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So I came back at Konpeki Plaza some time after the Heist, because I saw a video where you could still enter the building to take items around in case you had missed 'em after the mission and guess what? The glitch is still there working? So I entered in this ghost corpo building where everything is still intact as if the time stopped at the time of the mission, even some corpses are still there, the old Yorinobou too! WTF, it's unbelievable! You know, logic says that after someone breaks in your structure and pours some chaos inside, you just close the whole area for reconstruction, or at least clean those damn corpses!
Hell, even in the good old GTAIII, when the bridge collapses devs had some brains to close the structure for reconstruction, only to open after a dozen of missions...and that game has at least 15 years!
It's unthinkable that modern games can consider even these "little" aspects in a plot, so please devs, fix it asap.
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koolk: Hell, even in the good old GTAIII, when the bridge collapses devs had some brains to close the structure for reconstruction, only to open after a dozen of missions...
And how many fully-rendered, detailed interiors did you see in GTA? :)

Unfortunately, as studios invest more and more into awe-inspiring visuals, other areas of development fall by the wayside (like, say, Q&A). Add to that the fact that CDPR made the odd choice to develop a brand new graphics engine alongside a brand new game and it's no wonder that bugs creep up often...

And, no, I'm not saying that's fine. It's just the way the gaming industry works now.