Posted July 16, 2016
high rated
Changelog for Patch 0.30.0.0 (15 July 2016)
The last big update before FINAL RELEASE!
Exploration points
- You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
- We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
- The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
Sanity events
- Added lots of new zero-sanity events, resting events and phobias.
- Tuned probablity of all already existing events, evening out their appearance out a bit.
- Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
- The sanity bar info box now shows additional info about what kind resting events to expect.
- The sanity bar starts to blink when on zero sanity
- When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
Epilogue
- We've finally added the long awaited image of the statue that shows the best explorer in the world.
- Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
Altar
- You will now be able to trade certain items at the mysterious altars. In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
- We plan to extend the altar even further after the 1.0 release.
Camp Site
- It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
- It is no longer possible to stash items in a camp
- The value of the camp item has been increased
Art
- Improved event image of shrine interior
- Improved event image of elephant graveyard
- Improved image of giant scorpion enemy
- Added new image for fire sprawl death
- Animated gentleman background scene with a flickering fire effect
UI
- You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
- Item usage of machete, rope and climbing gear is now shown directly on your travel path
- In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
General
- Added icon for family amulet item
- Tomepages can now be used without a range limitation
- Made infections deadlier and less random in duration
- Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
- You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
- Added a few new secret explorers
- Hard mode: Added a sanity boost when reaching the pyramid
- Increased the minumum travel speed for party
- Added support for funds to the notification system
- The missing wife that can be found in the first expedition does not use up unit slots anymore
Bugfixes
- Fixed a problem in the slaver event chain when not looting after combat
- Fixed certain volcano aftermath was not always triggered
- Fixed missing combat slots in cave event image
- Fixed chasm borders from overlapping on map background
- Fixed treasure map tiles not having proper tile borders
- Fixed diary jumping into screen immediately instead of popping up on left screen border first
- Fixed being able to have more than standing 10 by bartering
- Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
- Fixed item notification should not use the fame mini marker
- Fixed missing background image on beaches
- Fixed club music did not stop when exiting from game via settings screen
- Fixed creation of savegames that could not be continued
The last big update before FINAL RELEASE!
Exploration points
- You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
- We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
- The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
Sanity events
- Added lots of new zero-sanity events, resting events and phobias.
- Tuned probablity of all already existing events, evening out their appearance out a bit.
- Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
- The sanity bar info box now shows additional info about what kind resting events to expect.
- The sanity bar starts to blink when on zero sanity
- When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
Epilogue
- We've finally added the long awaited image of the statue that shows the best explorer in the world.
- Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
Altar
- You will now be able to trade certain items at the mysterious altars. In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
- We plan to extend the altar even further after the 1.0 release.
Camp Site
- It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
- It is no longer possible to stash items in a camp
- The value of the camp item has been increased
Art
- Improved event image of shrine interior
- Improved event image of elephant graveyard
- Improved image of giant scorpion enemy
- Added new image for fire sprawl death
- Animated gentleman background scene with a flickering fire effect
UI
- You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
- Item usage of machete, rope and climbing gear is now shown directly on your travel path
- In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
General
- Added icon for family amulet item
- Tomepages can now be used without a range limitation
- Made infections deadlier and less random in duration
- Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
- You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
- Added a few new secret explorers
- Hard mode: Added a sanity boost when reaching the pyramid
- Increased the minumum travel speed for party
- Added support for funds to the notification system
- The missing wife that can be found in the first expedition does not use up unit slots anymore
Bugfixes
- Fixed a problem in the slaver event chain when not looting after combat
- Fixed certain volcano aftermath was not always triggered
- Fixed missing combat slots in cave event image
- Fixed chasm borders from overlapping on map background
- Fixed treasure map tiles not having proper tile borders
- Fixed diary jumping into screen immediately instead of popping up on left screen border first
- Fixed being able to have more than standing 10 by bartering
- Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
- Fixed item notification should not use the fame mini marker
- Fixed missing background image on beaches
- Fixed club music did not stop when exiting from game via settings screen
- Fixed creation of savegames that could not be continued