Posted June 15, 2022
New location: The Habitat
Improvements
- Added death animations.
Feat Changes
- Master Trader now requires CHA 7.
- Poison grenades now apply immediately and on entering the cloud. Replaced -1 CON with -1 PER.
- Aimed torso renamed to Aimed: Weak Point. Can be used on turrets now.
- Tweaked turrets, they now have more HP and DR, do a bit less damage. Aimed burst works against them.
- Failing a speech skill check now gives -1 disposition (instead of -2).
Fixes
- Fixed some issues with quests alternate solutions not dividing XP.
- Fixed the game thinking Jonas is in charge in the Shuttle Bay when Mercy is the leader.
- Fixed Jia's quest turret door being closed after loading a combat autosave.
- Fixed turrets missing penetration.
- Fixed implant dialogue not filling the screen properly on all resolutions.
- Fixed party screen getting too compressed on smaller resolutions.
- Fixed an AI freeze with MoveStealth cmd and 0AP left.
- Fixed hovering over the enemy and the placement tile at the same time resulting in overlapping controls.
- Fixed AnimBP_Male crash when the character is killed with no weapon (gas, for example).
- Turrets in stasis could still be attacked, fixed.
- Spore clouds, created by Starfish, will be considered dangerous tiles and avoided by pathfinding.
- Fixed a bug when identical weapons are equipped, but only the first one (WeaponHand1) is reloaded.
- Fixed a bug when characters who died on combat start (poison) could still apply Regen stim and break the combat queue.
- Fixed typos.
Improvements
- Added death animations.
Feat Changes
- Master Trader now requires CHA 7.
- Poison grenades now apply immediately and on entering the cloud. Replaced -1 CON with -1 PER.
- Aimed torso renamed to Aimed: Weak Point. Can be used on turrets now.
- Tweaked turrets, they now have more HP and DR, do a bit less damage. Aimed burst works against them.
- Failing a speech skill check now gives -1 disposition (instead of -2).
Fixes
- Fixed some issues with quests alternate solutions not dividing XP.
- Fixed the game thinking Jonas is in charge in the Shuttle Bay when Mercy is the leader.
- Fixed Jia's quest turret door being closed after loading a combat autosave.
- Fixed turrets missing penetration.
- Fixed implant dialogue not filling the screen properly on all resolutions.
- Fixed party screen getting too compressed on smaller resolutions.
- Fixed an AI freeze with MoveStealth cmd and 0AP left.
- Fixed hovering over the enemy and the placement tile at the same time resulting in overlapping controls.
- Fixed AnimBP_Male crash when the character is killed with no weapon (gas, for example).
- Turrets in stasis could still be attacked, fixed.
- Spore clouds, created by Starfish, will be considered dangerous tiles and avoided by pathfinding.
- Fixed a bug when identical weapons are equipped, but only the first one (WeaponHand1) is reloaded.
- Fixed a bug when characters who died on combat start (poison) could still apply Regen stim and break the combat queue.
- Fixed typos.