Posted September 24, 2020
high rated
Changelog for Update 1.0.2.1051 (19 August 2020 / added 28 August 2020):
Added
- Barbershops now have a daily heat removal of -1/-2/-3
- Tailors now have a daily heat removal of -1/-2/-3
- Additional Exit zone on the roof in Lumberjack’s Foot
Changed
- Laundry daily heat reductions changed from -1/-2/-3 to -2/-3-4 respectively
- Residential daily heat reductions changed from -1/-2/-3 to -3/-4/-5 respectively
- HQ daily heat reductions changed from -1/-2/-3/-4 to -2/-3/-4/-5 respectively
- Bull rush stamina damage decreased from 3-5 to 1-2
- Starting respect value in Newham changed to 20
- All districts (excluding Newham) have a starting value of 5 to both fear and respect
- Heat multipliers for Bordellos and Residential areas dropped to 0.5x. This should help a bit with bottle-necked areas with one exit
- Respect requirement for auto-resolves dropped from 50 to 35 per district
- Influence gain from extortion missions was increased from 10/20/30 to 12/24/36 respectively
- Maximum heat accumulation per tactical mission capped at 400 max (one full bar)
- Bandage unlocked at the beginning
- Evidence is now dropped when police are called instead of arriving
- Remove Audio Quality from Settings (All audio as high quality)
Fixed
- Police AI no longer attempts arrest as highest priority in all situations
- Heal assignment can now only be done in HQ, and owned vets and residentials
- Deaf Vagabond had criminal side description, when playing as the police
- Enemy AI no longer prioritize Bull Rush in stupid situations
- Speech bubble timing
- SteamVR and OculusVR disabled
- Some breakable props not breaking
- Crew selection title
- Victory screen show wrong information of killed characters
- AI use skills that they shouldn’t
- Male characters not using idle turn animations
- Coat rack pick up position fixed
- Lumberjack’s Foot had enemies spawning in inaccessible area
- Harding’n’Sons had enemies spawning in inaccessible area
- Can’t change units in Crew selection when there is 6 units
- Brook’s Home - level had a table that make progressing in the level impossible
- The Tiger had a enemy spawn point inside a shelf
Known Issues
- If all friendly units are grappled and unable to move, the game thinks mission is failed
- If you finish all objectives with all units on the exit zone, the game sometimes crashes
- Order units can sometimes pick up evidence, and leave the mission, soft-locking the game
Standalone installers updated 28 & 31 August 2020:
- Windows: 1.0.0.1041 ⇒ 1.0.2.1051;
- Mac: 1.0.0.1041 ⇒ 1.0.0.1051.
Added
- Barbershops now have a daily heat removal of -1/-2/-3
- Tailors now have a daily heat removal of -1/-2/-3
- Additional Exit zone on the roof in Lumberjack’s Foot
Changed
- Laundry daily heat reductions changed from -1/-2/-3 to -2/-3-4 respectively
- Residential daily heat reductions changed from -1/-2/-3 to -3/-4/-5 respectively
- HQ daily heat reductions changed from -1/-2/-3/-4 to -2/-3/-4/-5 respectively
- Bull rush stamina damage decreased from 3-5 to 1-2
- Starting respect value in Newham changed to 20
- All districts (excluding Newham) have a starting value of 5 to both fear and respect
- Heat multipliers for Bordellos and Residential areas dropped to 0.5x. This should help a bit with bottle-necked areas with one exit
- Respect requirement for auto-resolves dropped from 50 to 35 per district
- Influence gain from extortion missions was increased from 10/20/30 to 12/24/36 respectively
- Maximum heat accumulation per tactical mission capped at 400 max (one full bar)
- Bandage unlocked at the beginning
- Evidence is now dropped when police are called instead of arriving
- Remove Audio Quality from Settings (All audio as high quality)
Fixed
- Police AI no longer attempts arrest as highest priority in all situations
- Heal assignment can now only be done in HQ, and owned vets and residentials
- Deaf Vagabond had criminal side description, when playing as the police
- Enemy AI no longer prioritize Bull Rush in stupid situations
- Speech bubble timing
- SteamVR and OculusVR disabled
- Some breakable props not breaking
- Crew selection title
- Victory screen show wrong information of killed characters
- AI use skills that they shouldn’t
- Male characters not using idle turn animations
- Coat rack pick up position fixed
- Lumberjack’s Foot had enemies spawning in inaccessible area
- Harding’n’Sons had enemies spawning in inaccessible area
- Can’t change units in Crew selection when there is 6 units
- Brook’s Home - level had a table that make progressing in the level impossible
- The Tiger had a enemy spawn point inside a shelf
Known Issues
- If all friendly units are grappled and unable to move, the game thinks mission is failed
- If you finish all objectives with all units on the exit zone, the game sometimes crashes
- Order units can sometimes pick up evidence, and leave the mission, soft-locking the game
Standalone installers updated 28 & 31 August 2020:
- Windows: 1.0.0.1041 ⇒ 1.0.2.1051;
- Mac: 1.0.0.1041 ⇒ 1.0.0.1051.