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Omarios: OP’s ability to cohesively type with CDPR’s boot that far down his gastro-intestinal tract is truly a miracle of modern science.
I am more impressed by your ability to get up in the morning, boot up a computer and post an angsty message while at the same time being entirely incapable of providing even the slightest meaningful contribution to the discussion. It's like going to the trouble to open a food truck and selling overpriced food that has absolutely no taste or nutritional content.

I guess folks like you are unable to address my points so the mind just gets stuck on memories of grade school tantrums.
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midrand: CP 2077 is a reasonable game, but it is not GOTY material by any means. This game does not deserve to get that title, and it is not because of the bugs. It is because it is not anything really special - it has a good story and graphics, but that is it. I've summarised my impressions on a separate thread, but I certainly would not vote for CP 2077 to be the game of the year - whether in 2020 or 2021.

I see we keep on dragging Witcher 3 down saying that it was equally great or bad as CP 2077 - I strongly disagree. Witcher 3 was a rounded masterpiece - and maybe so because CDPR progressed from W1 and W2. CP 2077 is not even close.
Its a fair opinion but the question is *why* is W3 some amazing masterpiece and CP is not when there is so much overlap in the mechanisms? What is the thing that separates the two titles? Everyone keeps just saying CP is crap and W3 is amazing but I am not hearing meaningful details on *why*.
Post edited January 02, 2021 by dizzymonkey
GOTY HahahaaHAHAHAHAHAHAHA !!!

Fail of the Year more like it surprisingly well indeed, Portal cull issues, Copious Physics issues, Broken Quests that leave the player stuck, Randomly dying from stubbing toe, Glitched interactions, Z Depth issues, Thousands of 0ffset issues preventing interception shooting interaction pathing sound, Sound issues with NPC's, NPC Pathing Behaviour interaction item duplication and placement triggering, Glaring Scripting problems and in the order of operation the break down is even worsened by saving at an interim point reloading and sufficient checks are missed.

Then there's the all the missing content

Railways
The whole fashion trash play character barbie thing with clothes
Story actions
Lack of diversity in the life path
Limited interaction with Npcs
Limited options within the mega towers and numerous other buildings.

Considering we can procedurally make an entire complex with furniture variations and many other options and have all those interactable, It's a great looking game at times but also destroys it self, guess they should've focused on one release giving PC the most options and then dumbing the controls down later for console and work on limitations.
Post edited January 02, 2021 by wayke
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dizzymonkey: So you mean then Cyberpunk is just like Witcher 3 or the ES games?

It's not like there weren't merchants and background NPCs in those other games that you were not intended to interact with and were instead just background color to make the environment fleshed out. For every 100 "merchants" in Witcher 3 you could maybe interact with 1 of them. Hell, same was true in the ES or FO games where in a major city you had tons of random NPCs who either A) didn't do anything other than stand around or B) who was supposedly had some role that for some reason you couldn't interact with them in any real fashion.

It's like folks either didn't play or forgot how these games worked. Go on a murder rampage in some of these other games - kill 100 random NPCs and guess what? They just respawn with other random filler NPCs. Kill your horse (or do something that should kill your horse) and poof - you magically get the same one back (magically teleporting horse BTW).

"And it's like that with everything. Every. Freaking. Thing. Nothing makes sense. Nothing even pretends to make sense." - What does that mean? Any examples?

I keep hearing people gush and soak their underwear about W3 but then somehow complain about the same mechanics in Cyberpunk.
I suspect that you are trying to troll me. For some reason, even though I did not mention Witcher 3 at all, you keep wanting to force that into the conversation. I do not know why, as it has zero relevance to anything I said.

But keep in mind that this game was hyped as a deep RPG. A game where choice matters and where you could literally just follow NPCs around. Keep in mind that at no point did they come out and announce that actually all those plans were scrapped and now it would only be a Borderlands-clone set in the Cyberpunk 2020 universe.

This has implications. If that is the type of game people were promised then people will obviously evaluate it against such lofty goals. If CDPR had merely promised a hare-brained looter-shooter with great graphics then the reception would obviously have been much better.

