Changelog for Patch 1.6.2.77.5344 (added 15 June 2017):
Economics:
- Increased food harvesting speed by 15% (1 field holds more concurrently working peasants now).
- Mine upgrades cost has been decreased.
- Academy food upgrades costs have been decreased.
Market:
- Resource prices regenerate (restore to their former values) much faster now.
- Stone and wood prices has been increased. Wood is more valuable than stone now.
New features:
- Random and multiplayer games options now include fixed speed options.
- Random and multiplayer games options now include population limit options.
- Critical hit mechanics has been reworked. Now, critical chance concludes 4%. Critical hit adds random damage (from 0 to 400). Units with high health would die less frequently, than infantry.
- Now, you can form squads starting from 15 soldiers.
Palisade (wooden wall):
- Protection increased from 15 to 95. Now it can hold some time against archers, but grenades are still highly effective.
Ships:
- Ships construction speed upgrade increases construction speed in 5 times instead of 10.
- Ships are constructed twice as fast now.
- Ships construction prices are lowered.
Errors:
- Fixed wood resource gathering on desert maps.
- Improved game`s performance for large quantities of heavy sipahis on screen.
- Fixed achievements: Frantic struggle, Uneven chances, Surrounded at all sides.
- Fixed Stand Ground error for shooters. When you commanded to move&attack to point, shooters often didnt attacked enemies. And, when they reached destination point, they werent attacking units located too far, when they had enemy units nearby. Now, when shooter has Stand Ground order he looks for target he`s able to attack.
- Fixed an error, which caused incorrect display of buildings hit points on client PCs. There were mines, which were looking damaged, and players were unable to order peasants to repair this mine or get inside. Shipyards, standing still with 0 hp, while not exploding were fixed too.
Upgrades:
- XVIII century upgrade cost decreased.
- Balloon upgrade cost increased from 1750 gold to 5750 gold, to compensate lower 18th century upgrade cost.
- Bayonet upgrades (academy ones) costs have been decreased.
- Changed firepower upgrades in Academy. Costs changed from 6000, 7000, 12000, 21000 gold to 5000 iron, 4000 gold, 7000 gold, 11000 coal.
- Added both cuirass upgrades for Turkey (effects heavy sipahi).
Balance:
- Stables, 18th century barracks, artillery depot costs decreased.
- Artillery depot requires academy now (stables aren`t required anymore).
- Construction time for stone and wooden walls has been lowered (33% approximately).
- 18th century barracks construction time decreased by 20%.
- Cannon`s reload time for cannister shot and cannonball shot is the same now.
Units balance:
Mercenaries:
- Light infantry damage increased from 14 to 15
- Roundshier damage decreased from 8 to 6.
- Roundshier price increased from 8 gold to 12.
- Roundshier protection changed from (pike 4, sword 5, arrow 17) to (pike 5, sword 3, arrow 19).
- Archer damage increased from 20 to 25.
- Grenadier grenade attack range decreased from 500 to 370.
- Grenadier's health increased from 25 to 30.
- Dragoon's damage decreased from 20 to 16.
- Dragoon's reload time decreased by 15%.
- Dragoon's minimal shooting range increased from 300 to 350.
- Dragoon's maximal shooting range decreased from 850 to 800.
- Dragoon's shot cost in iron increased from 4 to 5.
Register cossack - Ukraine:
- Damage decreased from 13 to 12.
Hetman - Ukraine:
- Damage decreased from 75 to 70.
- Decreased hetman attack upgrade value from 50 to 30.
- Training time increased from 13.5s to 17.5s.
Heavy sipahi - Turkey:
- Pike protection decreased from 3 to 2.
Peasant - Algeria, Turkey:
- Food consumption decreased by 10%.
Light Infantry - Algeria, Turkey:
- Damage with all upgrades increased by 2.
17c musketeer:
- Protection upgrades costs decreased.
Grenadier:
- Protection upgrades costs decreased.
17c dragoon:
- Protection upgrades costs decreased.
18c cavalry:
- Protection upgrades costs decreased.
17c shooters:
- Almost all 17th century shooters (except serdiuk) are trained 0.5-1 second faster now.
Mounted shooters:
- Almost all mounted shooters are trained faster.
18c shooters without bayonets:
- Protection upgrades costs decreased.
Changelog for Patch 1.6.4.77.5351 (added 21 June 2017):
General:
- Changed map generation for games with players count <=4 on terrain type Land. Players respawn points are closer to each other now, and have dispersion in their location. In some cases players would be even closers. Without scouting it`s impossible to determine how close are enemies spawn points.
- Shooters critical hit chance increased from 4% to 5% (Chance to deal additional 0-500 damage).
- Distance, allowing enemy units to block artillery fire, has been decreased at 25%.
- 18c barracks construction time decreased by 10%.
Upgrades:
- 'Raise builders salary' (building construction time -75%) upgrade cost decreased from 9050 gold to 6950 gold.
- 'Research improved steel grades for cuirasses' (armored soldiers defense +2) upgrade cost increased from 7950 gold to 9750 gold.
- 'Forge new cuirasses' (armored soldiers defense +2) upgrade cost increased from 3450 gold, 8900 iron to 4950 gold, 10500 iron.
- 'Design flintlock' (musket cost -50%) upgrade now affects all 18th century shooters, including mounted ones.
- 'Design flintlock' (musket cost -50%) upgrade cost increased from 1550 gold, 3700 coal to 6050 gold, 7750 coal.
Units balance:
Mercenaries:
- Archer damage decreased from 25 to 24
- Roundshier bullet protection decreased from 9 to 8.
- Sich cossack training time increased from 2s to 2.75s.
- 18c dragoon damage increased from 16 to 18.
17c pikeman - Europe:
- Bullet protection decreased from 5 to 4.
Hussar - Europe, Prussia:
- Decreased total upgrades cost at 26000 gold, 7000 iron.
Heavy cavalry (Reiters, Cuirassiers, unique units with cuirasses):
- Pike protection increased by 1.
Errors:
- Fixed an error, causing AI to ignore firepower upgrades in academy for particular nations.