Posted December 07, 2016
high rated
Changelog for Patch 1.1.11.0 (added 03 August 2016):
- Fixes hotkey Reassignment issue
Changelog for Juicemancy Patch (added 7th December 2016):
Controller Support
- You can now use a gamepad to play Crashlands! It’s a whole new world!
- BscotchID has also gained controller support, so go ahead and just throw that keyboard and mouse in the garbage. WHO NEEDS ‘EM?
New game system: Juicemancy
- A new resource can be found all over Woanope: CRYSTALLIZED JUICE! This potent energy source can be found inside of all resources and creatures of the planet in small amounts, and there are also large growths of the crystal that can be harvested with pickaxes.
- There is a new workstation called the Juiceforge, which consumes Crystallized Juice as its primary resource. The Juiceforge will allow you to:
- Upgrade an equipped item to a higher quality (while keeping its current stats and gaining a random stat if possible).
- Reroll: Keep an equipped item’s quality the same while rerolling all the stats. Rerolling the stats will make it highly unlikely that any of the stats you started with will be on the freshly-rerolled item, unless that item has some particular set of fixed stats (like some legendaries).
- Convert an existing stat on an item into another existing stat on the same item. This will allow you to “double down” (or even triple or quadruple down) on stats you wish to specialize in. For example, if you get an item with Stun, Berserking, and Vampire, you can convert Vampire into Berserking, thereby removing Vampire from the item but increasing the chance to get berserking.
Stats Overhaul - Multi-Stat Stacking
- Previously, every item you crafted had a number of “stat slots” available, and no two slots could have the same stat. This is why you would see, when you craft an epic item, a myriad of differing stats (e.g. toughness, poison chance, movespeed, health regen). Now, stat slots can roll already-existing stats. So, for example, you can get poison proc applied 3 times to the same item. When stats stack up in this way, though, there is some amount of diminishing returns on them.
- Bleed and crit now have a higher chance to be applied than elemental damage chances, because these traits have no associated “boost” stat.
- Vampire, berserk, stun, and turbo proc have had their probabilities slightly decreased.
- Armor can now have “power” stats that boost the damage of certain types (poison, fire, etc), allowing you to enhance your gadgets and elemental damage chance attacks.
- Because it is now possible through Juiceforging to apply significantly more damage, endgame creature health has been increased slightly to compensate.
Debuff Update
- We have revisisted how the fire and poison weapon effects work, to make them have a more interesting playstyle associated with them, rather than just being a simple damage debuff.
- The burning debuff has been shortened and front-loaded, so it burns quicker and deals more damage up front.
- Setting an enemy on fire by hitting it with your weapon will also set nearby enemies on fire.
- Your weapon’s “Poison Chance” will no longer apply poison directly to an enemy. Instead, it will summon a small cloud of poison that will persistently apply stacking poison debuffs to all enemies inside it.
Balance Changes
- The Plague Injector now leaves clouds of poison on the ground around its targets, rather than just poisoning them directly.
- The Thundercall has had its radius increased and has been fixed so that it also strikes bosses and their minions with lightning.
- UI Rescale
Most of the UI elements have been up-rezzed so they don’t get all blurry and gross when you blow them up!
Misc. UI
- Removed the “Creature follow” and “Creature move” buttons. They saw so little use that it just wasn’t worth cluttering up the UI with their nonsense! GET OUTTA HERE, YA RASCALS!
- The compendium’s data section now sorts all known items to the top first, so you don’t have to scroll around like some kind of possessed demon to find the only entry you know.
- Overhaul of the equipment manager. It now displays two tooltips at once -- the tooltip of the item you have selected that you’re wearing, and the item you have selected in your inventory. This should allow for easier comparison! (And easier gamepad compatibility.)
Bug Fixes
- Your creature will no longer be triggered to attack enemies based on you reflecting damage at them.
- Creatures
Wompit ears now animate more adorably.
- Optimization
Reduced the CPU overhead for calculating lighting by 30%, so mobile devices that were struggling at night should see a nice performance boost.
- You can no longer overflow your damage resistances past 90%.
- Fixed crash when generating the map in space when going to fight Hewgo.
- Fixed a small bug for displaying the confirmation button to convert stats in juiceforging.
- Fixed a bug where when you clicked an equipment item after clicking your character, the inventory list across the bottom would not populate.
