Posted December 15, 2020
high rated
IMPORTANT: CONSIDER THIS A BETA RELEASE. Expect issues until both the game itself and support for it with Wine/vkd3d-proton/graphics drivers (especially in the case of Nvidia GPUs) have matured and stabilised a bit.
Also in order to support and encourage more official Linux releases I strongly recommend that you wait for either an official Linux version to be released or a complete edition offered at a deep discount before you consider buying Cyberpunk 2077.
I've put together a Wine wrapper for Cyberpunk 2077, allowing it to be played on Linux almost like a native game & with no Wine knowledge required.
Simply run the build script to create the wrapper. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="<path>" or by setting an environment variable named WINEWRAP_RESPATH containing it. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. The build path can also be set with the WINEWRAP_BUILDPATH environment variable.
The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). From there simply run the start script to play. The start script also includes options for creating a shortcut, configuring the wrapper etc.
(to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings)
User data is stored under ~/.local/share/cyberpunk_2077
Full details are in the readme.txt and release notes. Here is the download link:
cp2077_wine.tar.xz
(1.6 MB, SHA256: 4d77512add0b2c6bfb9965f0ad9768bf3f7edecdbb6e3cfdf10045cc7a2ed3e5)
Last updated 2021/07/11
This wrapper uses Wine Staging 6.2 with vkd3d-proton 2.4. Wine and Winetricks will be downloaded automatically if not present; to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap
Some notes:
* For now, patches need to be installed manually as they work differently to patches for other games on GOG & I can't automate them. To do this, run the patch installers by either selecing "Advanced options..." --> "Run..." in the script's menus then selecting the patch installer & clicking through, or by running the start script with: ./start.sh runwine : "/path/to/patch/installer.exe"
* I have found that the game sometimes crashes on startup & needs to be killed (use "./start.sh kill")
* This is currently best played on systems with AMD graphics cards using the open drivers. Make sure you have the latest available kernel and either the latest development release of Mesa or the Mesa builds from Kisak's PPA (if you're on Ubuntu/Mint/other Ubuntu-based distro). If you have an Nvidia GPU expect frequent GPU hangs rendering the game unplayable. For more information, check out the release information for vkd3d-proton.
vkd3d-proton 2.2 is supposed to fix the issues with Nvidia GPUs but I have not used it here as it completely breaks the game on my system (using an AMD RX480 + open drivers), causing a GPU hang when I try to play it.
If anyone runs into any problems then post in this thread, Adamhm's Linux Wine Wrappers - News, FAQ & Discussion and/or The "Judas™ does this run in Wine" thread v1.173.
For more of my Linux Wine wrappers check out post 3 in this thread: Adamhm's Linux Wine Wrappers - News, FAQ & Discussion
Thanks to novumZ for gifting me a key for this game :)
Also in order to support and encourage more official Linux releases I strongly recommend that you wait for either an official Linux version to be released or a complete edition offered at a deep discount before you consider buying Cyberpunk 2077.
I've put together a Wine wrapper for Cyberpunk 2077, allowing it to be played on Linux almost like a native game & with no Wine knowledge required.
Simply run the build script to create the wrapper. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="<path>" or by setting an environment variable named WINEWRAP_RESPATH containing it. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. The build path can also be set with the WINEWRAP_BUILDPATH environment variable.
The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). From there simply run the start script to play. The start script also includes options for creating a shortcut, configuring the wrapper etc.
(to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings)
User data is stored under ~/.local/share/cyberpunk_2077
Full details are in the readme.txt and release notes. Here is the download link:
cp2077_wine.tar.xz
(1.6 MB, SHA256: 4d77512add0b2c6bfb9965f0ad9768bf3f7edecdbb6e3cfdf10045cc7a2ed3e5)
Last updated 2021/07/11
This wrapper uses Wine Staging 6.2 with vkd3d-proton 2.4. Wine and Winetricks will be downloaded automatically if not present; to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap
Some notes:
* For now, patches need to be installed manually as they work differently to patches for other games on GOG & I can't automate them. To do this, run the patch installers by either selecing "Advanced options..." --> "Run..." in the script's menus then selecting the patch installer & clicking through, or by running the start script with: ./start.sh runwine : "/path/to/patch/installer.exe"
* I have found that the game sometimes crashes on startup & needs to be killed (use "./start.sh kill")
* This is currently best played on systems with AMD graphics cards using the open drivers. Make sure you have the latest available kernel and either the latest development release of Mesa or the Mesa builds from Kisak's PPA (if you're on Ubuntu/Mint/other Ubuntu-based distro). If you have an Nvidia GPU expect frequent GPU hangs rendering the game unplayable. For more information, check out the release information for vkd3d-proton.
vkd3d-proton 2.2 is supposed to fix the issues with Nvidia GPUs but I have not used it here as it completely breaks the game on my system (using an AMD RX480 + open drivers), causing a GPU hang when I try to play it.
If anyone runs into any problems then post in this thread, Adamhm's Linux Wine Wrappers - News, FAQ & Discussion and/or The "Judas™ does this run in Wine" thread v1.173.
For more of my Linux Wine wrappers check out post 3 in this thread: Adamhm's Linux Wine Wrappers - News, FAQ & Discussion
Thanks to novumZ for gifting me a key for this game :)
Post edited July 11, 2021 by adamhm