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Here you can find a history of all updates (minor & big ones) so you can keep a track of changes made.

v1.0.3
October 23rd 2020

Fixes
• Mine Cart floating under specific conditions
• Low Gravity not present on E4L01
• On Workshop level rate panel, default level name is used for every level
• Story screen doesn't use volume settings
• Falling through some platform tiles when placed in specific position
• Centipede tail lagging behind under specific condition
• Rocket passing through Egg when it's placed next to the wall
• Air enemies & Spiders are ignoring hitting invisible collision

Updates
• Darkness in dark levels is slightly brighter with more contrast
• Enemy sprite shading updated to match the original game
• 3 New tiles added to the level editor
- Left & right arrows
- Stone platform (sprite was part of the original assets but never used in game)


Silent updates & fixes

Small fixes & updates which are done between versions.

• Fixed statistic screen that was showing wrong amount of gems for Episode 4
• Some achievements goal amount & description don't match

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v1.0.2
October 18th 2020

Fixes
• Vacuum could pull you inside the terrain
• Deleting something in Level Editor via Shift+Click won't mark the level as "changed"
• Issue with binding custom actions to "Arrow" keys
• Secret Level minor issues
• D-Pad issues & inverse controls

Updates
• In the level editor, you can now place up to 5 Air Pumps and up to 5 Doors of each type, to allow more "Creativity" ;)

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v1.0.2
October 16th 2020

Fixes
• Custom movement controls not working when gravity is inversed
• D-Pad inverse Y axis
Post edited October 31, 2020 by Emberheartgames