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Since lately there is not much movement here I decided to create a list with all the Development videos that Radical Fish Games has in their youtube channel.

A little overview just in case you don’t know what these are.
Radical Fish Games hosts a regular development stream on their twitch channel (http://www.twitch.tv/radicalfishgames) every week or so.
The stream usually starts with questions and answers from the people about the game and/or other topics, after that they show some of the work that they are currently doing (these parts could contain spoilers, they usually give a warning about it but proceed with caution!)
The final part is devoted to drawing the characters of the game in “unusual” situations or cross references to other indie games.

I think these streams could be interesting to know a bit more about the development process of the game and to see how CrossCode advance. Maybe is also useful for any future indie developer.

One piece of advice, the videos are long, from one to four hours (I think there is a five hours video)

I'm having problems to post all the links, so I'll try to add first the 2017 videos and after that I'll edit to add the rest (if it works :S )
The list is sorted from the most recent to the older.

P.S: Arghhh the typo in the title :(

2019 Streams

30/3/19 CrossCode - Starting the boss cup of the arena!
9/2/19 CrossCode - More Detail Mapping for that one quest!
2/2/19 CrossCode - Mapping details for a certain quest map!
11/1/19 CrossCode - More Progress with Dekay's Quest!
6/1/19 CrossCode - Happy New Year Stream! More work on Quests!

2018 Streams

29/11/18 CrossCode - Working on cutscenes for a new quest!
22/11/18 CrossCode - Interior Mapping and/or exterior quest graphics!
17/11/18 CrossCode - More graphics for the "Kit from Lunistice" guest role!
12/11/18 CrossCode - Creating graphics for a guest role: Kit from Lunistice! [3 / 3]
12/11/18 CrossCode - Creating graphics for a guest role: Kit from Lunistice! [2 / 3]
12/11/18 CrossCode - Creating graphics for a guest role: Kit from Lunistice! [1 / 3]
27/10/18 Adding a Secrets of Grindea guest role #pixelart
20/10/18 Adding elemental attacks for a certain party member #gamedev
15/10/18 Stream about the upcoming assit mode, unfortunately no video on youtube (twitter link)
7/10/18 Return of the #gamedev streams! Skins and Extensions
20/9/18 CrossCode RELEASE STREAM!
16/9/18 CrossCode - 1.0 almost finished! Today we add the new logo to the title screen! #gamedev
5/8/18 Rhombus Square Mapping (interior + exterior)! #gamedev
29/7/18 Rhombus Square Arena mapping! #gamedev
15/7/18 Rhombus Square Interior! #gamedev
8/7/18 More cars and TRUCKS in Rhombus Square! #gamedev
1/7/18 Rhombus Square Overview + Furniture #pixelart #gamedev
25/6/18 New Expressions for a certain character! #pixelart #gamedev
17/6/18 More Cave Mapping! #gamedev
11/6/18 Mapping a new place in Sapphire Ridge #gamedev
3/6/18 Mapping of Rhombus Square and other places #gamedev
27/5/18 Rhombus Square Mapping and maybe a bit of coding! #gamedev
13/5/18 Coding for new menu displays #gamedev
29/4/18 More Rhombus Square Mapping #gamedev
22/4/18 Adding Cars into Rhombus Square! #gamedev
15/4/18 Rhombus Square Mapping! #gamedev
2/4/18 Rhombus Square Tileset #pixelart #gamedev
25/3/18 More Sapphire Ridge Mapping! #gamedev
13/3/18 Sapphire Ridge Mapping! #gamedev
18/2/18 Still More Jungle Dungeon End Mapping! #gamedev
11/2/18 Even More Jungle Dungeon End Mapping! #gamedev
4/2/18 More Jungle Dungeon End Mapping! #gamedev
21/1/18 New Maps for the Jungle Dungeons! #gamedev
14/1/18 A new status menu entry! #gamedev
6/1/18 A bit of coding and bug fixing! #gamedev
Post edited April 23, 2019 by Grimlock
2017 Streams

