Posted June 18, 2020
high rated
v.1.3.1.0
• Shields will now combine into a stronger shield when you have 3 of them. The default shield is no longer yellow but white (in HUD).
• Increased default ammo cap, from 40 to 50, and from 75 to 80 for light ammo
• Added bonus chance to find specific upgrades based on the played character
• Modified a bunch of loadouts
• Changed how weapon power levels are calculated and displayed
• Tweaked how weapon spray works and the dynamic crosshair
• Taking time to aim is rewarded with increased accuracy
• Rebalanced accuracy while riding horses
• Tweaked how ammo drop types are chosen to be more balanced
• A ton of balancing changes and fixes for all kinds of weapons
• Nerfed first boss again slightly
• Slightly reduced attack frequency of Big Bear and increased damage and stun received by beartraps
• Reduced coop player count health scaling on bosses
• Made explosives more effective against bosses
• Various late-game enemy changes
• Changed how medicine drop amount on companion death is calculated
• Incendiary upgrade makes explosive weapons incendiary too now and bullet burn effect length depends mostly on penetration power and bullet speed instead of damage now
• Indestructible upgrade no longer requires pocket magnet
• Leathersuit upgrade will now also reduce slowdown in toxic plant fields
• Sharpshooter upgrade will do less overall weapon spray reduction but makes aim focus much faster
• Contact TNT no longer bounces off of shields
• Slightly reduced effect on dodge cooldown for athlete upgrade
• Balanced Hardened Upgrade to focus more on making throwing weapons less expensive
• All rare weapons now match their non-golden versions except for being slightly faster to reload, instead of having various minor differences
• Allowed praying at shrines
• Added some more uncommon decoration objects, alternative visuals and rock variations
• Added simple info tutorial to horses after having tamed one
• Improved various visual and sound effects
• Fixes to bullet rendering and penetration
• Fixed shield not rotating with player when dashing
• Fixed multi-TNT drops not actually granting more than one TNT
• Fixed ammo being more likely to drop for guns carried by player #2 when playing in coop
• Fixed empty bottle not breaking into broken bottle when used in melee
• Fixed big rock collisions sometimes being off when loaded from save
• Fixed TNT sometimes glitching into Mineentrances, leaving them unscathed
• Fixed bayonet melee range being very limited on horse
• Fixed not being able to return to previous level from boss level before triggering boss
• Fixed being able to mount a horse that is already being ridden by someone else
• Fixed custom run settings text sometimes overlapping with pause menu
• Fixed signs always showing X when level is loaded from disk
• Fixed shields in inventory being in wrong order when loaded from save
• Fixed some enemies no longer attacking in their unique patterns when loaded from save
v.1.3 • Increased default ammo cap, from 40 to 50, and from 75 to 80 for light ammo
• Added bonus chance to find specific upgrades based on the played character
• Modified a bunch of loadouts
• Changed how weapon power levels are calculated and displayed
• Tweaked how weapon spray works and the dynamic crosshair
• Taking time to aim is rewarded with increased accuracy
• Rebalanced accuracy while riding horses
• Tweaked how ammo drop types are chosen to be more balanced
• A ton of balancing changes and fixes for all kinds of weapons
• Nerfed first boss again slightly
• Slightly reduced attack frequency of Big Bear and increased damage and stun received by beartraps
• Reduced coop player count health scaling on bosses
• Made explosives more effective against bosses
• Various late-game enemy changes
• Changed how medicine drop amount on companion death is calculated
• Incendiary upgrade makes explosive weapons incendiary too now and bullet burn effect length depends mostly on penetration power and bullet speed instead of damage now
• Indestructible upgrade no longer requires pocket magnet
• Leathersuit upgrade will now also reduce slowdown in toxic plant fields
• Sharpshooter upgrade will do less overall weapon spray reduction but makes aim focus much faster
• Contact TNT no longer bounces off of shields
• Slightly reduced effect on dodge cooldown for athlete upgrade
• Balanced Hardened Upgrade to focus more on making throwing weapons less expensive
• All rare weapons now match their non-golden versions except for being slightly faster to reload, instead of having various minor differences
• Allowed praying at shrines
• Added some more uncommon decoration objects, alternative visuals and rock variations
