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The build is finally up, so take it for a spin if you want. Remember it's a beta and a late night release, so there's a good chance something will go wrong (and we'll fix it tomorrow).

IMPROVEMENTS

- Added two new female head options.
- Great Mother and Priestess in the Heart have custom helmets.
- Added portraits for the First and Fifth Daughters.
- Mutants have proper skins.
- Double-clicking on a World Location (The Pit, The Armory, etc) now takes you there.
- Reloading after combat setting is ON by default.
- Dialogue score (current/goal) is now visible, to better show the effect of initial disposition and other bonuses.

CHANGES

- Creeper leech attack: Penetration 80% (from 100%), base damage 11-13 (from 14-18).
- Increased creeper's accuracy and graze range.
- Creeper graze damage is 50% (from 25%).
- Creepers now have +2 regen and 3 Natural DR, leech HP gain is now 8 (from 10).
- Turret initiative is now 80.
- Sneaking derived stat is now 15 at sneak level 1 (from 10).
- Prowler increased yellow tiles range is now 20 (from 25).
- Carve's bleeding increased to 5 HP (from 4).
- Increased size of several combat placement zones.
- Equalized character LP gain between combat and stealth (either killing them or keeping them alive). Takedowns now give 20 Sneak and 20 Critical Strike (from 10/10), and keeping them alive on successful stealth end gives 40 Sneak (from 10).
- Critical kills during dialogue give 40 Critical Strike (from 30).
- Tweaked formula for Critical Strike LP gain in combat so it's fully dependent on damage to avoid gain distortions.
- Skill solutions that remove enemies grant extra LP equal to each enemy value. Some old content still uses the old system, it will be updated soon.

FIXES

- Fifth Daughter's badge now has a proper icon.
- Escape key in gadget overlay now closes the overlay instead of inventory screen.
- Creeper leech attack properly aims at head instead of torso.
- Fixed flashbang effect not wearing out.
- Fixed lack of doors in Camp Reid's elevators, plus made the traveling between levels more smooth visually.
- Fixed robot parts in Oakes quest checking for specialist instead of controlled character.
- Fixed terminal in factory not using up the modules.
- Fixed issue in Extra Experience stat tooltip.
- Fixed gadgets discharging in stasis.
- Fixed issue with Protectors not leaving the Shuttle Bay if you skip the battle.
- Fixed being able to open warehouse door in Ismail's fight, triggering the end of the quest.
- Fixed Party Full line appearing when you talk with PMs in already in party.
- Fixed some issues with enemies not meeting requirements for feats.
- Fixed issue with energy weapons not doing reaction attacks.
- Fixed Harbinger's feat having +10 penetration.
- Fixed issue with party member skill usage in dialogue, in which an incorrect party member was shown on line hover.
- Fixed minor issues with creepers.

* **

Known issues:

- Map needs pictures and descriptions, we're missing a few map points.
- Nest fight needs an extra balance pass.
- Betrayal fights at the armory need more work (quite a bit on the enemy composition side).
avatar
IronTowerStudio: The build is finally up, so take it for a spin if you want. Remember it's a beta and a late night release, so there's a good chance something will go wrong (and we'll fix it tomorrow).

IMPROVEMENTS

- Added two new female head options.
- Great Mother and Priestess in the Heart have custom helmets.
- Added portraits for the First and Fifth Daughters.
- Mutants have proper skins.
- Double-clicking on a World Location (The Pit, The Armory, etc) now takes you there.
- Reloading after combat setting is ON by default.
- Dialogue score (current/goal) is now visible, to better show the effect of initial disposition and other bonuses.

CHANGES

- Creeper leech attack: Penetration 80% (from 100%), base damage 11-13 (from 14-18).
- Increased creeper's accuracy and graze range.
- Creeper graze damage is 50% (from 25%).
- Creepers now have +2 regen and 3 Natural DR, leech HP gain is now 8 (from 10).
- Turret initiative is now 80.
- Sneaking derived stat is now 15 at sneak level 1 (from 10).
- Prowler increased yellow tiles range is now 20 (from 25).
- Carve's bleeding increased to 5 HP (from 4).
- Increased size of several combat placement zones.
- Equalized character LP gain between combat and stealth (either killing them or keeping them alive). Takedowns now give 20 Sneak and 20 Critical Strike (from 10/10), and keeping them alive on successful stealth end gives 40 Sneak (from 10).
- Critical kills during dialogue give 40 Critical Strike (from 30).
- Tweaked formula for Critical Strike LP gain in combat so it's fully dependent on damage to avoid gain distortions.
- Skill solutions that remove enemies grant extra LP equal to each enemy value. Some old content still uses the old system, it will be updated soon.

FIXES

- Fifth Daughter's badge now has a proper icon.
- Escape key in gadget overlay now closes the overlay instead of inventory screen.
- Creeper leech attack properly aims at head instead of torso.
- Fixed flashbang effect not wearing out.
- Fixed lack of doors in Camp Reid's elevators, plus made the traveling between levels more smooth visually.
- Fixed robot parts in Oakes quest checking for specialist instead of controlled character.
- Fixed terminal in factory not using up the modules.
- Fixed issue in Extra Experience stat tooltip.
- Fixed gadgets discharging in stasis.
- Fixed issue with Protectors not leaving the Shuttle Bay if you skip the battle.
- Fixed being able to open warehouse door in Ismail's fight, triggering the end of the quest.
- Fixed Party Full line appearing when you talk with PMs in already in party.
- Fixed some issues with enemies not meeting requirements for feats.
- Fixed issue with energy weapons not doing reaction attacks.
- Fixed Harbinger's feat having +10 penetration.
- Fixed issue with party member skill usage in dialogue, in which an incorrect party member was shown on line hover.
- Fixed minor issues with creepers.

* **

Known issues:

- Map needs pictures and descriptions, we're missing a few map points.
- Nest fight needs an extra balance pass.
- Betrayal fights at the armory need more work (quite a bit on the enemy composition side).
Any experience how long does it take in GOG to become downloadable? I am really envy reading the steam players playing with it since a half day already :)
It should have been downloadable the moment I made this announcement. You have to switch to public testing branch.
avatar
IronTowerStudio: It should have been downloadable the moment I made this announcement. You have to switch to public testing branch.
Ah, until i did not start the game my galaxy did not start to download. Just changed to Win 11 and nowadays i have a lot of unexplained happenings....