Posted October 11, 2014
(it is all tongue in cheek)
Crimsonland is an RPG like no other. It is a tribute to minimalism and what makes RPG so loved.
Class system, many RPG brag about the complexity of their class system with hundred of abilities and skills; we all know that in most cases it is a big waste of time. Few classes are obviously superior to the others and few skills make the game.
In Crimsonland the class is system has nothing of this problem, the character is a Trooper. That's it. No unbalanced classes and hours to pass on the Internet to discuss how to properly increase the damage per second. Each level you gain a new power that makes your character more awesome: ignore the pain, run faster, load faster...
Dialogues, in computer games dialogues are usually made with a tree system. The player click on the answer of the character and the NPC answers accordingly. Other time dialogues are fixed and the main character just has to listen.
Crimsonland employs a solution that is both from game and technical point of view better: players simply have to speak to the computer and the NPCs react. Here are some examples of a normal gameplay session character talk:
-What the hell?
-How unfair, just teleported on me!
-FUCK!
-No! No! No! Not another spideroid!
-A plasma shotgun! Gimme gimme!
...
And NPCs always reach in a sensible way. Speak recognition and AI are incredible.
Quests, the story is exposed in a "not show, not tell, just imply" approach leaving most details to the imagination of the player. Only vague hints are given, as example: "Syntax Terror" or "Alien breach". Or in survival game modes even less is exposed; however the depth of the story is obvious: Survival modes are poetry of the hardness of existence; you cannot win, but you have to make the best out of it.
Treasures, in Crimsonland is really a classic. Treasure tables are used when you character defeat an enemy.
If you love RPGs you have to try this game.
Seriously, at very least to remember why encounters are so important...
Crimsonland is an RPG like no other. It is a tribute to minimalism and what makes RPG so loved.
Class system, many RPG brag about the complexity of their class system with hundred of abilities and skills; we all know that in most cases it is a big waste of time. Few classes are obviously superior to the others and few skills make the game.
In Crimsonland the class is system has nothing of this problem, the character is a Trooper. That's it. No unbalanced classes and hours to pass on the Internet to discuss how to properly increase the damage per second. Each level you gain a new power that makes your character more awesome: ignore the pain, run faster, load faster...
Dialogues, in computer games dialogues are usually made with a tree system. The player click on the answer of the character and the NPC answers accordingly. Other time dialogues are fixed and the main character just has to listen.
Crimsonland employs a solution that is both from game and technical point of view better: players simply have to speak to the computer and the NPCs react. Here are some examples of a normal gameplay session character talk:
-What the hell?
-How unfair, just teleported on me!
-FUCK!
-No! No! No! Not another spideroid!
-A plasma shotgun! Gimme gimme!
...
And NPCs always reach in a sensible way. Speak recognition and AI are incredible.
Quests, the story is exposed in a "not show, not tell, just imply" approach leaving most details to the imagination of the player. Only vague hints are given, as example: "Syntax Terror" or "Alien breach". Or in survival game modes even less is exposed; however the depth of the story is obvious: Survival modes are poetry of the hardness of existence; you cannot win, but you have to make the best out of it.
Treasures, in Crimsonland is really a classic. Treasure tables are used when you character defeat an enemy.
If you love RPGs you have to try this game.
Seriously, at very least to remember why encounters are so important...
Post edited October 11, 2014 by etb