• Added simple info tutorial to horses after having tamed one
• Improved various visual and sound effects
• Fixes to bullet rendering and penetration
• Fixed shield not rotating with player when dashing
• Fixed multi-TNT drops not actually granting more than one TNT
• Fixed ammo being more likely to drop for guns carried by player #2 when playing in coop
• Fixed empty bottle not breaking into broken bottle when used in melee
• Fixed big rock collisions sometimes being off when loaded from save
• Fixed TNT sometimes glitching into Mineentrances, leaving them unscathed
• Fixed bayonet melee range being very limited on horse
• Fixed not being able to return to previous level from boss level before triggering boss
• Fixed being able to mount a horse that is already being ridden by someone else
• Fixed custom run settings text sometimes overlapping with pause menu
• Fixed signs always showing X when level is loaded from disk
• Fixed shields in inventory being in wrong order when loaded from save
• Fixed some enemies no longer attacking in their unique patterns when loaded from save
Big changes
• Made horses ridable
• Switched to true 64-bit builds and updated engine (may cause new bugs—report accordingly)
• Added Steam Rich Presence
• Added new upgrade that makes throwables indestructible (available after acquiring Big Knife, Hardened, and Pocket Magnet)
• Added dedicated interface animation reduction setting
• Added run settings options for disabling wolves and elites
• Added game settings to reset or hide tutorials
• Made locked crates easier to find (look out for signs)
• Changes to most loadouts, mostly increasing starter ammo and making late-game loadouts more rewarding
• Added a free stick of dynamite to all rare loadouts
Balancing changes
• Made all two-handed weapons one-handed, except for the gatling gun
• Buffed explosive weapons, melee weapons and a bunch of rifles, but nerfed some arrow weapons
• Buffed "Big Knife" upgrade to increase range and hit count
• Reduced the number of enemies in B levels and Area 3 slightly
• Decreased some late-game enemies' accuracy, health, and damage
• Companion behavior improved: less likely to engage unaware enemies, and "defend" command stops engagement
• Companions will now refuse to use some of the high-tier weapons
• Increased bleed-out time for companions
• Merchant prices are more likely to be cheaper
• Allowing "Welcome To Hard Times" achievement unlock when starting a looped run from run settings
• Dog companion gains experience faster and damage bonus on the first 3 level-ups, also bleeds out slower when playing as Jim
• Tweaked blood weapon drop rate, some of their stats and made them cheaper to use
• Unrescued prisoners and other friendlies, except merchants, are killed/removed when returning in B-Levels
• Alerted human enemies and wolves will get more resistant against melee attacks when looping
• Buffed first boss a bit by fixing a related bug
Various changes
• Adjusted damage popup colors and trap object's visual effects
• No longer hiding weapons during dodge rolls
• HUD becomes transparent now when it's in front of a relevant character
• Various small adjustments to the game's visuals like reducing bloom, improving level border and text rendering, adjusting some colors etc
• Disabled always showing player indicator when playing with color blindness mode enabled
• Swapped sprite of heavy spear and pike
• Fixed rare volley gun not unlocking as a starter loadout
• Fixed gamepad stick switch/reload settings not loading after restarting the game
• Fixed two players joining when pressing join with a single gamepad
• Fixed melee attacks not showing damage against shields
• Fixed first boss minions not respawning quickly enough and some not turning aggressive as intended
• Fixed melee attacks allowed through solid objects
• Fixed floating vertical fences
• Fixed issues with dodge rolls not pausing attacks for forced-repeat weapons (e.g. volley gun)
• Fixed dynamite silhouette not growing before explosions
• Fixed silhouettes lagging at high refresh rates
• Fixed heavy TNT launcher firing 6 grenades instead of 5
• Fixed destruction sounds sometimes playing while loading saves
• Fixed question marks in credits text
• Various other minor fixes and changes
v.1.2.1.2 • Made horses ridable
• Switched to true 64-bit builds and updated engine (may cause new bugs—report accordingly)
• Added Steam Rich Presence
• Added new upgrade that makes throwables indestructible (available after acquiring Big Knife, Hardened, and Pocket Magnet)
• Added dedicated interface animation reduction setting
• Added run settings options for disabling wolves and elites
• Added game settings to reset or hide tutorials
