Posted November 13, 2016
This is probably going to be an ongoing topic. I'm playing this for the first time, some things aren't making sense to me.
First, how do crosses and liberty bells work? They don't seem to accumulate like resources do. For awhile, my first town had one liberty bell. Then when the game warned me that my town was getting inefficient and I needed more "sons of liberty," I put a free colonist in the town house. Now I have four liberty bells, but my SOL count hasn't changed. I built a printing press too, but the liberty bell count didn't change, and neither did the SOL count. A few turns later, and this hasn't changed, and my food reserves are dwindling due to inefficiency.
Similarly with crosses, are these a non-cumulative thing? It just looks to me like more churches + more preachers = more crosses. And it's not really clear to me what crosses do. The game and manual tell me that this encourages emigration, but it's not clear to me what the relation is. Colonists just seem to appear at the docks of London when they do.
Also, how does teaching work? I put an expert fisherman in the schoolhouse, and after several turns, a free colonist who was fishing became an expert too. But that seems to happen over time anyway. Does having a teacher accelerate this process, and if so, how can I tell by how much? I had multiple free colonists fishing, they had been fishing constantly since I assigned an expert as a teacher, and they didn't graduate all at once.
Why do some ocean squares (without fisheries) produce less food than others? Some are producing 3 food, some producing 1.
On a related note, when you select a profession, some resources are displayed as two numbers. For instance, on the ocean squares producing 1 fish, it says "1/3 food" on the fisherman profession. I get that the left number refers to how many resources I actually get, but what does the right number mean? And what causes them to be different?
First, how do crosses and liberty bells work? They don't seem to accumulate like resources do. For awhile, my first town had one liberty bell. Then when the game warned me that my town was getting inefficient and I needed more "sons of liberty," I put a free colonist in the town house. Now I have four liberty bells, but my SOL count hasn't changed. I built a printing press too, but the liberty bell count didn't change, and neither did the SOL count. A few turns later, and this hasn't changed, and my food reserves are dwindling due to inefficiency.
Similarly with crosses, are these a non-cumulative thing? It just looks to me like more churches + more preachers = more crosses. And it's not really clear to me what crosses do. The game and manual tell me that this encourages emigration, but it's not clear to me what the relation is. Colonists just seem to appear at the docks of London when they do.
Also, how does teaching work? I put an expert fisherman in the schoolhouse, and after several turns, a free colonist who was fishing became an expert too. But that seems to happen over time anyway. Does having a teacher accelerate this process, and if so, how can I tell by how much? I had multiple free colonists fishing, they had been fishing constantly since I assigned an expert as a teacher, and they didn't graduate all at once.
Why do some ocean squares (without fisheries) produce less food than others? Some are producing 3 food, some producing 1.
On a related note, when you select a profession, some resources are displayed as two numbers. For instance, on the ocean squares producing 1 fish, it says "1/3 food" on the fisherman profession. I get that the left number refers to how many resources I actually get, but what does the right number mean? And what causes them to be different?
This question / problem has been solved by muttly13