Posted June 10, 2013
I've noticed a few differences between the DOS/DosBox version sold on GOG and the old PowerMac version:
-- The DOS version limits the number of Wagon Trains you can build; in the old Mac version (released, I believe, after the DOS/Win 3.1 game), you could construct as many Wagon Trains as you wanted. This means you'll likely have to build or buy Ships to hold all the Horses you'll need to fight the War of Independence.
-- Unfortunately, the DOS version prevents your Frigates from attacking Privateers from other nations without breaking peace treaties. Unless you're planning a sneak attack on another nation, this limits the value of Frigates largely to transport and attacking ships from nations with which you're at war. In the PowerMac edition, Frigates could attack Privateers with impunity -- in fact, this was the major reason for acquiring a Frigate.
Also, a few brief cautions on playing the game:
-- I seem to remember that there was a limit on the total number of units you could have -- I think it was 264 total. If you approach the limit, disband less valuable units like Criminals and Indentured Servants. I don't think the game warns you about the limit, but I understand that having more than 264 units interferes with the War of Independence by delaying the Royal Expeditionary Force.
-- NEVER leave a unit on a coastal square during the War of Independence. If a unit from the Royal Expeditionary Force attempts to land on that square, it will create an endless feedback loop that essentially destroys that particular game. Build a road network around your coastal colonies -- even on unused squares -- that will enable you to attack the REF without finishing a move on a coastal square.
-- NEVER assign a Colonist a task to a particular square that they cannot perform -- eg, assigning a Colonist to act as a Lumberjack on a Mountain square. If you do, the Colonist will disappear the next turn.
-- The DOS version limits the number of Wagon Trains you can build; in the old Mac version (released, I believe, after the DOS/Win 3.1 game), you could construct as many Wagon Trains as you wanted. This means you'll likely have to build or buy Ships to hold all the Horses you'll need to fight the War of Independence.
-- Unfortunately, the DOS version prevents your Frigates from attacking Privateers from other nations without breaking peace treaties. Unless you're planning a sneak attack on another nation, this limits the value of Frigates largely to transport and attacking ships from nations with which you're at war. In the PowerMac edition, Frigates could attack Privateers with impunity -- in fact, this was the major reason for acquiring a Frigate.
Also, a few brief cautions on playing the game:
-- I seem to remember that there was a limit on the total number of units you could have -- I think it was 264 total. If you approach the limit, disband less valuable units like Criminals and Indentured Servants. I don't think the game warns you about the limit, but I understand that having more than 264 units interferes with the War of Independence by delaying the Royal Expeditionary Force.
-- NEVER leave a unit on a coastal square during the War of Independence. If a unit from the Royal Expeditionary Force attempts to land on that square, it will create an endless feedback loop that essentially destroys that particular game. Build a road network around your coastal colonies -- even on unused squares -- that will enable you to attack the REF without finishing a move on a coastal square.
-- NEVER assign a Colonist a task to a particular square that they cannot perform -- eg, assigning a Colonist to act as a Lumberjack on a Mountain square. If you do, the Colonist will disappear the next turn.