Posted February 09, 2016
I've been enjoying the game and have a couple suggestions:
1) provide a "Retry Expedition N" button. That would make it more convenient to retry a specific expedition that went badly. I've been going into appdata and copying out files to provide this capability. Having to start over with expedition 1 is, less-than-fun. I have no issue with that retry being different than the previous try, I just don't want to start over building up my exploration team and resources.
2) on long moves I often encounter events (like fires) that I can't avoid. They are more avoidable on shorter moves. It seems unreasonable for my party to get caught twice in fires twice, losing members each time, when trying to move about 90 sanity points.
3) Perhaps I've overlooked something, but often I can't find any way to simply setup camp to regain sanity.... and just lose an expedition. No village; no springs; no waterfall; Maybe provide some sort of "camp under the stars" option for some sort of cost and/or risk that would mitigate the "you guessed wrong, you're dead" aspect.
4) The screen that has the button to the wiki: How about adding a tool tip for those buttons, for those of us who don't know what those symbols mean?
In summary, I'd like to see good expedition management better rewarded and less "tough luck, start over". I'm looking forward to the next iteration.
1) provide a "Retry Expedition N" button. That would make it more convenient to retry a specific expedition that went badly. I've been going into appdata and copying out files to provide this capability. Having to start over with expedition 1 is, less-than-fun. I have no issue with that retry being different than the previous try, I just don't want to start over building up my exploration team and resources.
2) on long moves I often encounter events (like fires) that I can't avoid. They are more avoidable on shorter moves. It seems unreasonable for my party to get caught twice in fires twice, losing members each time, when trying to move about 90 sanity points.
3) Perhaps I've overlooked something, but often I can't find any way to simply setup camp to regain sanity.... and just lose an expedition. No village; no springs; no waterfall; Maybe provide some sort of "camp under the stars" option for some sort of cost and/or risk that would mitigate the "you guessed wrong, you're dead" aspect.
4) The screen that has the button to the wiki: How about adding a tool tip for those buttons, for those of us who don't know what those symbols mean?
In summary, I'd like to see good expedition management better rewarded and less "tough luck, start over". I'm looking forward to the next iteration.