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That's insane.
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seb265: That's insane.
I thought the same - On the face of it, that does seem ridiculous.
I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
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seb265: That's insane.
16 GB RAM is more insane.
Croc: Legend of the Gobbos:

Remaster 35 GB ... Original 750 MB


Hmmm...
Attachments:
I would imagine the textures and sound clips now take up a lot more space due to a lot of the older limits no longer being an issue. Yeah it can suck to see a game like this take up so much storage space but on the bright side at least it's not pushing 100GB or more. Also I imagine the current specs are a bit loose for the time being but I agree 16GB of ram seems a bit high though just being able to run Windows these days needs a ton of ram so maybe they are accounting for that just to be safe.
On the Nintendo Switch the game might take less space. Isn't 32 GB the limit of a normal or even the biggest Switch cartridge? Unfortunately there is no eShop page yet for the remaster. The file size could be listed there.
Post edited November 21, 2024 by Kyle07
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FastDasher: I'd imagine the crocipedia accounts for a significant portion of the file size. There's concept art and developer interviews included with it.
Considering how smooth the character models look in the screenshots, there must be a TON of edges and faces on the character models. Such high poly models can take up a lot of space. Same can be true with particle effects, depending on how elaborate said particle effects are.