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Ok, i dont want to cause trouble to someone, but i cant play this game. Its fun, cool and enjoyable. But, it makes me anxyous. It is just me? I look to the map and see all the stuf and resources and i want grab everthing. LOL!
Is there a way to play, i think that this happen because i dont know what i am doing and i dont know how to react proper in the game.
If I was able to figure it out as a dumb 7 year old, anyone can. :D

Start focusing on a small area, don't try to expand too much at first. Explore the map for the goodies that the Indian villages give you and explore the tombs, but don't try to conquer it all. If you swe the opportunity pick a rival to conquer, it can be either a close Native or another European power, but you can coexist with most of them.

In the easiest difficulty you can just experiment and do whatever feels cool and have a good chance to win.
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poparov: Ok, i dont want to cause trouble to someone, but i cant play this game. Its fun, cool and enjoyable. But, it makes me anxyous. It is just me? I look to the map and see all the stuf and resources and i want grab everthing. LOL!
Is there a way to play, i think that this happen because i dont know what i am doing and i dont know how to react proper in the game.
If you haven't gotten ahold of the the Manual, head on over to this URL:
http://lucasabandonware.free.fr/manuels/Colonization.pdf
(might have to copy and paste)

This manual is pretty good, discussing about the basics and the backgrounds, though there are some hidden game mechanics that aren't discussed, it is essential reading. It should cover all versions of the game.
I started playing this on the Amiga (3000) in the 1990's, and found a (free) copy for the PC in 2004.
I've managed to find something new to the game almost every time I play it.
Just in 2021 I found that the Indian Villages with a "*" on top will give multiple "trainings" for your Colonist and Indentured-servant units, as opposed to just one unit trained with other Indian villages.

As to the resources, be picky. You'll be setting up 8 - 20 colonies (I usually stabilize at 15 or so) so look for the best ground. The first colony site takes pot-luck, but after try to find a TREE-icon near a HILL-icon (ORE-icon) near the coast, and look for prime tobacco, cotton and sugar-icons.
When you get messages of Dutch, French or Spanish attacking Indian villages, try to get a privateer with two Dragoons, make post haste to their region and ambush their treasure trains from destroyed Indian villages.
INCA and AZTEC yield the most treasure from Spanish.

Hope this helps.

Harveson
As a new player, lose the idea of expansion. You mention it makes you anxious, I agree. The standard map of the Americas is at least 10 times more map than you will ever need to use or frankly even uncover unless you make a concerted effort to do so.

Personally, as you are just learning, stick to under half a dozen colonies. The mid to end game becomes much more about colony micromanagement if you go much beyond that, and half a dozen is more than you will need to beat the game handily on lower level (any level really, but you will find that out on your own).

An ideal basic setup is one colony for each raw good to be refined (sugar, tobacco, cotton, furs) one tool producer with 2 ore if possible and perhaps your starting port to sell goods back home. Again, as the ideal its unlikely you will find such a nice spot to provide all this, so make do with what you have in the general area. Not having one or two or even three of those production spots just slows things down. It doesnt spell disaster. The one exception being tools, you need those for everything so the more you make the better.

If you are generally a turtle, feel no pressure to venture out much beyond your core. The Gold Medallions are great and can accelerate the game quite a bit, but they are not needed to be victorious at all. If you like to be aggressive, knock yourself out with horse production. No need to have every soldier be a veteran, far better they move quicker. Try to sell the most refined good you can back to Europe in the biggest bulk you can manage. Dont delay selling if you need the cash, but generally bigger is always better. Buy your specialists of the dock if you need them, they make a large difference in production. Even the more expensive Royal Academy is worth it for the right specialty in getting your economy humming.

Finally, dont forget bells. They are individually the most important resource in the game as they both provide global benefits in the form of Founding Fathers and your overall economy boosts in Sons of Liberty, but they are also the resource that moves you to independence and the actual point of the game. Certainly, build yourself up a bit, expand a colony or two, etc. But start making those bells. Its arguably the first thing you should start on, but thats a more in depth topic.

Finally, finally.... Start with the Dutch. You may grow to like the other nations or simply want a change, but most players will universally agree the Dutch have the best starting situation for a newcomer to the game. Larger ship, more stable economy, all provide a softer cushion for you to land on.