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That's insane.
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seb265: That's insane.
I thought the same - On the face of it, that does seem ridiculous.
I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
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seb265: That's insane.
16 GB RAM is more insane.
Croc: Legend of the Gobbos:

Remaster 35 GB ... Original 750 MB


Hmmm...
Attachments:
I would imagine the textures and sound clips now take up a lot more space due to a lot of the older limits no longer being an issue. Yeah it can suck to see a game like this take up so much storage space but on the bright side at least it's not pushing 100GB or more. Also I imagine the current specs are a bit loose for the time being but I agree 16GB of ram seems a bit high though just being able to run Windows these days needs a ton of ram so maybe they are accounting for that just to be safe.
On the Nintendo Switch the game might take less space. Isn't 32 GB the limit of a normal or even the biggest Switch cartridge? Unfortunately there is no eShop page yet for the remaster. The filze size could be listed there.
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FastDasher: I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
Considering how smooth the character models look in the screenshots, there must be a TON of edges and faces on the character models. Such high poly models can take up a lot of space. Same can be true with particle effects, depending on how elaborate said particle effects are.