• Made locked crates easier to find (look out for signs)
• Changes to most loadouts, mostly increasing starter ammo and making late-game loadouts more rewarding
• Added a free stick of dynamite to all rare loadouts
Balancing changes
• Made all two-handed weapons one-handed, except for the gatling gun
• Buffed explosive weapons, melee weapons and a bunch of rifles, but nerfed some arrow weapons
• Buffed "Big Knife" upgrade to increase range and hit count
• Reduced the number of enemies in B levels and Area 3 slightly
• Decreased some late-game enemies' accuracy, health, and damage
• Companion behavior improved: less likely to engage unaware enemies, and "defend" command stops engagement
• Companions will now refuse to use some of the high-tier weapons
• Increased bleed-out time for companions
• Merchant prices are more likely to be cheaper
• Allowing "Welcome To Hard Times" achievement unlock when starting a looped run from run settings
• Dog companion gains experience faster and damage bonus on the first 3 level-ups, also bleeds out slower when playing as Jim
• Tweaked blood weapon drop rate, some of their stats and made them cheaper to use
• Unrescued prisoners and other friendlies, except merchants, are killed/removed when returning in B-Levels
• Alerted human enemies and wolves will get more resistant against melee attacks when looping
• Buffed first boss a bit by fixing a related bug
Various changes
• Adjusted damage popup colors and trap object's visual effects
• No longer hiding weapons during dodge rolls
• HUD becomes transparent now when it's in front of a relevant character
• Various small adjustments to the game's visuals like reducing bloom, improving level border and text rendering, adjusting some colors etc
• Disabled always showing player indicator when playing with color blindness mode enabled
• Swapped sprite of heavy spear and pike
• Fixed rare volley gun not unlocking as a starter loadout
• Fixed gamepad stick switch/reload settings not loading after restarting the game
• Fixed two players joining when pressing join with a single gamepad
• Fixed melee attacks not showing damage against shields
• Fixed first boss minions not respawning quickly enough and some not turning aggressive as intended
• Fixed melee attacks allowed through solid objects
• Fixed floating vertical fences
• Fixed issues with dodge rolls not pausing attacks for forced-repeat weapons (e.g. volley gun)
• Fixed dynamite silhouette not growing before explosions
• Fixed silhouettes lagging at high refresh rates
• Fixed heavy TNT launcher firing 6 grenades instead of 5
• Fixed destruction sounds sometimes playing while loading saves
• Fixed question marks in credits text
• Various other minor fixes and changes
• Made some bandits slightly more accurate and more aggressive
• Fixed ambushes not being a thing
• Fixed shadows sometimes not being visible
• Fixed a bug where pausing the game during level generation breaks the run
• Fixed objectlist command
v.1.2.1.1 • Fixed ambushes not being a thing
• Fixed shadows sometimes not being visible
• Fixed a bug where pausing the game during level generation breaks the run
• Fixed objectlist command
• Small balancing tweaks to medic merchant
• Made shields slightly less common
• No longer allowing save restore after successful rescue
• No longer counting new no permadeath game overs for average run length/progress stat
• Blood weapons take slightly less health to use
• "Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent <1 values
• Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs)
• Fixed invisible game over screen bug that was present on some devices
• Fixed companion shields not being saved
• Fixed old saves not being auto-loaded
• Fixed crash when killing merchants
• Fixed a bug where players would get duplicated
• Fixed decals sometimes disappearing when tabbing out
• Fixed a memory leak related to pausing the game
• Fixed background not being blurred on all devices
• Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
• Fixed a bug where the HUD transparency didnt work as expected
• Fixed a bug with shop pricing
• Fixed a crash related to incendiary barrel
• Fixed character rescue stat not increasing when savegame was loaded during B-Levels
• Fixed a bug with the bandit boss shield
• Fixed pause menu allowed to be opened when on game over screen
• Fixed save being possible while on game over screen
• Fixed a minor issue with seed input on consoles
• Fixed some blood weapons reloading despite it killing you
• Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
• Fixed explosive bullets explosions not being positioned correctly
• Fixed blood weapon save reload exploit
