Sevnarco: "They
upgraded the class system to being more about choices and less about getting this class with that skill and those stats because that sort of system inevitably pushes towards power gaming rather than actual role playing."
Devs got lazy and didn't want to balance the classes so they turned it into fallout 76 shite , so now you don't need a predefined class you just pick whatever. You call it upgrade i call it downgrade.
"If you're having doubts, do try to play Skyrim and then go back to vanilla Morrowind. Morrowind is a "better" game and RPG but the mechanics are horrendously hard to work with, because they punish players for staying in character."
That's what an RPG is , it's supposed to be challenging when you pick a certain class because than you play by the role you picked , with its own strengths and weaknesses.
"And they didn't remove any genders. You can still play as a man, unless you specifically need someone to constantly tell you that you are a man, in which case the bearded lady doth protests too much, methinks."
They pussied out and decided to the appease the alphabet mutants by removing the gender options in the character creator.
You're confusing role playing with D&D min-maxing. A lot of people who grew up on that sort of "role playing" never really grasped the bigger picture. It's not about being restricted to optimizing within a particular set of limitations, it isn't about stat accounting, it's about building a particular character and having some way to understand who that character is what what his abilities are.
And Morrowind was not challenging because of the class restrictions as such, it was challenging because the whole class system forced you to worry about a whole lot of accounting BS that really contributed nothing to the game. To not lose health permanently, you had to boost the endurance stat early, but how did you do that? You had to raise certain skills to get multipliers for that stat, skills that it probably made no sense for your character to worry about. And frankly, consider the absurdity of being an Orc with a minor in athleticism who has to walk around because he doesn't have his x4 multiplier for endurance yet?
The system was relaxed a bit in Bloodmoon, IIRC, but it was still a bit of a mess. The class-free system of Skyrim was dumbed down, but it was much more functional and playable. Now imagine that they'd actually had enough skills and perks, that skill progression had been carefully balanced, and that perks had significant effect on your interactions with the world. Suddenly you can focus on the role play rather than worrying about stat accounting BS.
And that is what CDPR is almost certainly trying to do in CP77. No nonsense where you have to beancount like a maniac or fight a losing battle against the mechanics, just a character system that keeps track of what you can and cannot do and which is tied in well with the game world.