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Values for chance-to-hit (among others?) seem to be calculated incorrectly/differently upon the first loading of the corresponding AutoCombat saved game, in this case 27% for a Bullseye shot, while any subsequent loading of the same AutoCombat saved game puts it at 33%.

Also - any chance for more UI customisability, in addition to the already implemented expandable/collapsable Quests list?
For example, I could do without the log in the bottom right corner too, especially during exploration. Having the loadout (weapon, belt & utility slots) on display outside of "combat mode" isn't really necessary either, as far as I'm concerned, just the portraits would be fine.
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Post edited November 23, 2023 by smlrfrt