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high rated
Yeah...so you removed the so-called "money glitch", where you dismantled items in the backpack for components, crafted blue items and sold them for profit...
May i ask why?

May i remind you that:
1. This is actually a thing you can do in all serious RPG's. Dismantle junk, craft more expensive items and sell them for profit.
2. This is actually a thing you can do in real life (more or less on the dismantle part), but nevertheless, you can actually source raw materials, craft items with them, and then sell them for profit.
3. This is not a multiplayer game, it has no online component (which i think is actually a good thing for this type of game). So because this IS NOT a multiplayer game, any money earned by a so called "glitch", is not going to give the player any advantage over other player. Is not going to ruin the game servers or in-game economy. Unless...we are talking about a different economy. An evil economy in which we aren't allowed to earn money in-game, so we can spend REAL money on weapons and cybermods and clothes.. Is this it? Is this your future plan? To add micro-transactions is this game?
4. Even if you adjusted the prices of Cybermods, THEY ARE STILL TO EXPENSIVE AND THE MONEY EARNED FROM MISSIONS AND GIGS ARE NOT ENOUGH TO BUY ALL THE EPIC CYBERMODS!! Oh and all the cars also. You cannot earn enough money to buy them all! Sorry about the caps, but this is just pissing me off!

I admit, "the painting" glitch was cheap, i mean just buying the painting for 5 credits and selling it again for 4000 continuously, over and over...THAT was a glitch. But this? Dismantling and crafting for profit?

And now you can't even dismantle anything from the Backpack menu? Are you serious? And from the Crafting menu you removed the blue jacket blueprint, the one which was the most profitable? And you increased the price of the 10 credit drinks? I mean why would you increase the price for the drinks and disable the dismantle option for them also? Why would you make them more expensive if you cannot dismantle them anymore, what's the point?

Is this what it means to you, to fix the game? To make harder a feature in the game that nobody complaint about?
If you want to fix something, fix the damn minimap, fix the cars that are stuck in traffic (it's still not fixed), fix the game performance, fix the car handling (still not fixed), fix the police not reacting to killing npc's, etc, fix anything else that people actually complain about!

You know, i defended this game in front of everyone of my gamer friends, but this, combined with all the bugs, is just about done it for me...You just made a game that felt pretty limited even more limited. I mean besides missions what else is there to earn credits. The game doesn't have businesses like GTA V, it doesn't even have an evolving trading economy so you can buy cheap in one place and sell more expensive in other place..

It's clear to me that right now, the longevity of the game can only be saved by the modding community...

God dammit this game is a disappointment!
It does seem a little weird they removed this.
Well said.
I'd rather use a mod, but looks like I'm going to have to resort to cheat engine solutions for money... this trend of over-pricing-every-fuckin' thing so you have to waste your time grinding for pennies is infuriating and shitty game design!

Post-game nerfs to the gameplay is a shitty way to maintain a game!
pretty valid concern. but hey, CDPR dev who's responsible for quests lines and game design said he enjoys making player's suffer. They never give us any freedom with loot and items. and you expect it now, out of the blue? I don't think this is because of paid content, more likely they just want to screw with people, "make game harder" (which in their perverted minds would equal to "more fun"). If you haven't noticed CDPR does it in all of their games. They just want us to suffer and ask for more. It's your call if you take it. They never promised the opposite.
Post edited April 18, 2021 by djoxyk
avatar
RaulRaul: Yeah...so you removed the so-called "money glitch", where you dismantled items in the backpack for components, crafted blue items and sold them for profit...
May i ask why?

May i remind you that:
1. This is actually a thing you can do in all serious RPG's. Dismantle junk, craft more expensive items and sell them for profit.
2. This is actually a thing you can do in real life (more or less on the dismantle part), but nevertheless, you can actually source raw materials, craft items with them, and then sell them for profit.
3. This is not a multiplayer game, it has no online component (which i think is actually a good thing for this type of game). So because this IS NOT a multiplayer game, any money earned by a so called "glitch", is not going to give the player any advantage over other player. Is not going to ruin the game servers or in-game economy. Unless...we are talking about a different economy. An evil economy in which we aren't allowed to earn money in-game, so we can spend REAL money on weapons and cybermods and clothes.. Is this it? Is this your future plan? To add micro-transactions is this game?
4. Even if you adjusted the prices of Cybermods, THEY ARE STILL TO EXPENSIVE AND THE MONEY EARNED FROM MISSIONS AND GIGS ARE NOT ENOUGH TO BUY ALL THE EPIC CYBERMODS!! Oh and all the cars also. You cannot earn enough money to buy them all! Sorry about the caps, but this is just pissing me off!