10/12/17 Preparing things for version 0.9.8 #gamedev
3/12/17 Working on the Rhombus Square Tileset #gamedev
13/11/17 Working on the last few level 3 combat arts! #gamedev
6/11/17 Working on more level 3 combat arts! #gamedev
30/10/17 Working on level 3 combat arts! #gamedev
16/10/17 Bug fixing and planning next steps! #gamedev
18/09/17 Working on a new portrait! #gamedev #pixelart
11/09/17 Working on another tileset! #gamedev #pixelart
04/09/17 Working on new enemies! #gamedev
28/08/17 Combat Arts for a new party member (warning: minor spoilers) #gamedev
14/08/17 Tileset details + other content (WARNING: includes minor spoilers) #pixelart
31/07/17 Adding details to a tileset #pixelart
24/07/17 Working on ANOTHER tileset #pixelart #gamedev
17/07/17 Working on a new tileset #pixelart #gamedev
10/07/17 Food Pixelart + Contest Winners #pixelart #gamedev
19/06/17 More Outdoor Area Mapping #pixelart #gamedev
12/06/17 More Outdoor Area Mapping #pixelart #gamedev
06/06/17 New Cave Mapping #pixelart #gamedev
08/05/17 More Autumn's Fall Mapping #pixelart
01/05/17 Extending Autumn's Fall #pixelart #gamedev
26/04/17 Hologram Easter Frobbit! #pixelart #gamedev
10/04/17 New Apollo Portrait! #pixelart #gamedev
03/04/17 Character Portrait expressions! #pixelart #gamedev
27/03/17 Writing Small Talk Dialogs!
20/03/17 Gamedev The Maroon Tree Cave
13/03/17 Preparing Tilesets for a New Area + HUD Stuff
21/02/17 Enter the new Dungeon
13/02/17 Menu Design
30/01/17 Nerd Hub Continued
23/01/17 Finishing Level 2 Combat Arts
23/01/17 Implementing the NERD HUB
15/01/17 First/2017 Stream! Combat Arts + Contest Results
Post edited January 15, 2018 by Grimlock
2016 Streams

20/12/16 Combat Arts for Emilie
12/12/16 EXP Curve Editing + Mapping (Part 1/2)
12/12/16 EXP Curve Editing + Mapping (Part 2/2)
05/12/16 Pixelart Shading and Colors
05/12/16 Pixelart Workshop + Mapping #pixelart
28/11/16 Shocking Combat Arts
21/11/16 Making Caves more pretty #pixelart
14/11/16 Furniture for Basin Keep and more
07/11/16 The End of the Wave Dungeon Exterior
01/11/16 Improving the Quicksand Puzzle
24/10/16 More Dungeon Exterior Mapping
17/10/16 Mapping + Drawing the Boss Contest Winner
03/10/16 0.8 Bugfixing and Feedback!
29/09/16 City NPCs and Details
18/09/16 Mapping Drawing or Coding
29/08/16 New Enemy
22/08/16 Puzzle Mapping or Pixelart
20/08/16 Gatling Gun Parrot Enemy
10/08/16 Puzzle Effects
31/07/16 Puzzle Mechanics #coding
17/07/16 Status Menu Design #gamedev (Part 1/2)
17/07/16 Status Menu Design #gamedev (Part 2/2)
17/07/16 Dungeon Exterior Tilesets #pixelart #gamedev
05/07/16 City Tilesets #pixelart #gamedev (Part 1/4)
05/07/16 City Tilesets #pixelart #gamedev (Part 2/4)
05/07/16 City Tilesets #pixelart #gamedev (Part 3/4)
05/07/16 City Tilesets #pixelart #gamedev (Part 4/4)
05/06/16 Mapping and Drawing #gamedev
29/05/16 Maps or Tileset #pixelart #gamedev
24/05/16 Working on scenes or maps #gamedev - Guest: HerrDekay
15/05/16 Portrait Expressions #pixelart #gamedev
12/05/16 Debugging and Feedback for 0.6 #gamedev
17/04/16 BGM time: Maroon Valley #gamedev #music
03/04/16 Heat Dungeon Enemies #gamedev
20/03/16 Heat Village Graphics #gamedev
10/03/16 Trading Menu Coding #gamedev
08/03/16 Mapping of Heat Area [Part 1/3] #gamedev
08/03/16 Mapping of Heat Area [Part 2/3] #gamedev
08/03/16 Mapping of Heat Area [Part 3/3] #gamedev
29/02/16 Heat Dungeon Puzzle Elements #gamedev
21/02/16 Heat Dungeon Tileset pixelart #gamedev
18/01/16 Programming New Message Displays
10/01/16 PvP Combat Hud Design
03/01/16 Pixelart of Facial Expressions

