Posted October 03, 2020
Has anyone tried and had any luck disabling texture filtering in this game? I really just prefer to see all the pixels in any FPS I play whether it's true to original behavior or not. Google is just turning up a few results relevant to more recent Unreal engines, I've tried putting these lines in a few places in both Default.ini and System.ini and it doesn't seem to do anything:
HighResTextureSmooth=False
LowResTextureSmooth=False
NoFiltering=True
Playing in 1920x1080 using the widescreen patch on pc gaming wiki, so I assume it's using the nglide driver, although the ingame video menu is saying 3dfx.
Addendum:
Clued in by a post on Oldunreal.com I figured out you can hit tab to bring up the "chat/console" and type:
set actor bnosmooth true
and it achieves the effect I want on character models, but "set texture bnosmooth true" seems to be disabling smoothing for the lighting rather than the textures themselves (smooth lighting goes to large square blocks of light, textures remain filtered).
HighResTextureSmooth=False
LowResTextureSmooth=False
NoFiltering=True
Playing in 1920x1080 using the widescreen patch on pc gaming wiki, so I assume it's using the nglide driver, although the ingame video menu is saying 3dfx.
Addendum:
Clued in by a post on Oldunreal.com I figured out you can hit tab to bring up the "chat/console" and type:
set actor bnosmooth true
and it achieves the effect I want on character models, but "set texture bnosmooth true" seems to be disabling smoothing for the lighting rather than the textures themselves (smooth lighting goes to large square blocks of light, textures remain filtered).
Post edited October 03, 2020 by exmortis00
This question / problem has been solved by lukavukic