You ask why the game world doesn't make sense? You have unique vehicles that are described as unique in the game but which are somehow trivially replaced in minutes. The world is described as dark and dystopian and full of cynical sharks that will eat you the moment you let your guard down and yet V is naive and trusting beyond belief, even by ordinary real world standards. You have "legendary" and "iconic" items and wow, that is so amazing, except random street junk with a few more item levels is actually a lot more effective.

Healing hypos can bring anyone back from practically dead, something we even see in the story, but you can't tell Jackie to have a huff on one your your dozen hypos, can't even give him one post-mission or in the elevator. You have to jump off the penthouse to escape because fighting through security is not an option, but then right after the jump, you suddenly can fight your way through security after all.

And of course there's the hilarious bit about how nanites can convert any brain to a Johnny-brain, even a brain turned to mush by a bullet, but they cannot convert a Johnny-brain to a V-brain. And speaking of brains, one very big problem with having this much tech wired into your brain is the risk of catching a virus - how very fortunate that you only do that a single time in the entire game and then never ever have to worry about your anti-viral measures ever again.

And then there's the gangs in general. The game tries to depict the various gangs as actually being dangerous, and there are a number of quest suggesting that one does not screw around with gangs without consequence. However, V can in fact screw around with gangs entirely without consequence. V can literally milk the everlasting fuck out of infinite gang spawns. The game also has a number of quests about cyberpsychos, who are pretty much without fail people who killed maybe a few dozen people or less, but now consider how many times V ends up murdering people in those numbers without anyone suggesting V is a cyberpsycho?

And we can go on. There are quite a lot of computers with quite a lot of files and messages and network controls and pretty much all of them can access "the net", but for some reason you can't buy anything online? Yeah, I know, hacking is a proble, but if hacking is such a problem then why do we find all these computers with important stuff that are evidently connected to "the net"? And how come V can have an automatic face scan upload built into their eyes but still have to rely on a handheld phone, and a regular old computer for emails?

Having those fancy gorilla arm implants makes you stronger, supposedly, except they literally don't do anything. And here's a funny one: Subdermal armor is actually a thing in Cyberpunk, so unarmoured skin can literally be extremely resistant to little peashooter bullets. Guess what you get shot with in the story? Some stupid peashooter bullet. And we know this for a fact, because we can recover that god-awful pistol we got shot with.

Then there's the mature stuff. CDPR had their nuts caught in a vice, I suspect, and couldn't do it any other way if they wanted Sony and MS to let their games onto their consoles, but it is still all kinds of unconvincing. I completely undermines that whole "city of sin" vibe when nothing ever gets more risque than what fits into a PG13 rating. Go to a random high school party at 3 in the morning, you'll see way more suggestive displays than probably anywhere in Night City.

Also, has it ever struck you how extremely tame enemy netrunners and quickhackers are? I'm having a go with a hacker, just to try it out, and system reset really does a number on things. Reset optics is the same. Restrict movement is the same. Kind of unbelievably fortunate that nobody ever uses these things on V, isn't it?

And this is why the game world doesn't make sense. Why it doesn't even feel like CDPR tried to make the game world make sense. The list here is not exhaustive and we could make it longer, if we really wanted to, but what's the point? The game world is as convincing and deep and alive as that of a Borderworlds game, nothing more, nothing less. It's a comic book world, an obvious painted flat surface on a rock where you're not supposed to actually expect any rhyme or reason and where you're absolutely not meant to look below the surface. Just accept whatever cartoonery nonsense is presented at face value.

Lastly, regarding NPCs, you are making one giant flawed argument when comparing permanent NPCs in, say, Skyrim or Morrowind or Fallout, with the randomly spawned pseudo-people we get in this game. It is a stretch to refer to those as even "NPCs", because they are not really characters in the first place. They are just clutter that looks like people. Kill one, it will despawn in due time and be replaced with another. This is different from NPCs in Bethesda games. Unnamed enemies would respawn, but Skyrim settlements could actually depotulate rather dramatically due to vampires and dragons. Morrowind would happily let you kill named NPCs, ending your quest lines and whatnot.

