Posted October 17, 2020
A few suggestions, mostly for the level editor.
* Alternative object activation.
An option to use Up or Down to activate switches/levers, leaving you free to shoot while standing in front of these things.
* Mouse control in main menus.
Going from the main menu and configuration to the editor is a little strange.
Level Editor:
* Hotkeys for map functions.
Suggestions:
- F1: Help (this is standard nowadays)
- F2 / Ctrl+S: Save
- F3 / Ctrl+L: Level Settings
- F4 / Ctrl+K: Validate
- F5 / Ctrl+R: Test Level
- F6 / Ctrl+M: Minimap
- Ctrl+N: New
- Ctrl+O: Open
- Ctrl+Q: Exit
* Delete objects.
Press Delete while an object is selected to remove it. I keep doing this reflexively but it doesn't work.
* "Lights out" setting.
For making a permanently dark level without needing a light switch placed somewhere.
* Randomized crystal pickup.
It simply picks a random color when placed. One for each design (and maybe one for all three designs).
* Teleporters.
Link them together and Mylo can warp between points in a level.
* "No respawn" setting for crumbling platforms.
For bonuses you only get one shot at.
* New tiles...
- Black background tile. For piutting in "windows" or breaking up the background in other interesting ways.
- Entrance door tiles. A purely cosmetic thing. I like having a defined entrance for levels.
- Invisible barrier tiles. Good for secrets or keeping certain air enemies in line.
- Kill tiles. Functionally the same as the liquid tiles, but clear. For making proper instant-kill pit hazards (especially along the bottom row).
* Alternative object activation.
An option to use Up or Down to activate switches/levers, leaving you free to shoot while standing in front of these things.
* Mouse control in main menus.
Going from the main menu and configuration to the editor is a little strange.
Level Editor:
* Hotkeys for map functions.
Suggestions:
- F1: Help (this is standard nowadays)
- F2 / Ctrl+S: Save
- F3 / Ctrl+L: Level Settings
- F4 / Ctrl+K: Validate
- F5 / Ctrl+R: Test Level
- F6 / Ctrl+M: Minimap
- Ctrl+N: New
- Ctrl+O: Open
- Ctrl+Q: Exit
* Delete objects.
Press Delete while an object is selected to remove it. I keep doing this reflexively but it doesn't work.
* "Lights out" setting.
For making a permanently dark level without needing a light switch placed somewhere.
* Randomized crystal pickup.
It simply picks a random color when placed. One for each design (and maybe one for all three designs).
* Teleporters.
Link them together and Mylo can warp between points in a level.
* "No respawn" setting for crumbling platforms.
For bonuses you only get one shot at.
* New tiles...
- Black background tile. For piutting in "windows" or breaking up the background in other interesting ways.
- Entrance door tiles. A purely cosmetic thing. I like having a defined entrance for levels.
- Invisible barrier tiles. Good for secrets or keeping certain air enemies in line.
- Kill tiles. Functionally the same as the liquid tiles, but clear. For making proper instant-kill pit hazards (especially along the bottom row).