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In Somewhat Damaged, I'm doing the third of the three rooms you have to find. Finished the objective, now I'm trying to get back to a control room. I died, reloaded the last checkpoint, and as soon as the game loads, it's a crash to desktop. I tried the immediately earlier autosave, and that did a CTD too.

I had something like this happen before with Run This Town, at the very end of that quest, and that was apparently resolved by updating my graphics drivers. My drivers right now are up to date.

Should I just keep trying earlier and earlier autosaves?
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darniil: In Somewhat Damaged, I'm doing the third of the three rooms you have to find. Finished the objective, now I'm trying to get back to a control room. I died, reloaded the last checkpoint, and as soon as the game loads, it's a crash to desktop. I tried the immediately earlier autosave, and that did a CTD too.

I had something like this happen before with Run This Town, at the very end of that quest, and that was apparently resolved by updating my graphics drivers. My drivers right now are up to date.

Should I just keep trying earlier and earlier autosaves?
I'm also having this problem. How I was able to progress was to load the previous save that didn't cause a crash, do what I could until the robot thing started searching for me, hide from it, waited for it to become inactive again and it made an autosave everytime it would become inactive. I then saved manually immedietly since I think the autosave would cause a crash, not completely sure but it would at least limit the amount of progress that would be lost from whatever save point would cause a crash.
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IceAngelx: I'm also having this problem. How I was able to progress was to load the previous save that didn't cause a crash, do what I could until the robot thing started searching for me, hide from it, waited for it to become inactive again and it made an autosave everytime it would become inactive. I then saved manually immedietly since I think the autosave would cause a crash, not completely sure but it would at least limit the amount of progress that would be lost from whatever save point would cause a crash.
Good idea. I'll have to consider doing this once I find a stable save and can play it again.