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Colonization works just fine on my win 7 witht the included dosbox thing.. I even use the cheats for it, just to hurry up production of buildings, and get some extra cash.. This game runs better than it did on my windows 95 machine.
Dear GoG Team,
I understand your considerations not wanting to "officially" supply the unstable Windows 3.1 version.
But wouldn't it be possible to deliver a how-to file similar to what another user proposed in the "Graphics worse than I remember" topic with a big reminder that this procedure is not officially supported by you (but on every user's own risk or something like that)?
Or of course a downloadable installer with the same reminder that is visible online and has to be confirmed at installation?
I would really like to play with those much better graphics and I guess there are quite some others who think so, too.
Thanks.
There's a similar conversation to this going on over in the Steam Col forum. Such a shame..

For those unfamiliar.. The most obvious improvement is that the Windows version supports modern HD resolutions (whereas Dos just stretches 320x200 to modern resolutions), just look at how much of America you can see in my pic, all while viewing the town screen (you can drag it anywhere you want).
https://forums.civfanatics.com/attachments/colwin01-png.494775/

What that picture doesn't show is all the upscaled cutscenes, event pictures and background images. Looks like they either got an artist to redraw all the DOS version images in higher resolution or they grabbed the original source assets. Here's a new picture I've made showing a couple of the differences:
https://i.imgur.com/nKXNCNB.png (make sure you click enlarge/zoom in)

The windows version also has a superior quality soundtrack too.
Post edited November 02, 2018 by Blake00
No one plays this game more than I. And I am all for requests like these, so I am not just trying to rain on your parade. But honestly, who is playing this game for graphics? Its about the mechanics and play styles and trying that last excel spreadsheet calculation you never had a chance to try in 1999. Not cut screens and pixel graphics.

I get it from a completionist perspective (not really, but I acknowledge people like that stuff) but from sheer game play, whats the gain here?

_______________________________________


And just an aside, I am sure if you are into the game enough to dig up a 6 year old thread on a 25 year old game, you already know and have checked it out. But on the off chance... http://www.freecol.org/

Highly recommend. Unlike the win update, it actually addresses many of the "bugs" and seemingly spaced out design choices they made.
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muttly13: No one plays this game more than I. And I am all for requests like these, so I am not just trying to rain on your parade. But honestly, who is playing this game for graphics? Its about the mechanics and play styles and trying that last excel spreadsheet calculation you never had a chance to try in 1999. Not cut screens and pixel graphics.

I get it from a completionist perspective (not really, but I acknowledge people like that stuff) but from sheer game play, whats the gain here?

_______________________________________

And just an aside, I am sure if you are into the game enough to dig up a 6 year old thread on a 25 year old game, you already know and have checked it out. But on the off chance... http://www.freecol.org/

Highly recommend. Unlike the win update, it actually addresses many of the "bugs" and seemingly spaced out design choices they made.
Not sure who you're replying to as it seems like your talking about stuff I posted yet I'm not the one who bumped the thread after 6 years? I came in and it was at the very top! Either way do you REALLY think it's necessary to turn this thread into a graphics vs gameplay argument? That is another topic for another thread and a debate that has happened countless times before between countless people over countless games and will continue for all eternity lol as different people like different things and if you're one of the ones who don't care about graphics then perhaps you should move along to another thread that IS important to you. :)

However I will say that personally I love both, better graphics and music assist with immersion although obviously the gameplay is more important as that is what creates addiction and brings you back for more. In fact gameplay wise I really enjoy the tactical advantages of seeing more of the world map in HD. Great for running large empires in ColWin and CivWin.

As for the aside, I dunno about Culgil but yeah I love FreeCol. In fact you'll notice a lot of the recent bug tickets on the sourceforge page this year were logged by me.
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muttly13: No one plays this game more than I. And I am all for requests like these, so I am not just trying to rain on your parade. But honestly, who is playing this game for graphics? Its about the mechanics and play styles and trying that last excel spreadsheet calculation you never had a chance to try in 1999. Not cut screens and pixel graphics.

I get it from a completionist perspective (not really, but I acknowledge people like that stuff) but from sheer game play, whats the gain here?

