Posted July 17, 2013
The game runs on Unreal engine and I have read that the 3DFX renderer is superior to D3D version, especially in the area of lighting and some special effects. The game indeed comes with nglide installed, but I wonder if it implements all the GLIDE rendering gimmicks, because the screenshots I saw seem to have much better lighting than what I see in the game.
Can you confirm/refute that nglide implements all the GLIDE features? Did you try Zeckensack's or other wrappers, and had better/worse results?
The game seems all too bright to me, are lightmaps actually off?
Thanks.
Can you confirm/refute that nglide implements all the GLIDE features? Did you try Zeckensack's or other wrappers, and had better/worse results?
The game seems all too bright to me, are lightmaps actually off?
Thanks.