- Fixes hotkey Reassignment issue
Changelog for Juicemancy Patch (added 7th December 2016):
Controller Support
- You can now use a gamepad to play Crashlands! It’s a whole new world!
- BscotchID has also gained controller support, so go ahead and just throw that keyboard and mouse in the garbage. WHO NEEDS ‘EM?
New game system: Juicemancy
- A new resource can be found all over Woanope: CRYSTALLIZED JUICE! This potent energy source can be found inside of all resources and creatures of the planet in small amounts, and there are also large growths of the crystal that can be harvested with pickaxes.
- There is a new workstation called the Juiceforge, which consumes Crystallized Juice as its primary resource. The Juiceforge will allow you to:
- Upgrade an equipped item to a higher quality (while keeping its current stats and gaining a random stat if possible).
- Reroll: Keep an equipped item’s quality the same while rerolling all the stats. Rerolling the stats will make it highly unlikely that any of the stats you started with will be on the freshly-rerolled item, unless that item has some particular set of fixed stats (like some legendaries).
- Convert an existing stat on an item into another existing stat on the same item. This will allow you to “double down” (or even triple or quadruple down) on stats you wish to specialize in. For example, if you get an item with Stun, Berserking, and Vampire, you can convert Vampire into Berserking, thereby removing Vampire from the item but increasing the chance to get berserking.
Stats Overhaul - Multi-Stat Stacking
- Previously, every item you crafted had a number of “stat slots” available, and no two slots could have the same stat. This is why you would see, when you craft an epic item, a myriad of differing stats (e.g. toughness, poison chance, movespeed, health regen). Now, stat slots can roll already-existing stats. So, for example, you can get poison proc applied 3 times to the same item. When stats stack up in this way, though, there is some amount of diminishing returns on them.
- Bleed and crit now have a higher chance to be applied than elemental damage chances, because these traits have no associated “boost” stat.
- Vampire, berserk, stun, and turbo proc have had their probabilities slightly decreased.
- Armor can now have “power” stats that boost the damage of certain types (poison, fire, etc), allowing you to enhance your gadgets and elemental damage chance attacks.
- Because it is now possible through Juiceforging to apply significantly more damage, endgame creature health has been increased slightly to compensate.
Debuff Update
- We have revisisted how the fire and poison weapon effects work, to make them have a more interesting playstyle associated with them, rather than just being a simple damage debuff.
- The burning debuff has been shortened and front-loaded, so it burns quicker and deals more damage up front.
- Setting an enemy on fire by hitting it with your weapon will also set nearby enemies on fire.
- Your weapon’s “Poison Chance” will no longer apply poison directly to an enemy. Instead, it will summon a small cloud of poison that will persistently apply stacking poison debuffs to all enemies inside it.
Balance Changes
- The Plague Injector now leaves clouds of poison on the ground around its targets, rather than just poisoning them directly.
- The Thundercall has had its radius increased and has been fixed so that it also strikes bosses and their minions with lightning.
- UI Rescale
Most of the UI elements have been up-rezzed so they don’t get all blurry and gross when you blow them up!
Misc. UI
- Removed the “Creature follow” and “Creature move” buttons. They saw so little use that it just wasn’t worth cluttering up the UI with their nonsense! GET OUTTA HERE, YA RASCALS!
- The compendium’s data section now sorts all known items to the top first, so you don’t have to scroll around like some kind of possessed demon to find the only entry you know.
- Overhaul of the equipment manager. It now displays two tooltips at once -- the tooltip of the item you have selected that you’re wearing, and the item you have selected in your inventory. This should allow for easier comparison! (And easier gamepad compatibility.)
Bug Fixes
- Your creature will no longer be triggered to attack enemies based on you reflecting damage at them.
- Creatures
Wompit ears now animate more adorably.
- Optimization
Reduced the CPU overhead for calculating lighting by 30%, so mobile devices that were struggling at night should see a nice performance boost.
- You can no longer overflow your damage resistances past 90%.
- Fixed crash when generating the map in space when going to fight Hewgo.
- Fixed a small bug for displaying the confirmation button to convert stats in juiceforging.
- Fixed a bug where when you clicked an equipment item after clicking your character, the inventory list across the bottom would not populate.
Post edited December 07, 2016 by ElTerprise