I admit, "the painting" glitch was cheap, i mean just buying the painting for 5 credits and selling it again for 4000 continuously, over and over...THAT was a glitch. But this? Dismantling and crafting for profit?

And now you can't even dismantle anything from the Backpack menu? Are you serious? And from the Crafting menu you removed the blue jacket blueprint, the one which was the most profitable? And you increased the price of the 10 credit drinks? I mean why would you increase the price for the drinks and disable the dismantle option for them also? Why would you make them more expensive if you cannot dismantle them anymore, what's the point?

Is this what it means to you, to fix the game? To make harder a feature in the game that nobody complaint about?
If you want to fix something, fix the damn minimap, fix the cars that are stuck in traffic (it's still not fixed), fix the game performance, fix the car handling (still not fixed), fix the police not reacting to killing npc's, etc, fix anything else that people actually complain about!

You know, i defended this game in front of everyone of my gamer friends, but this, combined with all the bugs, is just about done it for me...You just made a game that felt pretty limited even more limited. I mean besides missions what else is there to earn credits. The game doesn't have businesses like GTA V, it doesn't even have an evolving trading economy so you can buy cheap in one place and sell more expensive in other place..

It's clear to me that right now, the longevity of the game can only be saved by the modding community...

God dammit this game is a disappointment!
Ya, I did a youtube video on why 1.2 is horrible. The main issues for me is that they made it more difficult to get money, they made it so you cant get legendary mantis blades and monowire for free with no Street Cred [ SC ] or level requirements to me met (now you need 45 SC and $55K (which is not really a problem if you have made it to lvl 45 SC but even so, for some it will be very hard.
They also made gameplay harder, by changing the requirements to complete missions because the previously easy, stealthy way (not getting seen) has been replaced with areas where you have to take out more guys and there is no easy way to do so. They made it more grindy and much less netrunner friendly (having the first Legendary Cyberdeck (Raven mk 4) go from 14 SC to 40 SC as a requirement to equip ....REALLY? Making it so you cant get free Legendary QH's from terminals anymore that used to be gotten at low levels. Pushing everybody to craft to make $ or grind missions? When its harder to make $ then you must be pushing grinding over discovery and exploits (that YOU put there).
Lastly if you believe it should not be player choice as to difficulty they keep on doing what you do, But if you believe that a player should have the personal choice to make it harder then do like other games do and create a more limited, harder level so people that like a challenge can say they completed the Game on INSANE mode, or whatever you want to call the highest difficulty.
The months have passed after the initial release of the game which had so many issues bugs and performance I really liked the glitch with the paint although never needed really the money, it was more just fun, because I could craft and sell items plus with all the loot of weapons and armors in the end game you would have more than million no where to spend it. With reducing the ways that you earn money in game you just make worst the things for you CDPR.

It is bad decision to make an allready bad bugged launched game even worst. It is something called common logic when you have screw your own product delivering it in bad performance condition although your fans have provided to you the earnings of 700 million dollars, you don't try to present it in the following patches as more greedy or harder you try to keep the fun parts of the game and you try to make it stable and without bugs but with the common logic you keep all these things that made it funny in order to keep happy your clients.

I still wait to see when Cyberpunk will start to getting closer to the Witcher 3 because I liked to have a second good game and have the fun for more than 1k hours. Right now I feel so disapointed with all your decisions CDPR and sure I won't preorder your next game.
I havent bought the game yet, but if you tell me they make it harder im getting more interested.
Weird... just the other day I crafted a blue item from components I got from dismantling all the crap I get from enemies, and sold it for over 1,000 eddies... how could that have happened? Was it usual to get more for such items?
Because they hired a ex EA creative director expect Lootbox mechanics for real cash.....