Posted September 13, 2016
high rated
Since I didnt find anything in particular that knocked my socks off out online regarding game play I figured I would start dumping some simple points that helped me get started. As a pretty open ended game this kind of thing always has me crazy until I find out how I am supposed to proceed. Hopefully this helps some other new players like myself get started. I will be updating this here and there so don’t take it as an end all. Few if any of this stuff is my original thought, credit the interweb as needed.
Shelter – This frustrated me for a bit along with food. To officially have a shelter your Totem (NOT stockpile) must be placed within 5 walls with established entrances only. This includes the backwall, hence the 5 walls… This means doors, hatches, whatever to get in and out but it needs to be capable of closing off the outside world. If it isn’t sealed and you have your totem down, you will see little reddish stars to guide you to where the hole that needs patching is.
The quickest, safest, and ultimately most effective way to build would be down in the dirt. You could build a hut of some sort above ground but why bother? Caves provide immediate walls, can be sealed with a single hatch and provide a chokepoint to defend. You do not need to guard your stockpile. Only goblins will even touch it (ghosts as well but they just throw some things around) and every other monster will ignore it. So, dig a hole, place your totem and cap it off with a door or a hatch. Shelter built! As you proceed it can be expanded above ground as needed or desired.
Your dwarves will only reap the benefits of a shelter with a bed. Each dwarf will need a bed, they do not share. Sleeping allows them to heal and work faster. Each bed you place in a shelter will lower the comfort level, hence the more you shove in the more they don’t like it. This is one of the reasons you will get another totem at level 4 I believe. In theory you could create a distinct shelter with the second and reduce the number of beds thereby increasing the comfort level and overall productivity. I myself have never tried this and just shove more beds in keeping comfort up with decoration, etc.
Rats nests will generate inside your shelter if the comfort level remains low. Its not exact, but around 50% they stop spawning. Why this isn't a bad thing… Early on rats are a tremendous source of meat (that’s right, rat burgers) and leather. They are easy to handle and provide some combat training for the dwarves to boot. Yes, it wastes their time but the resource and skill they collect is valuable at this stage of the game. Be careful to handle the nest quickly though as they will start to eat the food on your tables.
Chow time – Being a novice to these types of games, feeding my dwarves also bewildered me for some time. A few things here… You must build a table and you must place the food on it for the dwarves to eat. Easy enough once you have a clue. As for what they eat, there are a few base items that do not need to be cooked such as cones and apples. I feed them nothing but cones (depends on the biome of course) until I can start making base recipes. Some of the base items like berries and apples have applications later in the tech tree.
There is an entire system behind what satisfies your dwarves and how effective what they eat will be. This in turn impacts how well they work. Something about not eating the same item three times in a row. I was unable to find out exactly what it was so instead I will simply say varied foods are your best bet. Make a few of whatever you can and have them out on the table.
Preparing for your first night – It seems scarier than it is. Even your naked dwarves can pretty much handle what is throw at you in the evening. Just don’t get swarmed and if possible have your shelter setup so you can command them to run home if they get low on health. Skeletons and zombies spawn via the graveyards you will see across the surface. My personal recommendation is to leave them be as they are not a real threat but do provide combat training, XP, and valuable drops. If needed though, bust a few headstones and the evening jaunts pretty much stop altogether.
Monster Waves – An entirely different story… The 45 minute timed waves are both deadly and destructive and is the primary reason you have chosen to dig your home into the earth. However they can be handled in a number of ways. They do scale a bit to your level and equipment but that could entirely be anecdotal. I have had wave 1 spawn with Beholders and multiple Skeletal Giants, both bad news early on. The best method early on is to build surface walls defending a single entrance to your underground shelter. The more earth and stone they need to plow through the better. Also not a bad idea to limit the access paths, meaning larger monsters wont go down a one block tunnel. Height is also your friend. Walls built straight up require skeletons to act as stepping stones removing them from the attack and taking time to do so. Be flexible once you see how the waves respond. If they plow through your walls, build them thicker. Should they climb over them, go higher. The point for the first few waves is to survive intact, don’t be a hero. You do get bonus XP for clearing a full wave but it isn’t required and they will despawn at dawn. When you have some decent weapons and armor feel free to start taking a stab at defeating them.
In general remember the “rule of three”. It seems the AI tends to reprioritize a path of three or more as difficult regardless of what is actually is. For example, three layers of sand that you have built your home beneath is much easier to access than the thick stone walls you have created on the surface. However the AI will doggedly smash at the wall instead of breezing through your roof assuming its at least three deep. No, this isn’t a guarantee, but it is fairly sustainable.