Also, do note that games 20 years ago managed to figure out schedules for NPCs to make them seem more alive. Gothic 2 had it. Then it was implemented in Oblivion (IIRC), Skyrim, even the Fallouts. Characters would not just be anchored to the same spot, 24/7. How about CP77 permanent NPCs, are you seeing them move about much?
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Arachnarok_Rider: ...
I agree with some stuff, like that CDPR overpromised (honestly the whole all NPC have schedule is as unbelievable / impossible as the "all tree leave grow in real time" that was promised for Fable 1 so it was obvious it would never be the came, especially not on console) or that some functionality are missing or too bare bone (e.g. the cops ai, etc... ) and there it plenty of game mechanics that I would like to be improved / changed.

But I find that most of your examples are either nitpick or very standard RPG or even gaming in general tropes.

The whole healing / Jackie part, it's like asking why nobody thought of using a Phoenix Down on Aerith in Final Fantasy 7, in most games, game-play element are overridden by the plot needs, you can be resurrected after being struck by 200 fireball and chewed by a red dragon, but a character will die in a very dramatic scene after a paper cut because the plot said so.

Same thing with equipment, it's a very common RPG trope. I remember in Oblivion were after some levels you had standard bandits wearing full sets of magical armor worth enough to purchase a small country while at the same you could defeat, in the arena, the strongest fighter of Oblivion at level 1.

Sometime you have to take some liberty with the "lore" for gameplay purpose, to make the game more fun. (Doesn't mean that everything is acceptable though, I sill think that Oblivion leveling was totally broken)

For the whole "why use computers when peoples have implants" remember that it is the future of Cyberpunk 2020, not our future, it is based of a vision of the future from the 80s. In the original Cyberpunk game you had peoples using blocky portable phones, or other technology, that would look very outdated based on today standard, heck that were already outdated around 2000s.
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midrand: CP 2077 is a reasonable game, but it is not GOTY material by any means. This game does not deserve to get that title, and it is not because of the bugs. It is because it is not anything really special - it has a good story and graphics, but that is it. I've summarised my impressions on a separate thread, but I certainly would not vote for CP 2077 to be the game of the year - whether in 2020 or 2021.

I see we keep on dragging Witcher 3 down saying that it was equally great or bad as CP 2077 - I strongly disagree. Witcher 3 was a rounded masterpiece - and maybe so because CDPR progressed from W1 and W2. CP 2077 is not even close.
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dizzymonkey: Its a fair opinion but the question is *why* is W3 some amazing masterpiece and CP is not when there is so much overlap in the mechanisms? What is the thing that separates the two titles? Everyone keeps just saying CP is crap and W3 is amazing but I am not hearing meaningful details on *why*.
It is rather simple for me - Witcher 3 had a long engaging main storyline, excellent side and companion quests, characters you really cared about and a lot of small touches that added to the game world - like listening to Priscilla's song, theatre show in Novigrad etc. On top of this it did not have glaring bugs and glitches that jump in your face from everywhere you go. Yes, it had some bugs as well - but for some reason I don't remember them now 5 years later, so clearly they were not persistent.

I don't play games for "mechanisms", I play them for enjoyment. You have to start resorting to analysing the "mechanics" when the game world fails to capture you or compensate for its flaws - and that is exactly what happens in CP 2077. Wticher 3 had ok game mechanics - nothing particularly shiny or bad. But it certaintly did not have the same level of stupid grinding activities that are pushed in your face in CP 2077 like NCPD activities or gigs. On top of that it had another standalone game within the game called Gwent.

I'm sure that the fact that Witcher world is not dystopian in nature (i.e. there is love, hope and joy) and that you can actually win as a protagonist rather than choose between the least bad of the bad outcomes also adds to the positive experience.

