JakobFel: The industry isn't crafting impossible standards and then crying when those standards aren't met. They're also not the ones that heap praise on people until one mistake is made, after which that praise turns to a flood of vitriol and toxicity. That's entirely on gamers these days.
ironhorse384: You must work in the industry otherwise you wouldn't be so salty about my comments.
Not at a professional level, I do develop some stuff independently and, at the moment, just for fun (though I aim to get into things professionally in the years to come). It's not that, though. It's plain and simple to see just how damaging the modern gamer's attitude is to this industry.
JakobFel: The only reason the game will never be "fixed" is because people like yourself hold impossibly high standards and refuse to give them any of the credit where it's due. This is a major problem with gamers and it's a reason (among many) that I believe that gamers, rather than studios and publishers, are the largest threat to the future of this industry.
Csumbi: How is the ability to loot something you look at or not to talk to people you are not looking at an impossible standard? That is some real basic functionality that really should not be an issue in the first place. Yes, there are things that people are asking for that might be considered impossible, but dont blame just the players, CDPR is equally at fault for advertising the game as the second coming of Jesus. Most of the thing players are asking for are nothing we have not seen in other games.
How is it anywhere near deserving of hatred for a massive, ambitious, next-gen open world RPG to have bug issues? It wasn't even the worst launch I've ever seen before yet people acted as if Satan himself was behind its release. It's disgusting. CDPR never advertised anything that was beyond what they developed the game to be. You can't take cut content as a reason for "false advertising" or "too much hype" as people say, ALL games have cut content that can be added with DLCs and expansions, though that doesn't always happen... EG: KOTOR 2, which is widely considered to be one of the greatest RPGs of all time. It had major bugs and cut content issues, yet nobody threw tantrums over it. Why? Because the mentality of the modern gamer -- and the modern consumer as a whole -- is vastly different. Today, it's all about convenience, instant gratification and insistence on complete perfection... which is ironic, since Cyberpunk 2077 has a message against that level of consumerism. It calls out both hypercapitalism AND ultraconsumerism which, together, made a recipe for disaster. It's disturbing that our real world is on such a death spiral toward that sort of a dark future.