Posted December 28, 2020
So, you know how the game allows for a whole lot of builds to approach problems different ways? Like, perhaps you want to play stealthily and sneak by undetected. Or maybe stay back and take everyone out by hacking the local network and uploading quickhacks. Or any number of other things.
Wouldn't it be a great idea if the game just made a significant chunk of possible builds completely useless by locking players into combat arenas for "cinematic" boss fights? No! It's an abominable idea and literally every single person who worked on the levels should have known it, but yet somehow there are still multiple times when you get locked into a combat arena!
This bullshit means that anyone who didn't spec for direct, face-to-face, combat has to either get really lucky, or exploit the AI in a way that completely breaks all immersion and sense. Like, for example, the time when I had to use short-circuit on sasquach to stop her regen, and then dodge back outside of the arena before it locked me in and just repeatedly headshot her through a wall with a tech weapon as she just stood there with a clear path to me and did nothing. Now I've got this stupid fight with a heavily cybered-up arasaka bodyguard, and guess what, my only hope of beating him is, again, finding out some sort of AI cheese, because players can use indirect combat for 99% of the game just fine, but no, we've got to have our absolutely 100% traditional boss battles even if it makes no sense and actively punishes players for trying to use the different builds that the game encourages you to try out everywhere else.
Stop doing this! This is the one thing I can't forgive, because literally everyone involved in the game should have known it was a terrible idea from the start, and yet somehow it still happens multiple times!
It's not possible to accidentally create a boss arena and lock players in it. This was a deliberate design choice, and somehow either literally nobody pointed out the obvious problem, or perhaps whoever is in charge heard about the problem and deliberately decided that it was okay to screw over a great number of players who didn't build for face-to-face combat.
Literally anything would have been a better alternative:
Not having any boss battles would be better.
Having the boss be in a normal open area in the level with other enemies would be better.
Anything else at all would work.
How many games must do this and get flak for it before companies and/or devs learn that it's unacceptable to deliberately cripple your own game by having sections that beat people over the head with a stick for not choosing the direct combat build?
Wouldn't it be a great idea if the game just made a significant chunk of possible builds completely useless by locking players into combat arenas for "cinematic" boss fights? No! It's an abominable idea and literally every single person who worked on the levels should have known it, but yet somehow there are still multiple times when you get locked into a combat arena!
This bullshit means that anyone who didn't spec for direct, face-to-face, combat has to either get really lucky, or exploit the AI in a way that completely breaks all immersion and sense. Like, for example, the time when I had to use short-circuit on sasquach to stop her regen, and then dodge back outside of the arena before it locked me in and just repeatedly headshot her through a wall with a tech weapon as she just stood there with a clear path to me and did nothing. Now I've got this stupid fight with a heavily cybered-up arasaka bodyguard, and guess what, my only hope of beating him is, again, finding out some sort of AI cheese, because players can use indirect combat for 99% of the game just fine, but no, we've got to have our absolutely 100% traditional boss battles even if it makes no sense and actively punishes players for trying to use the different builds that the game encourages you to try out everywhere else.
Stop doing this! This is the one thing I can't forgive, because literally everyone involved in the game should have known it was a terrible idea from the start, and yet somehow it still happens multiple times!
It's not possible to accidentally create a boss arena and lock players in it. This was a deliberate design choice, and somehow either literally nobody pointed out the obvious problem, or perhaps whoever is in charge heard about the problem and deliberately decided that it was okay to screw over a great number of players who didn't build for face-to-face combat.
Literally anything would have been a better alternative:
Not having any boss battles would be better.
Having the boss be in a normal open area in the level with other enemies would be better.
Anything else at all would work.
How many games must do this and get flak for it before companies and/or devs learn that it's unacceptable to deliberately cripple your own game by having sections that beat people over the head with a stick for not choosing the direct combat build?