Truehare: there's something you're missing here... the issue of rebinding keys, which is a major one and was mentioned by the OP, is not a bug.
I do not know their internal bug/quality of life fix/feature request backlog, nor do I know how they prioritise said issues.
This sounds like a quality of life fix, not a bugfix. I would assume bugfixes have a higher priority -- and even bugs are most likely prioritised where fatal/critical bugs are fixed first and low priority (small non-game breaking glitches) are fixed after them. But I do not know if this is how they categorise the existing issues. Do you?
Truehare: it looks like CDPR will never do it,
How do you know this?
Sounds like speculation without facts.
Truehare: And it's not terribly hard to fix either.
vs
Truehare: Not even AutoHotKey helps in this game's case
Is it or isn't it hard to fix?
Point being: anyone who speculates about development time without actually having all the data from the developers has no clue about software development.
And again, there are actual legitimate issues that people could complain about. In relation to not fixing fast enough, the security vulnerability modders found and which took a couple of weeks to fix was one where you could say they should have fixed it faster. Although the fix may affect many areas that need to be retested and that slows everything down, but in case of security issues that should go all the way to the top in development. Hopefully the slow patching of the security risk was due to the fix affecting too many functions that had to be re-tested and fixed, and not because of negligence of security risks.