Posted December 09, 2021
Hello!
Source: https://www.forbes.com/sites/paultassi/2021/12/04/cyberpunk-2077-director-explains-why-you-cant-play-all-those-missions-with-jackie/?sh=4442297a581d
Came across this article today regarding the montage you get with Jackie after your life path. The article is dated December 4th. It says the montage itself was not cut content. I didn't know folks actually thought this was cut content, but it looks like the staff has been getting questions on why you can't play out that particular portion of the game. Having those missions summarized in a clip was the plan from the get-go.
I personally don't see it really adding anything to the game or story. Jackie dies - so if you did have to play those missions, the time you spent doing them would just go out the window. Here's the portion of the article that addresses the issue:
“From my perspective if we spent those six months here with Jackie, from the screenplay structure point of view…it would be stretching it for super long and then here the actual action starts. And it starts at the end of the heist when you get the chip with Johnny Silverhand in your head. Expanding the game on this part…just like doing gigs with Jackie around the city, sure it’s cool, but it’s just open world formula with a particular goal for the character or conflict, and just like this guy trying to earn some money, but there’s no real tension to it. Once you start dying and the cyberterrorist from the past is in your head, that’s where the tension arises.”
The quote is from the director of the game.
Source: https://www.forbes.com/sites/paultassi/2021/12/04/cyberpunk-2077-director-explains-why-you-cant-play-all-those-missions-with-jackie/?sh=4442297a581d
Came across this article today regarding the montage you get with Jackie after your life path. The article is dated December 4th. It says the montage itself was not cut content. I didn't know folks actually thought this was cut content, but it looks like the staff has been getting questions on why you can't play out that particular portion of the game. Having those missions summarized in a clip was the plan from the get-go.
I personally don't see it really adding anything to the game or story. Jackie dies - so if you did have to play those missions, the time you spent doing them would just go out the window. Here's the portion of the article that addresses the issue:
“From my perspective if we spent those six months here with Jackie, from the screenplay structure point of view…it would be stretching it for super long and then here the actual action starts. And it starts at the end of the heist when you get the chip with Johnny Silverhand in your head. Expanding the game on this part…just like doing gigs with Jackie around the city, sure it’s cool, but it’s just open world formula with a particular goal for the character or conflict, and just like this guy trying to earn some money, but there’s no real tension to it. Once you start dying and the cyberterrorist from the past is in your head, that’s where the tension arises.”
The quote is from the director of the game.