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Hello,

since the game was released, I have been experiencing this problem which has very affected my gaming experience. My drivers are up to date, my PC has no problem and it's only on Cyberpunk 2077 that I have this problem.

My config:
- i5 7400
-GTX 1070 8GO
-16GO RAM

(sorry if I made mistakes, I'm French)
Post edited December 14, 2020 by Creekos
I suspect that the game is CPU intensive than what we intuitively think as a GPU intensive game. When they said things like "the game is very dense" I already had a feeling it would be hard on our processors...
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Pochusaurus: I suspect that the game is CPU intensive than what we intuitively think as a GPU intensive game. When they said things like "the game is very dense" I already had a feeling it would be hard on our processors...
I think too but 15% GPU usage is very low. This is necessarily due to the optimization of the game
Have you tried higher resolutions to see if that changes anything?
https://www.gog.com/forum/cyberpunk_2077/real_fix_for_bad_performance_patch_104

https://www.reddit.com/r/pcgaming/comments/kcka6t/unlock_your_cyberpunk_2077_memory_pool_budget/


Try this, it helps some people achieve better gpu utilization.
Post edited December 14, 2020 by Akachi
Games failing to take advantage of PC hardware due to also being made for consoles. A problem that has annoyed me for a long time now.
I removed my comment, because begun to feel like an asshole bashing the devs so much.
Post edited December 14, 2020 by ivanx
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Mentat2020: Games failing to take advantage of PC hardware due to also being made for consoles. A problem that has annoyed me for a long time now.
I will try
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Pure_Mind_Games: Have you tried higher resolutions to see if that changes anything?
I tried but no, it changes nothing
Post edited December 14, 2020 by Creekos
It is amazing that they achieved this. I mean, the whole purpose of DirectX 12 is to allow easy spread of the load among the CPU cores and at the same time reduce CPU utilization by moving some of the responsibilities of the driver into the hands of the developers..
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Creekos: Hello,

since the game was released, I have been experiencing this problem which has very affected my gaming experience. My drivers are up to date, my PC has no problem and it's only on Cyberpunk 2077 that I have this problem.

My config:
- i5 7400
-GTX 1070 8GO
-16GO RAM

(sorry if I made mistakes, I'm French)
GPU 15-30% load... do you check that out live while gaming or you switch while gaming back to desktop and look into your Taskmanager ?
I try that and live is 99% gpu load and in my Taskmanager 40% gpu load max.

100% CPU load: Even at release in 01/2017 the i5 7400 was not the best cpu. Set up crowd density to low, this will lower the cpu load on this office cpu. (gameplay / crowd density)
Attachments:
gpu2.jpg (483 Kb)
gpu1.jpg (460 Kb)
Post edited December 14, 2020 by Andreas_sp
avatar
Creekos: Hello,

since the game was released, I have been experiencing this problem which has very affected my gaming experience. My drivers are up to date, my PC has no problem and it's only on Cyberpunk 2077 that I have this problem.

My config:
- i5 7400
-GTX 1070 8GO
-16GO RAM

(sorry if I made mistakes, I'm French)
avatar
Andreas_sp: GPU 15-30% load... do you check that out live while gaming or you switch while gaming back to desktop and look into your Taskmanager ?
I try that and live is 99% gpu load and in my Taskmanager 40% gpu load max.

100% CPU load: Even at release in 01/2017 the i5 7400 was not the best cpu. Set up crowd density to low, this will lower the cpu load on this office cpu. (gameplay / crowd density)
I check that out live while gaming and the crowd density is already set up to low xD
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ivanx: I removed my comment, because begun to feel like an asshole bashing the devs so much.
Yeah it's usually not the devs however they get blamed though cause you're generally not allowed to talk with a developer and their contracts specify they're not allowed to talk to US, It's 99% of the time Marketing and Consultants that put that external pressure on a company they really make it hard for Devs and such also usless middlemen never help but present well I can't stand this crap.



CDPR have gone well into patching on their previous games and not giving them some time on something this good is just angry ranty stuff, of my self buying EA games and Ubisoft games over the years these are the people who've lied and deceived customers changed content after the fact to suit Country X or removed content from games by patch because a license says they can't sell it with a particular yet it's included on the disc you still have...

I give more credit to CDPR than Any of them except for Valve and Frontier Developments plc these guys go above and beyond on patching games....


Warner Bros are the worst and scammiest and all the fanboys flock around for some broken Unreal release of mortal kombat or some poorly configured blueprints in LOTR, Warner Bros even sell DLC which only exists to fix stuff that was broken on release then cancels all support weeks after release...

There are worse companies than CDPR they've got a good record really.
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Mentat2020: Games failing to take advantage of PC hardware due to also being made for consoles. A problem that has annoyed me for a long time now.
This engine actually made with PC in mind. Hence inputs are responsible even at 40-50 fps.
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Pochusaurus: I suspect that the game is CPU intensive than what we intuitively think as a GPU intensive game. When they said things like "the game is very dense" I already had a feeling it would be hard on our processors...
No, this is just a side effect of modern game engines. I underclock my computer by 60% and the game runs fine. Modern game engines don't release cpu cycles when idle (because they don't go idle) so CPU usage usually ends up at 100%.

(Shouldn't really say all modern engines... but I know Unity games especially do this, and this isn't the first major game I've played which just grabs up all the CPU it can get).
Post edited December 18, 2020 by Merranvo