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Even though the game was released here as v.1.05, changelogs for previous versions have been made available. So for anyone interested:

Changelog for v1.01b & Update v1.02 (23 December 2019):

- Fixed a bug where using battle in town could mess things up for future chat/battle uses.
- Typo fix.
- Fixed a battle freeze bug when rapidly chaining heal/regen effects.
- Fixed Cat Tunic missing its bonus effect.

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Changelog for Update v1.03 (27 December 2019):

- Fixed various typos.
- Fixed instance where a Cluck Cluck portrait failed to appear.
- Fixed issues with Soul Sucker enemy.
- Fixed issues with Gathering Dark ability.
- Exiting the main menu no longer activates random encounters if you haven't recruited another party member yet.

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Changelog for v1.04 (30 December 2019):

- Fixed a map switching error at the beginning of the game.
- Fixed a bug where under certain circumstances, the player would begin the game in the wrong location.

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Changelog for v1.05 (13 January 2020):

- Fixed minor map visual errors in the 4th and 7th dungeon.
- New boss background for 7th dungeon.
- Fixed a line of dialogue that was repeating.
- Fixed a couple of typos.
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Changelog for v2.00 (30 January 2020):

- Fixed a bug where the ability menu could become blank
- Fixed an enemy that was dealing single-target damage when it was supposed to be dealing all-target damage.
- Generally lower enemy HP (minimal to no change early on, around 30% less Max HP by the end of the game)
- A few enemies now have lower base power but larger power increases per turn. This should make battles with many all-target enemies more manageable as long as you don't take too long.
- XP rewards from defeating non-boss enemies has been noticeably increased.
- 50% more XP given when fighting additional battles after a dungeon is cleared to make it easier for people who want to grind.
- Fewer battles required to clear out a dungeon (No change in dungeons that required 10 battles, all other dungeons have their battle count dropped by 5).
- Random encounters trigger a little less frequently.
- New buff that causes a character to use ailment power instead of power for damaging abilities. This buff has been added to the Chicken Feed & the Necronomicon abilities (they retain their existing effects as well). This should open up new combo possibilities and also gives Baba more damage dealing options besides her poison & unite abilities.


Standalone installer updated (v1.05 ⇒ v2.00): 31 January 2020.
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Changelog for Update v2.01 (06 February 2020):

- Fixed a bug that could cause the game to crash when starting a battle from the main menu.


Standalone installer updated (v2.00 ⇒ v2.01): 11 February 2020.
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Changelog for Update v2.02 (19 March 2020):

- Generally lower enemy HP (minimal to no change early on, around 30% less Max HP by the end of the game)
- A few enemies now have lower base power but larger power increases per turn. This should make battles with many all-target enemies more manageable as long as you don't take too long.
- XP rewards from defeating non-boss enemies has been noticeably increased.
- 50% more XP given when fighting additional battles after a dungeon is cleared to make it easier for people who want to grind.
- Fewer battles required to clear out a dungeon (No change in dungeons that required 10 battles, all other dungeons have their battle count dropped by 5).
- Random encounters trigger a little less frequently.
- New buff that causes a character to use ailment power instead of power for damaging abilities. This buff has been added to the Chicken Feed & the Necronomicon abilities (they retain their existing effects as well). This should open up new combo possibilities and also gives Baba more damage dealing options besides her poison & unite abilities.


Standalone installer updated (v2.01 ⇒ v2.02): 20 March 2020.