Posted February 01, 2015
shmerl: The way I figured it out is simply by looking at Cyberia 1 resources in an editor. I saw "Creative Voice" strings all over the place, so I figured it uses Creative Voice audio :) It was only a matter of extracting them - there was no compression or any obscuring in the resource files. I've never played Cyberia 2, so no idea what they use. You can do the same - analyze resource files and try finding out any traces of audio data and headers.
V_Racer: Alrighty, I'll see what I can find, then. In the meantime, here's my effort in music editing. I don't like the transition between chunk 78 and 79 in space.c93 (1:08-1:10) but maybe that's just how it plays in the game.
In my GOG version the file is called SPACEE.C93 (since I guess there is a version in a few different languages there). In the old game I had it's space.c93.
I wonder if there is any way to cut out the voice in the end, to leave just music. Never tried to edit audio in such way. I guess there are some filters for that sort of thing.
Also, for easier concatenation after cleaning the noise you can use ffmpeg. It simplifies such stuff a lot.
By the way, your concatenated VOC file is already 16 bit WAV, not the original 8 bit VOC. I guess your editor implicitly converted it. When you concatenate with ffmpeg you can tell it to preserve the codec.
Post edited February 01, 2015 by shmerl