• Fixed merchants sometimes having no grass nearby
v.1.2.1.0 • Made shields slightly less common
• No longer allowing save restore after successful rescue
• No longer counting new no permadeath game overs for average run length/progress stat
• Blood weapons take slightly less health to use
• "Damage taken" stat is now multiplied by 2 just like damage indicators, to prevent <1 values
• Split "runs failed" stat into "permadeath fails" and in brackets "no permadeath" fails (only for new runs)
• Fixed invisible game over screen bug that was present on some devices
• Fixed companion shields not being saved
• Fixed old saves not being auto-loaded
• Fixed crash when killing merchants
• Fixed a bug where players would get duplicated
• Fixed decals sometimes disappearing when tabbing out
• Fixed a memory leak related to pausing the game
• Fixed background not being blurred on all devices
• Fixed a bug where grass, shadows and decals would not be restored when re-entering a level
• Fixed a bug where the HUD transparency didnt work as expected
• Fixed a bug with shop pricing
• Fixed a crash related to incendiary barrel
• Fixed character rescue stat not increasing when savegame was loaded during B-Levels
• Fixed a bug with the bandit boss shield
• Fixed pause menu allowed to be opened when on game over screen
• Fixed save being possible while on game over screen
• Fixed a minor issue with seed input on consoles
• Fixed some blood weapons reloading despite it killing you
• Fixed upgrade icons on game over screen not being centered when having a lot of upgrades
• Fixed explosive bullets explosions not being positioned correctly
• Fixed blood weapon save reload exploit
• Fixed merchants sometimes having no grass nearby
• Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
• Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
• No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
• Tweaked some UI elements
• Decreased movement bonus enemies get in loops
• Reduced amount of elite enemies in loops
• Increased coyote base damage
• Decreased reload times / cooldown times of a bunch of guns
• Increased damage of explosive weapons
• Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
• 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
• Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
• Reduced amount of weapon crates in loops, but slightly increased regular crate amount
• Fixed instance references not being restored correctly from savegame
• Fixed movement history not being part of savegames
• Fixed weapons in crates not being loaded from savegame
• Fixed some sprite placement issues on the game over screen
• Fixed enemies being duplicated when following to different level
• Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
• Fixed companion weapon ammo duplication glitch
• Fixed upgrade titles glitching into each other in pause menu
• Fixed some issues with scrolling menus
v.1.2.0.1 • Added quick save and load keys on PC (F5 & F6) when having permadeath disabled
• No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
• Tweaked some UI elements
• Decreased movement bonus enemies get in loops
• Reduced amount of elite enemies in loops
• Increased coyote base damage
• Decreased reload times / cooldown times of a bunch of guns
• Increased damage of explosive weapons
• Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
• 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
• Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
• Reduced amount of weapon crates in loops, but slightly increased regular crate amount
• Fixed instance references not being restored correctly from savegame
• Fixed movement history not being part of savegames
• Fixed weapons in crates not being loaded from savegame
• Fixed some sprite placement issues on the game over screen
• Fixed enemies being duplicated when following to different level
• Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
• Fixed companion weapon ammo duplication glitch
• Fixed upgrade titles glitching into each other in pause menu
• Fixed some issues with scrolling menus
• Slightly nerfed fast reload upgrade
• Rebalanced some area 2 enemies
• Slightly buffed bandit snipers
• Slightly increased health of bear boss in loops
• Slightly reduced player knockback when hit by heavy weapons
• Fixed a crash preventing some players from starting new runs
• Fixed guns not creating any particles when fired
• Fixed remapped trigger button not being saved
• Fixed throwing knives missing collision
• Fixed player in savegames not loading correctly when game crashed during level generation
• Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
• Fixed pause menu saying save and quit instead of just quit in prologue level
