys from putting in any cyberpunk synth stuff - despite having radio stations with blues, spain and classical music. As in, player's choice what they want to tune into. Look it up, true story! Because you know, synthwave - heck, even dark synth! Is apparently "too shiny and neon, we're going for gritty and dark". Aaaand cue the shiny, clean and bright neon districts and rich people. Someone literally just went out of their way to blacklist everything quintessential cyberpunk, while making a "Cyberpunk" game. Lovely!
If you don't like cyberpunk, here's a radical idea: Don't make a game called Cyberpunk which at its core is everything but actually cyberpunk.
So, all in all? 3/10 cyberpunk, 7/10 generic dad rock open world shooter with linear story, would play again and get my hopes up despite knowing not to since potential (9/10!) doesn't seem to matter all that much here. You were supposed to be the chosen one, CDPR. Except as it turns out, the modders may have been the chosen ones all along now. Hope something more comes from it now, at least.
Excuse my rant, I just care too much.
Post edited September 22, 2021 by BlackSun