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I thought Crytek owned it still?

still that EULA
E. Your Contributions. In exchange for use of the Software... You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law.
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smrtgi19: I thought Crytek owned it still?

still that EULA
E. Your Contributions. In exchange for use of the Software... You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law.
EA bought Crytek´s Crysis IP back in the day when Crysis one became a major hit due to its engine capabilites such as stunning graphics, AI and a realistic physics. Unfortunately due to EA buying them they were able to destroy the Crysis franchine, just as they did with the Command & Conquer Series, The Sims and Simcity. After Crysis 1 EA told them to focus on making the game more consolized, since they would profit more from the wider audience of gamers consoles have to offer. Because of that Crysis 2 and Crysis 3 went downhill, due to them being made specifically for running in consoles, with several hardware limitations, because of that we got 2 sequels with more linear generic maps and less destructible environmments. If I´m not wrong since Crysis 2 and 3 were a complete failure failure I think Crytek now a days only survives by licensing their Cry-engine and doing IPs for Microsoft and EA such as Ryse and Homefront, since they pretty much got a reputation of money-grabbers after Crysis 2 and 3 being a complete failure due to consolized mechanics.

Just like Midas had the gift of turning everything he touched into gold. EA has the gift of turning every game franchise it touches into complete consolized garbage most of the time lol.
Post edited October 29, 2016 by ToasterBox
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smrtgi19: I thought Crytek owned it still?

still that EULA
E. Your Contributions. In exchange for use of the Software... You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law.
avatar
ToasterBox: EA bought Crytek´s Crysis IP back in the day when Crysis one became a major hit due to its engine capabilites such as stunning graphics, AI and a realistic physics. Unfortunately due to EA buying them they were able to destroy the Crysis franchine, just as they did with the Command & Conquer Series, The Sims and Simcity. After Crysis 1 EA told them to focus on making the game more consolized, since they would profit more from the wider audience of gamers consoles have to offer. Because of that Crysis 2 and Crysis 3 went downhill, due to them being made specifically for running in consoles, with several hardware limitations, because of that we got 2 sequels with more linear generic maps and less destructible environmments. If I´m not wrong since Crysis 2 and 3 were a complete failure failure I think Crytek now a days only survives by licensing their Cry-engine and doing IPs for Microsoft and EA such as Ryse and Homefront, since they pretty much got a reputation of money-grabbers after Crysis 2 and 3 being a complete failure due to consolized mechanics.

Almost all the franchises that get touched by EA go downhill afterwards. EA games has a good ability to ruin good franchises lol.
That and Crytek owns TimeSplitters those crooks
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smrtgi19: I thought Crytek owned it still?

still that EULA
E. Your Contributions. In exchange for use of the Software... You hereby waive any moral rights of paternity, publication, reputation, or attribution with respect to EA’s and other players’ use and enjoyment of such assets in connection with the Software and related goods and services under applicable law.
They're not talking about your children. Moral rights are in regards to the creators of copyrighted works, whether they use their real name or even if it was published anonymously or under a pseudonym. Further, the author retains the right to object to alteration, distortion or mutilation of the work that is "prejudicial to the author's honor or reputation, even if the material leaves the artist's ownership (so, if he assigned it to a third party, he still retains moral rights to it). Paternity has nothing to do with anyone's kids, it has to do with the author's right to have their name on a given work, or to use a pseudonym or to remain anonymous. As it relates to - say - a book... the right of paternity means the author retains the right to have his name on the cover of the book, even if he has assigned the copyright to someone else.