• Fixed weapon break particles visual issues
• Fixed penetrating arrows duplicating visually
• Fixed Pistolero achievement
• Fixed cliff decals not being restored
• Fixed beartraps sometimes causing savegames to not load correctly
• Fixed slower bullets upgrade making some enemies invisible during attack
• Corrupted savegames shouldnt crash the game anymore
• Various other fixes
v 1.2.0.0 • Rebalanced some area 2 enemies
• Slightly buffed bandit snipers
• Slightly increased health of bear boss in loops
• Slightly reduced player knockback when hit by heavy weapons
• Fixed a crash preventing some players from starting new runs
• Fixed guns not creating any particles when fired
• Fixed remapped trigger button not being saved
• Fixed throwing knives missing collision
• Fixed player in savegames not loading correctly when game crashed during level generation
• Fixed crashes/glitches when loading/saving a savegame while already loading or saving something else
• Fixed pause menu saying save and quit instead of just quit in prologue level
• Fixed weapon break particles visual issues
• Fixed penetrating arrows duplicating visually
• Fixed Pistolero achievement
• Fixed cliff decals not being restored
• Fixed beartraps sometimes causing savegames to not load correctly
• Fixed slower bullets upgrade making some enemies invisible during attack
• Corrupted savegames shouldnt crash the game anymore
• Various other fixes
Big changes
• Save game support! Yep, you can now save progress and resume any time.
• Switched to a new engine version hopefully fixing a lot of old bugs that couldnt be fixed otherwise but possibly also introducing new ones that can be fixed once reported
• Please note: User progress is not backwards compatible! (If upgrading to 1.2 do not go back to 1.1 or you might lose your unlocks and stats)
Balancing changes
• Adjusted bullet logic for shell weapons (shotguns), also buffed some of the shotguns in general, like the pumpgun, and adjusted damage values and falloff distances for all shell weapons
• Buffed most throw weapons and reduced their melee cooldown but decreased melee damage
• Slightly reduced health of bear boss and bandit boss and slightly increased slaver boss' health
• Increased explosion size of explosive weapons
• Increased amount of items found in loops
• Reduced revolving rifle reload speed
• Buffed Eagle's bow reload speed but nerfed bonus damage
• Nerfed Fox' bow reload speed
• Buffed Taco's tnt reload speed but nerfed bonus damage
• Allowed enemy attention 50% without disabling achievements
• Spawning less new containers if player already has a lot of ammo
• Made ammo cheaper to buy from merchants
• Companions bleed out slower and can no longer bleed out in boss levels (they can still be executed)
• Loot in all locked crate now scales with level (before only the locked weapon crate scaled with progress)
• Slightly reduced elite power in looped runs
• Reduced attention range of elites
• Made it impossible for enemies to spot you unless they are visible on screen
• Increased health or attack speed of some bandit types
• Its no longer possible to keep companions when looping, except for Flint
• Made ambushes much less likely to occur after first level
Various changes
• Added indicator in character selection when all loadouts for a character are unlocked
• No longer removing loaded ammo that cant be turned back into ammo when weapon is replaced
• Dead prisoners will no longer drop medicine
• Added a way to unlock the unique revolver again and added some ammo to its loadout (Die just before reaching your partner, but in a looped run)
• You can now visit the main menu before starting the prologue
• Disabled damage indicator in tutorial level
• Disabled weapon level indicator when swapping with empty slot
• Weapon level indicator now highlighting if same weapon but durability is better than equipped durability
• Changed the input system causing some custom key mapping to possibly become invalid
• Persistent levels now utilize the save game system so reduce memory usage (they are loaded from disk now)
• Various command prompt changes to support new engine features
• Fixed boss corpses fading before dropping their loot
• You can now go back in menus using RMB
• Fixed active reload being impossible to fail in first half on some weapons
• Fixed some objects being displayed incorrectly on game over screen
• Fixed level 4+ elites not having circle indicator
• Fixed crosshair animation missing if no weapon equipped
• Fixed a special case where buying a shop item would fail
• Various minor visual changes/fixes/tweaks
v 1.1.1.1 • Save game support! Yep, you can now save progress and resume any time.
