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Changelog for Patch 1.03 (added 02 August 2019):

- Fixed mouse cursor out of screen bug

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Changelog for Patch 1.04 (added 02 August 2019):

- fixed skill tree progress lost
- fixed overwriting of save slots
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HypersomniacLive: Changelog for Patch 1.03 (added 02 August 2019):

- Fixed mouse cursor out of screen bug

~~~ ~~~ ~~~

Changelog for Patch 1.04 (added 02 August 2019):

- fixed skill tree progress lost
- fixed overwriting of save slots
Thanks for the always-good work.

Hoping a future update will include offline multiplayer (I am actually holding out to buy until this point).
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rjbuffchix: Thanks for the always-good work.

Hoping a future update will include offline multiplayer (I am actually holding out to buy until this point).
Well, thank you, but I'm afraid your praise's misplaced - I'm just a regular GOG user. Better to contact the devs directly regarding your thanks and comment about offline multiplayer.
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rjbuffchix: Thanks for the always-good work.

Hoping a future update will include offline multiplayer (I am actually holding out to buy until this point).
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HypersomniacLive: Well, thank you, but I'm afraid your praise's misplaced - I'm just a regular GOG user. Better to contact the devs directly regarding your thanks and comment about offline multiplayer.
Oh, I didn't mean to imply you were the dev, I know you are not, I recognized your name from other topics and wanted tot hank you for your post here. I was posting about multiplayer in hopes the devs might bring it here.
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Changelog for Patch 1.1 (added 20 August 2019):

The shiny new update for Collapsed is out now! It brings improvement to the character movement, melee combat, controls and more. Please let us know your thoughts in the comments.

Character movement:
- General movement improvements.
- Increased movement speed.
- No more stun when hit.
- Wall auto-stick is turned off by default.
- Wall quick jumps added.
- Improved character interaction on platforms’ edges.
- Now you can control the character’s jump distance.
- Improved movement when mid-air.
- Now you can walk through enemies.

Melee combat:
- General melee combat improvements.
- Now dashing interrupts melee attacks and other character’s actions.
- Increased melee attacks speed.
- Increased melee attacks range.

Other:
- Improved gamepad controls.
- Now there is only one item grade.
- Reworked difficulty balance.
- A lot of bug-fixes.

And we’ve already started working on the next update – it will bring a rebalanced item grade system. Stay tuned and thanks for your patience and feedback!