Posted January 31, 2024
Since it seems the changelogs on the downloads page are not maintained, here are the changelogs from Steam's product page. Starting where Gog's Changelog page seems to stop.
(2023-08-27) Hot-Fix v1.3.3
• Fix: Ensure door lock state can't get out of sync with door open state
(2023-09-09 Patch Notes v1.3.4
• Change: Download tool now persists current selection between uses
• Fix: Grenade wasn't rotating in your 'hand'
• Fix: A light was poorly configured in the Prelude
(2023-09-24) Patch Notes v1.3.5
• Fix: MUM was occasionally thinking she was being obstructed by herself
• Change: "Can be used as a torch" added to Download upgrade description
• Improvement: Tweak lighting in the storage area above loading bay 1 at the Freight Workshop
• Improvement: Tweak lighting in the pup vents behind the Simplex at CRS Engineering
• No change: Checked in all kinds of ways that anti-aliasing is definitely definitely definitely working so I still don't know why people keep telling me it isn't
(2023-09-28) Patch Notes v1.3.6
• Fix: Drop/Throw controls were showing up as '?' when using game controller
• Fix: The text that tries to explain your PUP is safe was missing the word "safe". Caused by a change I made to the way feminine forms of adjectives load.
(2023-10-07) Patch Notes v1.3.7
• Fix: Rocketing around while carrying stuff - the thing being carried was being considered something you could rocket into, with potentially annoying consequences - with this update the thing being carried is now considered 'an extension of you' and will travel with you without obstructing your path.
• Improvement: VaQ self-suck physics was all over the place, wasn't this bad originally I swear. With this patch it's a lot less frustrating to suck yourself towards things using the VaQ.
(2023-10-29) Patch Notes v1.3.8
• Improvement: With the Shift tool equipped from the tool wheel, you can now collect worms and interact generally - it was inconsistent that you couldn't.
• Fix: Discovered and corrected case where some robots could spawn out of bounds when loading saves under certain situations
(2023-11-23) Patch Notes v1.3.9
• Fix: Some sensors weren't selectable with the 'ego mode as a toggle input action' key-binding setting enabled
(2023-11-25) Patch Notes v1.3.10
• Fix: Merging Station left-side stairs collision was slightly off
• Fix: Evil Eye on those stairs could see through external wall
• Fix: Prevent worm from being collected through ceiling
(2023-12-20) Patch Notes v1.3.11
• Fix: One particular bad-bug-bot was loading in too late in Conscious Robot Services Lobby area
• Fix: Merging Station train - hopeful fix for a case where the train appeared very much derailed, but its internal state considered not derailed.
(2024-01-06) Patch Notes v1.3.12
• Fix: Merging Station train - after another train derailment report, now done something to make bad derailments auto-re-rail.
• Fix: If Parasite goes AWOL, bring it back
• Fix: Camera nearclip artefacts were showing under some circumstances when very wide FOV setting used
(2024-01-30) Patch Notes v1.3.13
• NEW: While in ctrl of a Performance Monitor (Perf Mon - the big display screen that among other things tells you how many resources remain in the current area) - you can now hold the 'thrust' button (Spacebar on PC) to execute a scan to reveal the location of all remaining EGO points in the area.
Quite a number of you have been asking for something along these lines. I'm resisting adding something that completely gives away EGO locations because there are one or two interesting cases that would be spoiled - so you still have to 'work' a bit to find them, but at least now you can get a clue about roughly where to go looking.
• Fix: Added missing colliders to a specific section in the Launch Ctrl level
• Fix: Added fatter colliders around some pipes in Launch Ctrl level to reduce chance of physics glitching through them
• Fix: Prevent HOP to PUP in bug-box before bug-box has been opened.
• Fix: A few typos corrected in the English version
(2023-08-27) Hot-Fix v1.3.3
• Fix: Ensure door lock state can't get out of sync with door open state
(2023-09-09 Patch Notes v1.3.4
• Change: Download tool now persists current selection between uses
• Fix: Grenade wasn't rotating in your 'hand'
• Fix: A light was poorly configured in the Prelude
(2023-09-24) Patch Notes v1.3.5
• Fix: MUM was occasionally thinking she was being obstructed by herself
• Change: "Can be used as a torch" added to Download upgrade description
• Improvement: Tweak lighting in the storage area above loading bay 1 at the Freight Workshop
• Improvement: Tweak lighting in the pup vents behind the Simplex at CRS Engineering
• No change: Checked in all kinds of ways that anti-aliasing is definitely definitely definitely working so I still don't know why people keep telling me it isn't
(2023-09-28) Patch Notes v1.3.6
• Fix: Drop/Throw controls were showing up as '?' when using game controller
• Fix: The text that tries to explain your PUP is safe was missing the word "safe". Caused by a change I made to the way feminine forms of adjectives load.
(2023-10-07) Patch Notes v1.3.7
• Fix: Rocketing around while carrying stuff - the thing being carried was being considered something you could rocket into, with potentially annoying consequences - with this update the thing being carried is now considered 'an extension of you' and will travel with you without obstructing your path.
• Improvement: VaQ self-suck physics was all over the place, wasn't this bad originally I swear. With this patch it's a lot less frustrating to suck yourself towards things using the VaQ.
(2023-10-29) Patch Notes v1.3.8
• Improvement: With the Shift tool equipped from the tool wheel, you can now collect worms and interact generally - it was inconsistent that you couldn't.
• Fix: Discovered and corrected case where some robots could spawn out of bounds when loading saves under certain situations
(2023-11-23) Patch Notes v1.3.9
• Fix: Some sensors weren't selectable with the 'ego mode as a toggle input action' key-binding setting enabled
(2023-11-25) Patch Notes v1.3.10
• Fix: Merging Station left-side stairs collision was slightly off
• Fix: Evil Eye on those stairs could see through external wall
• Fix: Prevent worm from being collected through ceiling
(2023-12-20) Patch Notes v1.3.11
• Fix: One particular bad-bug-bot was loading in too late in Conscious Robot Services Lobby area
• Fix: Merging Station train - hopeful fix for a case where the train appeared very much derailed, but its internal state considered not derailed.
(2024-01-06) Patch Notes v1.3.12
• Fix: Merging Station train - after another train derailment report, now done something to make bad derailments auto-re-rail.
• Fix: If Parasite goes AWOL, bring it back
• Fix: Camera nearclip artefacts were showing under some circumstances when very wide FOV setting used
(2024-01-30) Patch Notes v1.3.13
• NEW: While in ctrl of a Performance Monitor (Perf Mon - the big display screen that among other things tells you how many resources remain in the current area) - you can now hold the 'thrust' button (Spacebar on PC) to execute a scan to reveal the location of all remaining EGO points in the area.
Quite a number of you have been asking for something along these lines. I'm resisting adding something that completely gives away EGO locations because there are one or two interesting cases that would be spoiled - so you still have to 'work' a bit to find them, but at least now you can get a clue about roughly where to go looking.
• Fix: Added missing colliders to a specific section in the Launch Ctrl level
• Fix: Added fatter colliders around some pipes in Launch Ctrl level to reduce chance of physics glitching through them
• Fix: Prevent HOP to PUP in bug-box before bug-box has been opened.
• Fix: A few typos corrected in the English version
Post edited January 31, 2024 by DrakeFox