Posted April 08, 2021
high rated
Yeah...so you removed the so-called "money glitch", where you dismantled items in the backpack for components, crafted blue items and sold them for profit...
May i ask why?
May i remind you that:
1. This is actually a thing you can do in all serious RPG's. Dismantle junk, craft more expensive items and sell them for profit.
2. This is actually a thing you can do in real life (more or less on the dismantle part), but nevertheless, you can actually source raw materials, craft items with them, and then sell them for profit.
3. This is not a multiplayer game, it has no online component (which i think is actually a good thing for this type of game). So because this IS NOT a multiplayer game, any money earned by a so called "glitch", is not going to give the player any advantage over other player. Is not going to ruin the game servers or in-game economy. Unless...we are talking about a different economy. An evil economy in which we aren't allowed to earn money in-game, so we can spend REAL money on weapons and cybermods and clothes.. Is this it? Is this your future plan? To add micro-transactions is this game?
4. Even if you adjusted the prices of Cybermods, THEY ARE STILL TO EXPENSIVE AND THE MONEY EARNED FROM MISSIONS AND GIGS ARE NOT ENOUGH TO BUY ALL THE EPIC CYBERMODS!! Oh and all the cars also. You cannot earn enough money to buy them all! Sorry about the caps, but this is just pissing me off!
I admit, "the painting" glitch was cheap, i mean just buying the painting for 5 credits and selling it again for 4000 continuously, over and over...THAT was a glitch. But this? Dismantling and crafting for profit?
And now you can't even dismantle anything from the Backpack menu? Are you serious? And from the Crafting menu you removed the blue jacket blueprint, the one which was the most profitable? And you increased the price of the 10 credit drinks? I mean why would you increase the price for the drinks and disable the dismantle option for them also? Why would you make them more expensive if you cannot dismantle them anymore, what's the point?
Is this what it means to you, to fix the game? To make harder a feature in the game that nobody complaint about?
If you want to fix something, fix the damn minimap, fix the cars that are stuck in traffic (it's still not fixed), fix the game performance, fix the car handling (still not fixed), fix the police not reacting to killing npc's, etc, fix anything else that people actually complain about!
You know, i defended this game in front of everyone of my gamer friends, but this, combined with all the bugs, is just about done it for me...You just made a game that felt pretty limited even more limited. I mean besides missions what else is there to earn credits. The game doesn't have businesses like GTA V, it doesn't even have an evolving trading economy so you can buy cheap in one place and sell more expensive in other place..
It's clear to me that right now, the longevity of the game can only be saved by the modding community...
God dammit this game is a disappointment!
May i ask why?
May i remind you that:
1. This is actually a thing you can do in all serious RPG's. Dismantle junk, craft more expensive items and sell them for profit.
2. This is actually a thing you can do in real life (more or less on the dismantle part), but nevertheless, you can actually source raw materials, craft items with them, and then sell them for profit.
3. This is not a multiplayer game, it has no online component (which i think is actually a good thing for this type of game). So because this IS NOT a multiplayer game, any money earned by a so called "glitch", is not going to give the player any advantage over other player. Is not going to ruin the game servers or in-game economy. Unless...we are talking about a different economy. An evil economy in which we aren't allowed to earn money in-game, so we can spend REAL money on weapons and cybermods and clothes.. Is this it? Is this your future plan? To add micro-transactions is this game?
4. Even if you adjusted the prices of Cybermods, THEY ARE STILL TO EXPENSIVE AND THE MONEY EARNED FROM MISSIONS AND GIGS ARE NOT ENOUGH TO BUY ALL THE EPIC CYBERMODS!! Oh and all the cars also. You cannot earn enough money to buy them all! Sorry about the caps, but this is just pissing me off!
I admit, "the painting" glitch was cheap, i mean just buying the painting for 5 credits and selling it again for 4000 continuously, over and over...THAT was a glitch. But this? Dismantling and crafting for profit?
And now you can't even dismantle anything from the Backpack menu? Are you serious? And from the Crafting menu you removed the blue jacket blueprint, the one which was the most profitable? And you increased the price of the 10 credit drinks? I mean why would you increase the price for the drinks and disable the dismantle option for them also? Why would you make them more expensive if you cannot dismantle them anymore, what's the point?
Is this what it means to you, to fix the game? To make harder a feature in the game that nobody complaint about?
If you want to fix something, fix the damn minimap, fix the cars that are stuck in traffic (it's still not fixed), fix the game performance, fix the car handling (still not fixed), fix the police not reacting to killing npc's, etc, fix anything else that people actually complain about!
You know, i defended this game in front of everyone of my gamer friends, but this, combined with all the bugs, is just about done it for me...You just made a game that felt pretty limited even more limited. I mean besides missions what else is there to earn credits. The game doesn't have businesses like GTA V, it doesn't even have an evolving trading economy so you can buy cheap in one place and sell more expensive in other place..
It's clear to me that right now, the longevity of the game can only be saved by the modding community...
God dammit this game is a disappointment!