It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Changelog for hotfix 1.1.6.298 /GOG-2 (added 27.08.2015):

- Fixed: Crash regarding ammo depot destruction
- Fixed: Crash connected to researching solar systems, especially Sector 1/-1
- Small performance updates
Changelog for patch 1.1.8 / GOG-3 (Windows) (added 14.09.2015):

- 23 new missions have been added
- After starting a travel, the view remains on the solar map
- Rhys Fenrize and Commodore Punkkore now fly individual ships in combat
- Added touch-scroll for lists
- Optimized data exchange UI<>Code to improve performance

FIXES:
- Enemies offering money via diplomacy in space fights too quickly or not suiting the situation
- Crew tooltips in the Russian localization only showed white squares
- Outdated enemy ships in the campaign didn’t get removed properly, thus stopping progress
- Bugs in several old missions
- Bighead achievement didn’t trigger
- Captain’s portraits on the solar map didn’t match the portraits in the diplomacy window
- Continue interception route of Ship after player got intercepted by another ship
- Invincible enemies or no diplomacy possible during space fights
- A bunch of small text revisions in the German localization
- Toilet and party room animation bugs for selected upgrades
- You can now easily escape the first encounter with Rhys Fenrize (campaign)
- Reordering of crewportraits now working on high resolutions
- Info panel glitch with planets that have a secret society trait
- Display of 2nd room upgrade now works correctly in the research tab
- Sticking of tasks, while dragging and pressing the right mouse button
- Jobscout search options will be resetted to default values when arriving on a different planet
- Mousewheel sensitivity tweaked in the merchant UI
- Various small UI tweaks
- Research time was showing infinite when player had a scientist but did not put him in a shift
- Crash connected to transporting passengers
- Crash when a pirate was selected in UI and was removed by trade system logic
- Crash connected to upgrading from older savegames
- Crashes connected to the job board, hiring and using the job scout
- Game freeze at the beginning of the campaign
- Several fixes of the campaign scripts preventing the storyline from progressing
- Optimization of campaign scripts to prevent crashes
- Fixes on several missions

BALANCING:
- Adjustments of rewards, penalties and deadlines for several missions (ongoing)
- Adjustments of the evasive maneuver effect for all ships in space fights
- A basic party room now satisfies additional to entertainment needs, fitness needs (while crew members are dancing) and food needs (while crew members are sitting)
Changelog for update 1.1.9 / GOG-4 (Windows) (added 29.09.2015):

- Fixed crashes during travelling to campaign-related solar systems (eg. Yike System, Bloom C)
- Fixed final fight: Mission descriptions now specifically advises to prepare for combat. - - Save games being stuck right before the unresolvable fight will be set back one step. - - Both final enemies are better balanced and now won’t flee anymore.
- Fixed problem that the campaign mission won’t be removed from the N.O.D.E. after completion, which caused N1L’s messages to continue and prevented the Campaign achievement from being triggered.
- Fixed issue that caused the game to crash upon arrival on planet Suprafoam in campaign chapter V.
- Fixed invisible passengers
- Fixed passengers doing no damage and dirt to their cabin.
- Fixed crash when passenger cabin breaks
- Passengers will warn you and leave your ship, if there is too much dirt or damage and if they do not get enough food.
- Improved hacking efficiency of the navigation systems.
Thanks for the headsup. i was afraid they were not going to fix this game! Will install again and try.
Changelog for update 1.2.0.1 / GOG-5 (Windows) (added 26 November 2015):

NEW:
- Death ceremony for passed away crew members
- 3 new interstellar quests
- 3 new random events
- “Morale Info” in the clipboard
- Clipboard bonus button - gives crew members a moral boost for a limited time
- Quest markers in galaxy view
- Kitchen and Medibay robot-upgrade does not replace cooks and doctors in your crew anymore and their assisting output when working alone is reduced.

FIXES/CHANGES:
- Several crashes connected to achievements, job agency and crew needs
- Switched crew member needs fitness and entertainment
- Pirates do not attack anymore if you are close to your destination planet
- Crew members will not leave workstations during fights if the player does not order them to.
- Crew members stay longer on their stations during flight even with urgent needs.
- Fixed permanent shield exploit
- Fixed issues with hacking during fights and we improved the hacking AI
- Passenger seats are displayed alongside the cargo stock info
- Tooltips Merchant (Import/Export Traits)
- Sell goods to a merchant when his stock is already full is now possible
- Neutral goods are now getting slowly consumed by stations, too
- Correct display of crew level via N.O.D.E.
- Color coded “Morale Tooltip/Morale Info”
- “Research Finished” tooltips show unlocked technologies and we improved filtering of the room research
- Removed the customs cop from the Cataport
- Visuals of crew states (sick, on fire and on strike) are retriggered after loading the game.
- Fixed some problems with the tutorial popups
- Socializing is automatically aborted when a space fight starts
- Correct highlighting of preferences in in N.O.D.E crew tab
- UI Icon of Administrative Systems is now the correct one

BALANCING:
- Smuggling mechanic
- Science effort for galaxy research reduced and increased science effort for technology
- Sickness probability and duration
- Balanced moral and needs
- Reduced max. number of specials per crew member to 4
- Dirt and damage done by crew and passengers
- Cleaning and repair done by crewmembers and robots
- Crew member relationships
Changelog for update 1.2.0.12 / GOG-6 (Wndows) (added 09 December 2015):

- This update fixes an issue where some of the achievements would not work properly.
Changelog for update 1.2.1.32 / GOG-7 (Windows) (added 04 March 2016):

- The problem with the 2nd and 3rd skill in the task assignment screen got fixed
- Fixed the ‘Endangered Species’ mission, it can now be successfully finished
- A small bug in the campaign, chapter ‘N1L’s origin’ got also fixed
- Locked skills can no longer be previewed via the ?-buttons in the promotion popup
- Removed the ‘Loot ammo’ button and ammunition sliders from the loot interface
- Finishing a research in hyper travel no longer gives you the option to go to the research lab, which might be causing crashes on some machines
i have got Cosmonautica in last sale, it's a bit rather casual but quite enjoyable so far :)
not many people here are around in this forum right now though, i hope you guys will keep releasing update here on GOG too like doing on Steam.
thanx for this game :)
Changelog for update (added 04 December 2017):
[Windows Only]

- Installer maintenance update - No game files were changed.