• Switched to a new engine version hopefully fixing a lot of old bugs that couldnt be fixed otherwise but possibly also introducing new ones that can be fixed once reported
• Please note: User progress is not backwards compatible! (If upgrading to 1.2 do not go back to 1.1 or you might lose your unlocks and stats)
Balancing changes
• Adjusted bullet logic for shell weapons (shotguns), also buffed some of the shotguns in general, like the pumpgun, and adjusted damage values and falloff distances for all shell weapons
• Buffed most throw weapons and reduced their melee cooldown but decreased melee damage
• Slightly reduced health of bear boss and bandit boss and slightly increased slaver boss' health
• Increased explosion size of explosive weapons
• Increased amount of items found in loops
• Reduced revolving rifle reload speed
• Buffed Eagle's bow reload speed but nerfed bonus damage
• Nerfed Fox' bow reload speed
• Buffed Taco's tnt reload speed but nerfed bonus damage
• Allowed enemy attention 50% without disabling achievements
• Spawning less new containers if player already has a lot of ammo
• Made ammo cheaper to buy from merchants
• Companions bleed out slower and can no longer bleed out in boss levels (they can still be executed)
• Loot in all locked crate now scales with level (before only the locked weapon crate scaled with progress)
• Slightly reduced elite power in looped runs
• Reduced attention range of elites
• Made it impossible for enemies to spot you unless they are visible on screen
• Increased health or attack speed of some bandit types
• Its no longer possible to keep companions when looping, except for Flint
• Made ambushes much less likely to occur after first level
Various changes
• Added indicator in character selection when all loadouts for a character are unlocked
• No longer removing loaded ammo that cant be turned back into ammo when weapon is replaced
• Dead prisoners will no longer drop medicine
• Added a way to unlock the unique revolver again and added some ammo to its loadout (Die just before reaching your partner, but in a looped run)
• You can now visit the main menu before starting the prologue
• Disabled damage indicator in tutorial level
• Disabled weapon level indicator when swapping with empty slot
• Weapon level indicator now highlighting if same weapon but durability is better than equipped durability
• Changed the input system causing some custom key mapping to possibly become invalid
• Persistent levels now utilize the save game system so reduce memory usage (they are loaded from disk now)
• Various command prompt changes to support new engine features
• Fixed boss corpses fading before dropping their loot
• You can now go back in menus using RMB
• Fixed active reload being impossible to fail in first half on some weapons
• Fixed some objects being displayed incorrectly on game over screen
• Fixed level 4+ elites not having circle indicator
• Fixed crosshair animation missing if no weapon equipped
• Fixed a special case where buying a shop item would fail
• Various minor visual changes/fixes/tweaks
• Slightly reduced amount of enemies in B levels
• Dodge rolls will now save characters from being on fire
• Buffed some melee weapon stats
• Dynamite Bandits will not throw dynamite when they are not on screen
• Nerfed movement speed of some elite enemies
• Made it easier to avoid killing dogs
• Disabled explosion blur on consoles
• Improved explosion performance slightly
• High contrast player indicator now uses color of player one
• PC: Improved scripting support and command prompt capabilites
• Fixed a rare graphical glitch with vertical fences
• Fixed secondary melee key binding not being saved
• Fixed back button in keybindings being at wrong spot
• Fixed main menu discord hint not working
• Fixed bisons in ambushes count as innocent
• Fixed dynamite bandit game over screen display
• Minor translation fixes
• Dodge rolls will now save characters from being on fire
• Buffed some melee weapon stats
• Dynamite Bandits will not throw dynamite when they are not on screen
• Nerfed movement speed of some elite enemies
• Made it easier to avoid killing dogs
• Disabled explosion blur on consoles
• Improved explosion performance slightly
• High contrast player indicator now uses color of player one
• PC: Improved scripting support and command prompt capabilites
• Fixed a rare graphical glitch with vertical fences
• Fixed secondary melee key binding not being saved
• Fixed back button in keybindings being at wrong spot
• Fixed main menu discord hint not working
• Fixed bisons in ambushes count as innocent
• Fixed dynamite bandit game over screen display
• Minor translation fixes
Post edited November 23, 2024 by Berzerk2k2