2015 streams

06/12/15 Implementing HEAT COMBAT ARTS!
15/11/15 First steps for a mid boss enemy
01/11/15 Puzzle Mapping
25/10/15 Pixelart: Dungeon Elevator
18/10/15 Lorry Platform coding
04/10/15 Height Map Coding + playing Sky Arena
27/09/15 Emilie Run Animation
14/09/15 Rhombus Square Mapping + Tileset pixelart
06/09/15 Story scene development and portrait pixel art
31/08/15 Implementing Dungeon Battles
17/08/15 Spriting huge parallax backgrounds + Puns 1 / 2
17/08/15 Spriting huge parallax backgrounds + Puns 2 / 2
02/08/15 The Last Minute Hero Raffle!
23/07/15 Working on Quest-System! - 1 / 2
23/07/15 Working on Quest-System! - 2 / 2
06/07/15 Mapping and Puzzles - 1 / 2
06/07/15 Mapping and Puzzles - 2 / 2
21/06/15 Seahorse Enemy and Pirate Lea! - 1 / 3
21/06/15 Seahorse Enemy and Pirate Lea! - 2 / 3
21/06/15 Seahorse Enemy and Pirate Lea! - 3 / 3
14/06/15 New Enemy sprites + Lea Squid Drawings - 1 / 2
14/06/15 New Enemy sprites + Lea Squid Drawings - 2 / 2
07/06/15 Snow Tiles and first Watcher Questions - 1 / 2
07/06/15 Snow Tiles and first Watcher Questions - 2 / 2
31/05/15 We implemented an entity brush dealing with our horrible weltmeister code base. 1 / 2
31/05/15 We implemented an entity brush dealing with our horrible weltmeister code base. 2 / 2
24/05/15 Auto Tiles and Height Map - 1 / 2
24/05/15 Auto Tiles and Height Map - 2 / 2
19/05/15 Rookie Harbor Interior tileset sketch - 1 / 2
19/05/15 Rookie Harbor Interior tileset sketch - 2 / 2
11/05/15 Today we programmed a basic editor for tile animation - 1 / 2
11/05/15 Today we programmed a basic editor for tile animation - 2 / 2
03/05/15 Rookie Harbor Market Place - 1 / 3
03/05/15 Rookie Harbor Market Place - 2 / 3
03/05/15 Rookie Harbor Market Place - 3 / 3
26/04/15 Dancing Leas - 1 / 2
26/04/15 Dancing Leas - 2 / 2
19/04/15 Animated Tiles - 1 / 2
19/04/15 Animated Tiles - 2 / 2
12/04/15 we mostly do sprite art for a new area 1 / 2
12/04/15 we mostly do sprite art for a new area 2 / 2
22/03/15 Enemy Item Drops and Random Drawing
01/03/15 First Stream rough overview over the editor tools with a focus on the map editor
Post edited January 15, 2018 by Grimlock