This is all subjective of course - I'm not pretending to be the ultimate truth. I've played and replayed Witcher 3 at least 4 times - I have zero desire to open up CP 2077 again. I don't hate or incite hate towards CDPR for Cyberpunk - I see it as a flop in their development history. Everyone is entitled to a flop once in a while.
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Arachnarok_Rider: ...
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Gersen: I agree with some stuff, like that CDPR overpromised (honestly the whole all NPC have schedule is as unbelievable / impossible as the "all tree leave grow in real time" that was promised for Fable 1 so it was obvious it would never be the came, especially not on console) or that some functionality are missing or too bare bone (e.g. the cops ai, etc... ) and there it plenty of game mechanics that I would like to be improved / changed.

But I find that most of your examples are either nitpick or very standard RPG or even gaming in general tropes.

The whole healing / Jackie part, it's like asking why nobody thought of using a Phoenix Down on Aerith in Final Fantasy 7, in most games, game-play element are overridden by the plot needs, you can be resurrected after being struck by 200 fireball and chewed by a red dragon, but a character will die in a very dramatic scene after a paper cut because the plot said so.

Same thing with equipment, it's a very common RPG trope. I remember in Oblivion were after some levels you had standard bandits wearing full sets of magical armor worth enough to purchase a small country while at the same you could defeat, in the arena, the strongest fighter of Oblivion at level 1.

Sometime you have to take some liberty with the "lore" for gameplay purpose, to make the game more fun. (Doesn't mean that everything is acceptable though, I sill think that Oblivion leveling was totally broken)

For the whole "why use computers when peoples have implants" remember that it is the future of Cyberpunk 2020, not our future, it is based of a vision of the future from the 80s. In the original Cyberpunk game you had peoples using blocky portable phones, or other technology, that would look very outdated based on today standard, heck that were already outdated around 2000s.
Over promised

No it's not a promise when you advertise a product and lead up to it with content examples then don't provide what the examples entailed, That's called False advertising Kids and is punishable by legal standards in many country's.
Post edited January 02, 2021 by wayke
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wayke: No it's not a promise when you advertise a product and lead up to it with content examples then don't provide what the examples entailed, That's called False advertising Kids and is punishable by legal standards in many country's.
If it was so easy than most game companies would have been sued to oblivion already.

All the things they promised was during development footage, discussions, etc... which are by definition subject to change, it wasn't on the official release trailer, ads on TV or on Steam / Gog page.

Even when peoples tried to sue NMS which had a launch trailer very different from what could be found in the game; all the complaints of false advertising were dismissed and it never went to court.
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Arachnarok_Rider: ...
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Gersen: I agree with some stuff, like that CDPR overpromised (honestly the whole all NPC have schedule is as unbelievable / impossible as the "all tree leave grow in real time" that was promised for Fable 1 so it was obvious it would never be the came, especially not on console) or that some functionality are missing or too bare bone (e.g. the cops ai, etc... ) and there it plenty of game mechanics that I would like to be improved / changed.

But I find that most of your examples are either nitpick or very standard RPG or even gaming in general tropes.

The whole healing / Jackie part, it's like asking why nobody thought of using a Phoenix Down on Aerith in Final Fantasy 7, in most games, game-play element are overridden by the plot needs, you can be resurrected after being struck by 200 fireball and chewed by a red dragon, but a character will die in a very dramatic scene after a paper cut because the plot said so.

Same thing with equipment, it's a very common RPG trope. I remember in Oblivion were after some levels you had standard bandits wearing full sets of magical armor worth enough to purchase a small country while at the same you could defeat, in the arena, the strongest fighter of Oblivion at level 1.

Sometime you have to take some liberty with the "lore" for gameplay purpose, to make the game more fun. (Doesn't mean that everything is acceptable though, I sill think that Oblivion leveling was totally broken)

For the whole "why use computers when peoples have implants" remember that it is the future of Cyberpunk 2020, not our future, it is based of a vision of the future from the 80s. In the original Cyberpunk game you had peoples using blocky portable phones, or other technology, that would look very outdated based on today standard, heck that were already outdated around 2000s.
He asked why the world doesn't make sense. As could be told, there's quite a lot of reasons why. If it had only been one or two things then it wouldn't be a big deal, some consistency issues are almost unavoidable. But it's not just a few things.

