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JakobFel: You can't have it both ways. Either you rush it and get a release that's very buggy or you can be patient and wait for things to be more smoothed out.
Hear, hear!

Although I doubt CDPR board members and investors grasp the dichotomy of that sentence. Oh for the simple days of underfunded studios that could take their time...
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JakobFel: You can't have it both ways. Either you rush it and get a release that's very buggy or you can be patient and wait for things to be more smoothed out.
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arugulaKhan: Hear, hear!

Although I doubt CDPR board members and investors grasp the dichotomy of that sentence. Oh for the simple days of underfunded studios that could take their time...
I think it's more of an issue with the investors than the board. People tend to blame the board for the game being rushed but really, I think the investors panicked when they saw how many people canceled their preorders with each delay. Plus, releasing AAA games for the holiday season is a surefire way to make serious money.

I do think the board had a part to play in it; Iwiński himself admitted he made the final call (makes sense, given the fact that he is one of the primary shareholders) but I do think he only did that because the investors were putting pressure on him and possibly even threatening to withdraw their investment, which would have been a disaster considering how much money they already had poured into the game's development at that point.

It really was a Kobayashi Maru situation for CDPR and sadly, not many people will ever understand that because they let themselves get all butthurt because the game was buggy and didn't meet their ignorant expectations.
I believe what people complain about most when it comes to DLCs for this game is that the game came out in 2020 and DLCs won't be hitting until 2023. Getting a DLC for a game after two or three years doesn't make many that excited to go back and play the game again.

I got the game when it came out and I played it for a total of 240 hours to get everything and do everything in the game. Once I finished the game and got all the endings. I haven't played the game since. I have tested out the new patches and the patches screwed up my saved game to the point that I would have to start over from scratch. Maybe, just maybe when the DLC comes out, I'll play the game again but I'm not in the mood to drop another 240 hours on the game now and I don't know if I will in 2023.
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JakobFel: I think it's more of an issue with the investors than the board. People tend to blame the board for the game being rushed but really, I think the investors panicked when they saw how many people canceled their preorders with each delay. Plus, releasing AAA games for the holiday season is a surefire way to make serious money.
That's fair.

I mentioned the board because they were the ones who decided to co-develop engine and game at the same time, which (I think) accounted for most if not all the delays and post-release bugs.

It might be overly simplistic to say so, but AAA game development seems like an extreme case of "lesser evil". First you have to hype up the project to attract investment; then rein in ambition to make sure you can deliver what you promised; and even if you manage to toe the line between the two, 7 years later, 30-40% of your target audience will still find something to complain about :)
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JakobFel: I think it's more of an issue with the investors than the board. People tend to blame the board for the game being rushed but really, I think the investors panicked when they saw how many people canceled their preorders with each delay. Plus, releasing AAA games for the holiday season is a surefire way to make serious money.
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arugulaKhan: That's fair.

I mentioned the board because they were the ones who decided to co-develop engine and game at the same time, which (I think) accounted for most if not all the delays and post-release bugs.

It might be overly simplistic to say so, but AAA game development seems like an extreme case of "lesser evil". First you have to hype up the project to attract investment; then rein in ambition to make sure you can deliver what you promised; and even if you manage to toe the line between the two, 7 years later, 30-40% of your target audience will still find something to complain about :)
I definitely think CDPR learned the lesson to not develop a new engine concurrently with a game. I love REDengine but I think this deal they have with Epic is actually a very smart thing and will hopefully help them both speed up development AND increase the quality of development now.
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JakobFel: I definitely think CDPR learned the lesson to not develop a new engine concurrently with a game. I love REDengine but I think this deal they have with Epic is actually a very smart thing and will hopefully help them both speed up development AND increase the quality of development now.
Here's hoping :)