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(it is all tongue in cheek)

Crimsonland is an RPG like no other. It is a tribute to minimalism and what makes RPG so loved.

Class system, many RPG brag about the complexity of their class system with hundred of abilities and skills; we all know that in most cases it is a big waste of time. Few classes are obviously superior to the others and few skills make the game.
In Crimsonland the class is system has nothing of this problem, the character is a Trooper. That's it. No unbalanced classes and hours to pass on the Internet to discuss how to properly increase the damage per second. Each level you gain a new power that makes your character more awesome: ignore the pain, run faster, load faster...

Dialogues, in computer games dialogues are usually made with a tree system. The player click on the answer of the character and the NPC answers accordingly. Other time dialogues are fixed and the main character just has to listen.
Crimsonland employs a solution that is both from game and technical point of view better: players simply have to speak to the computer and the NPCs react. Here are some examples of a normal gameplay session character talk:
-What the hell?
-How unfair, just teleported on me!
-FUCK!
-No! No! No! Not another spideroid!
-A plasma shotgun! Gimme gimme!
...
And NPCs always reach in a sensible way. Speak recognition and AI are incredible.

Quests, the story is exposed in a "not show, not tell, just imply" approach leaving most details to the imagination of the player. Only vague hints are given, as example: "Syntax Terror" or "Alien breach". Or in survival game modes even less is exposed; however the depth of the story is obvious: Survival modes are poetry of the hardness of existence; you cannot win, but you have to make the best out of it.

Treasures, in Crimsonland is really a classic. Treasure tables are used when you character defeat an enemy.

If you love RPGs you have to try this game.

Seriously, at very least to remember why encounters are so important...
Post edited October 11, 2014 by etb
Awesome review. I'm assuming you are another person that gets miffed then when a game contains a few RPG elements and a run of the mill cliche story that all of sudden, makes the game listable as an RPG (like Diablo) :)

As for the "dialog options" available in Crimsonland. You might want to add this one:

FUCK OFF, FUCKING BLOW TORCH OF FUCKY BLOWY FUCKNESS!!!! (I actually said this. I was raging pretty hard getting 3 consecutive blow torches on a hard level). Then again, maybe you don't need to add it as all "dialog options" still end with the enemy trying (and often succeeding) at swarming you because you can't fend then off with a piece of crap.

However, I think you pretty much nailed it. Crimsonland is indeed an RPG. You've got:

Classes: You got 3 choices. Ass kicking trooper, underwear crapping running scared trooper and dead trooper :)
Character development: Perks, cos without them, you can't call Crimsonland an RPG
Customizable equipment: Weapon pick ups, cos if you can't change gear, you're not playing an RPG
Dialog: Some of the so called "great" RPGs have bad dialog and worst you have to go through the dialog trees before you get to the fighting, what a waste of time!! Crimsonland just cuts to the chase and still manages to have better dialog than other RPGs.
Story: You're stuck on a planet were stuff want to kill you and to avoid stuff killing you, you have to kill stuff. Same as any other RPG really. No points fpr innovation here but it's no big deal as game today don't have a lot of innovation anyways. It's okay for you to be snotty and rude when other people also do it.

So yes, Crimsonland is definately a game for RPG buffs :)