If you want a non-cartoonish game (or even just a remotely decent story), you have to be internally consistent. You cannot describe that an item can do x but not y and then five minutes later have someone manage to do y with said item. Similarly, if it has been well established that an item can do x and a character really, really needs x, and the item is readily available, then obviously it makes no sense that everybody pretends to not have the item.

Imagine a story where a bunch of people are trapped on a plane that is going to crash soon. They all have parachutes. But the dialogue between them is all about how awful it is that they're trapped and how they cannot get off the plane. Then they jump off the plane anyway, except for this one guy, who keeps yammering about how he doesn't have a chute, and my goodness would it have been nice to have a chute. And then the plane crashes and he dies, with that damn chute still strapped to his back. Is that a good story? No, obviously not. It's an awful story, because the characters inexplicably act completely at odds with the established reality.

"Legendary" equipment being overtaken by ordinary junk, yes, this is a common thing in games where loot is a big part of the gameplay. But it is a somewhat modern concept that I don't think really was much of a thing until Diablo 2. Diablo 1 did not, as I recall it, have different stats based on item levels. The Infinity Engine games did not use item levels at all. Morrowind didn't use item levels. Skyrim didn't. The Fallout games, old or new, did not.

The Oblivion level scaling thing was related but not quite the same issue, as artifact items were still artifacts, but bandits would just out of nowhere end up with top tier gear, creating a dramatic devaluation in lower quality gear and murdering any suspension of disbelief. I don't know what they were thinking, having bandits clonk about in glass gear. Absolutely horrendous decision.

And yes, CP2020 was based on the 1980's vision of tech, but we're in 77 now. V isn't using a clunky 1980's style cellphone and people have laptops everywhere. And V's eye implant can do face scans that are automatically matched against an online database. There's no way they can do that stuff and then not manage implants simpler things like email or radio reception.

Ultimately, you absolutely can tweak lore and reality around a bit to make a story work better, but there's having a bit of pull and stretch and then there's not caring one bit about the parameters of the world that has been established and just ramming a story through regardless, without a care in the world.

And that's what I feel CDPR did with The Heist. They didn't think it through and they don't let players think it through and they certainly don't let V and crew think it through either. They decided on some drama-on-rails nonsense, presumably over a very liquid lunch, and then just forced whatever they needed to make it happen, even though most of it is frankly a steaming pile of post-digested biomatter.
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dizzymonkey: Its a fair opinion but the question is *why* is W3 some amazing masterpiece and CP is not when there is so much overlap in the mechanisms? What is the thing that separates the two titles? Everyone keeps just saying CP is crap and W3 is amazing but I am not hearing meaningful details on *why*.
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midrand: It is rather simple for me - Witcher 3 had a long engaging main storyline, excellent side and companion quests, characters you really cared about and a lot of small touches that added to the game world - like listening to Priscilla's song, theatre show in Novigrad etc. On top of this it did not have glaring bugs and glitches that jump in your face from everywhere you go. Yes, it had some bugs as well - but for some reason I don't remember them now 5 years later, so clearly they were not persistent.

I don't play games for "mechanisms", I play them for enjoyment. You have to start resorting to analysing the "mechanics" when the game world fails to capture you or compensate for its flaws - and that is exactly what happens in CP 2077. Wticher 3 had ok game mechanics - nothing particularly shiny or bad. But it certaintly did not have the same level of stupid grinding activities that are pushed in your face in CP 2077 like NCPD activities or gigs. On top of that it had another standalone game within the game called Gwent.

I'm sure that the fact that Witcher world is not dystopian in nature (i.e. there is love, hope and joy) and that you can actually win as a protagonist rather than choose between the least bad of the bad outcomes also adds to the positive experience.

This is all subjective of course - I'm not pretending to be the ultimate truth. I've played and replayed Witcher 3 at least 4 times - I have zero desire to open up CP 2077 again. I don't hate or incite hate towards CDPR for Cyberpunk - I see it as a flop in their development history. Everyone is entitled to a flop once in a while.
Ok, so its just purely subjective then in that you just don't like the story. Personally I found the overall story (which I include side quests in) long and engaging through to the end and with the side quests but not everyone likes all stories.