_______________________________________

And just an aside, I am sure if you are into the game enough to dig up a 6 year old thread on a 25 year old game, you already know and have checked it out. But on the off chance... http://www.freecol.org/

Highly recommend. Unlike the win update, it actually addresses many of the "bugs" and seemingly spaced out design choices they made.
avatar
Blake00: Not sure who you're replying to as it seems like your talking about stuff I posted yet I'm not the one who bumped the thread after 6 years? I came in and it was at the very top! Either way do you REALLY think it's necessary to turn this thread into a graphics vs gameplay argument? That is another topic for another thread and a debate that has happened countless times before between countless people over countless games and will continue for all eternity lol as different people like different things and if you're one of the ones who don't care about graphics then perhaps you should move along to another thread that IS important to you. :)

However I will say that personally I love both, better graphics and music assist with immersion although obviously the gameplay is more important as that is what creates addiction and brings you back for more. In fact gameplay wise I really enjoy the tactical advantages of seeing more of the world map in HD. Great for running large empires in ColWin and CivWin.

As for the aside, I dunno about Culgil but yeah I love FreeCol. In fact you'll notice a lot of the recent bug tickets on the sourceforge page this year were logged by me.
No, replying to the original fellow really. You seem to agree though, so it would apply to you. It impacts me because they are wasting time much better spent elsewhere.
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muttly13: No, replying to the original fellow really. You seem to agree though, so it would apply to you. It impacts me because they are wasting time much better spent elsewhere.
.

I fail to see how this discussion topic can impact you in any way?

GoG (& Steam) staff have made it clear earlier in this thread and elsewhere that they cannot release old 16bit Windows games at this point and time due to technical and legal issues. But even if they did "waste time" on somehow getting the Windows version of Col working (along with a lot of other great windows 16bit games from that era) how is that wasting time? What is the "better spent elsewhere" you're thinking of lol? If you're thinking of some kind of amazing gameplay patch for the dos version you are DREEEAAAAMING mate haha! Such a thing would require source files, people who originally worked on it, a publisher that gives a damn about a 24yr old dos game, and a massive huge customer fanbase demanding the game be improved. Not happening..
Post edited November 18, 2018 by Blake00
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muttly13: No, replying to the original fellow really. You seem to agree though, so it would apply to you. It impacts me because they are wasting time much better spent elsewhere.
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Blake00: .

I fail to see how this discussion topic can impact you in any way?

GoG (& Steam) staff have made it clear earlier in this thread and elsewhere that they cannot release old 16bit Windows games at this point and time due to technical and legal issues. But even if they did "waste time" on somehow getting the Windows version of Col working (along with a lot of other great windows 16bit games from that era) how is that wasting time? What is the "better spent elsewhere" you're thinking of lol? If you're thinking of some kind of amazing gameplay patch for the dos version you are DREEEAAAAMING mate haha! Such a thing would require source files, people who originally worked on it, a publisher that gives a damn about a 24yr old dos game, and a massive huge customer fanbase demanding the game be improved. Not happening..
Yeah.... only I dont mean any of what you imagine. I mean what I said... They can spend time on other games, period. Limited resources, you know, the basis of capitalism and all.
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Firek: Here are my two credits.

The vast majority of Windows systems nowadays, even if you take XP into account, are 64-bit. For every user who could enjoy the Win3x version, there will be four who wouldn't. Since my department would have to deal with disappointed/angry users claiming that they only bought the game to get this particular version, I personally do not like the math here, regardless of whether or not we put it in extras, and slap disclaimers all over the product page.

This is kind of similar to our global availability rule. Either we sell a game that is available worldwide, or we don't sell it at all. Until such a day comes that we can release Win3x games on all modern Windows systems, the massive cons far outweigh the pros.
Remembered this old thread and am curious to know what GoG staff's opinion/position is on using WineVDM to run 16bit Windows Apps on modern 64bit operating systems. Back in 2018 the only option we had was Virtual machines with old versions of Windows on them (I even did a huge video on how to play Colonization for Windows in HD on a XP VM a few years back) which was never really a viable option for GoG to distribute old games due to needing old Windows licenses lol. However now days times have changed and VM's are not always needed as people can run old 16bit Windows applications and games on modern 64bit Windows thanks to WineVDM. Presumably this whole GoG adventure started with you guys doing a deal with the DOSBox guys to use their work to distribute old DOS games so you guys could do it again with the WineVDM guys to distribute old windows games too!

The future is now!!.. for distributing the past haha!
https://github.com/otya128/winevdm
Post edited May 26, 2024 by Blake00