Shelter – This frustrated me for a bit along with food. To officially have a shelter your Totem (NOT stockpile) must be placed within 5 walls with established entrances only. This includes the backwall, hence the 5 walls… This means doors, hatches, whatever to get in and out but it needs to be capable of closing off the outside world. If it isn’t sealed and you have your totem down, you will see little reddish stars to guide you to where the hole that needs patching is.
The quickest, safest, and ultimately most effective way to build would be down in the dirt. You could build a hut of some sort above ground but why bother? Caves provide immediate walls, can be sealed with a single hatch and provide a chokepoint to defend. You do not need to guard your stockpile. Only goblins will even touch it (ghosts as well but they just throw some things around) and every other monster will ignore it. So, dig a hole, place your totem and cap it off with a door or a hatch. Shelter built! As you proceed it can be expanded above ground as needed or desired.
Your dwarves will only reap the benefits of a shelter with a bed. Each dwarf will need a bed, they do not share. Sleeping allows them to heal and work faster. Each bed you place in a shelter will lower the comfort level, hence the more you shove in the more they don’t like it. This is one of the reasons you will get another totem at level 4 I believe. In theory you could create a distinct shelter with the second and reduce the number of beds thereby increasing the comfort level and overall productivity. I myself have never tried this and just shove more beds in keeping comfort up with decoration, etc.
Rats nests will generate inside your shelter if the comfort level remains low. Its not exact, but around 50% they stop spawning. Why this isn't a bad thing… Early on rats are a tremendous source of meat (that’s right, rat burgers) and leather. They are easy to handle and provide some combat training for the dwarves to boot. Yes, it wastes their time but the resource and skill they collect is valuable at this stage of the game. Be careful to handle the nest quickly though as they will start to eat the food on your tables.
Chow time – Being a novice to these types of games, feeding my dwarves also bewildered me for some time. A few things here… You must build a table and you must place the food on it for the dwarves to eat. Easy enough once you have a clue. As for what they eat, there are a few base items that do not need to be cooked such as cones and apples. I feed them nothing but cones (depends on the biome of course) until I can start making base recipes. Some of the base items like berries and apples have applications later in the tech tree.
There is an entire system behind what satisfies your dwarves and how effective what they eat will be. This in turn impacts how well they work. Something about not eating the same item three times in a row. I was unable to find out exactly what it was so instead I will simply say varied foods are your best bet. Make a few of whatever you can and have them out on the table.
Preparing for your first night – It seems scarier than it is. Even your naked dwarves can pretty much handle what is throw at you in the evening. Just don’t get swarmed and if possible have your shelter setup so you can command them to run home if they get low on health. Skeletons and zombies spawn via the graveyards you will see across the surface. My personal recommendation is to leave them be as they are not a real threat but do provide combat training, XP, and valuable drops. If needed though, bust a few headstones and the evening jaunts pretty much stop altogether.
Monster Waves – An entirely different story… The 45 minute timed waves are both deadly and destructive and is the primary reason you have chosen to dig your home into the earth. However they can be handled in a number of ways. They do scale a bit to your level and equipment but that could entirely be anecdotal. I have had wave 1 spawn with Beholders and multiple Skeletal Giants, both bad news early on. The best method early on is to build surface walls defending a single entrance to your underground shelter. The more earth and stone they need to plow through the better. Also not a bad idea to limit the access paths, meaning larger monsters wont go down a one block tunnel. Height is also your friend. Walls built straight up require skeletons to act as stepping stones removing them from the attack and taking time to do so. Be flexible once you see how the waves respond. If they plow through your walls, build them thicker. Should they climb over them, go higher. The point for the first few waves is to survive intact, don’t be a hero. You do get bonus XP for clearing a full wave but it isn’t required and they will despawn at dawn. When you have some decent weapons and armor feel free to start taking a stab at defeating them.
In general remember the “rule of three”. It seems the AI tends to reprioritize a path of three or more as difficult regardless of what is actually is. For example, three layers of sand that you have built your home beneath is much easier to access than the thick stone walls you have created on the surface. However the AI will doggedly smash at the wall instead of breezing through your roof assuming its at least three deep. No, this isn’t a guarantee, but it is fairly sustainable.
Post edited April 25, 2017 by muttly13