I recall Witcher 3 bugs now that I think back to launch but honestly I (maybe im lucky) haven't had any major bugs I will recall in 6 months time during my 120 hours in Cyberpunk which is much like W3. I have seen some graphical glitches but nothing that really impacts the overall feel of the world or my ability to interact with it. That is not to say its as bug free as W3, I know console is a mess at least.
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midrand: It is rather simple for me - Witcher 3 had a long engaging main storyline, excellent side and companion quests, characters you really cared about and a lot of small touches that added to the game world - like listening to Priscilla's song, theatre show in Novigrad etc. On top of this it did not have glaring bugs and glitches that jump in your face from everywhere you go. Yes, it had some bugs as well - but for some reason I don't remember them now 5 years later, so clearly they were not persistent.

I don't play games for "mechanisms", I play them for enjoyment. You have to start resorting to analysing the "mechanics" when the game world fails to capture you or compensate for its flaws - and that is exactly what happens in CP 2077. Wticher 3 had ok game mechanics - nothing particularly shiny or bad. But it certaintly did not have the same level of stupid grinding activities that are pushed in your face in CP 2077 like NCPD activities or gigs. On top of that it had another standalone game within the game called Gwent.

I'm sure that the fact that Witcher world is not dystopian in nature (i.e. there is love, hope and joy) and that you can actually win as a protagonist rather than choose between the least bad of the bad outcomes also adds to the positive experience.

This is all subjective of course - I'm not pretending to be the ultimate truth. I've played and replayed Witcher 3 at least 4 times - I have zero desire to open up CP 2077 again. I don't hate or incite hate towards CDPR for Cyberpunk - I see it as a flop in their development history. Everyone is entitled to a flop once in a while.
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dizzymonkey: Ok, so its just purely subjective then in that you just don't like the story. Personally I found the overall story (which I include side quests in) long and engaging through to the end and with the side quests but not everyone likes all stories.

I recall Witcher 3 bugs now that I think back to launch but honestly I (maybe im lucky) haven't had any major bugs I will recall in 6 months time during my 120 hours in Cyberpunk which is much like W3. I have seen some graphical glitches but nothing that really impacts the overall feel of the world or my ability to interact with it. That is not to say its as bug free as W3, I know console is a mess at least.
It will always be subjective - just like you subjectively like Cyberpunk. I've given my arguments - that's all I have to say.

I did not say that I don't like the story - the story is the best part of Cyberpunk, there is hardly anything in the game except visuals and story. It's just not the same quality as Witcher story - and then outside the storyline it's an empty shell.

Maybe I got lucky with W3 bugs - I honestly do not recall any that detracted from experience or prevented me from playing. None of the in-your-face floating objects, T-pose people, stuck cars, conversations badly not trigerring etc.
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wayke: No it's not a promise when you advertise a product and lead up to it with content examples then don't provide what the examples entailed, That's called False advertising Kids and is punishable by legal standards in many country's.
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Gersen: If it was so easy than most game companies would have been sued to oblivion already.

All the things they promised was during development footage, discussions, etc... which are by definition subject to change, it wasn't on the official release trailer, ads on TV or on Steam / Gog page.

Even when peoples tried to sue NMS which had a launch trailer very different from what could be found in the game; all the complaints of false advertising were dismissed and it never went to court.
Just mentioned this before elsewhere those other bigger company's hire, Counter Intelligence Experts, Psychologists, in house Lawyers, and it no doubt costs them over 1 million a year for that below that they have other groups who work on advertising and negative user press paid forum mods that are only out to protect company image and increase sales, Reviewers and such are treated with goodies and trips bought off to appear unbiased, then you go and comment about the bad practises of their sugar daddy guess what those Reviewers do "I've been a Journalist for x years and your don't get to discredit me you're a troll blah blah blah" PC Gamer did this and does this.

The industry is protecting one of the largest groups of useless people who've inflated them selves above the real talent and suck off them like a leach only caring about the brand and the money, Then you genius CEO's and founders who decide to be the face of the company and insult the entire customer base by twisting the product to more blood from stone yes you Bo Andersson.
Post edited January 03, 2021 by wayke