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**UI**
- Remove the studio management panel
- Rework the bottom menu
- Staff panel: Filter by studio
- Hire panel: Select another studio
- Poach panel: Select another studio
- Training: Can rename and demolish a university
- Attend convention: remove the right part of the panel, to make it more straightforward
- Organize convention: remove the right part of the panel, to make it more straightforward
- Organize convention: Can rename and demolish a convention center
- Marketing campaigns: remove the right part of the panel, to make it more straightforward
- World map: Clicking on a convention center leads to the convention management panel
- World map: Clicking on a university leads to the training panel
- Add a pagination to the released game panel, including:
- Self-published games
- Trade-published games
- Publishing deal game
- Remake
- Gameport
- Game of the year
- When you buy out a competitor, you can decide whether you want to take over their studios too.
- When you buy out a competitor, you can decide whether you also want their video games back.
- When you buy out a competitor, you can decide whether you also want their staff back.
- Rework the bottom menu so when you click on any button it opens a popup menu that helps you find your stuff
- Remove the "Build a studio button" and merge it with the "Buy a studio"

**QoL**
- Can withdraw staff from a studio (single button)
- Can withdraw staff from the company (single button)
- Can rename a convention center from the convention panel
- Can rename a university from the training panel
- Can edit the company from the financial tab

**Banker**
- Game over is now only triggered by the banker
- The banker offers you the possibility of selling your game engine to avoid bankruptcy
- The banker offers you the possibility of selling your latest custom platform to avoid bankruptcy
- The banker offers you the possibility of selling one of your studio (including all of its employees) to avoid bankruptcy
- Starting in 1990, there's a new banker inspired from a famous CEO. No spoiler, I won't give her name.

**Competitor**
- Rework the algorithm when you acquire a competitor so it's based on the game's difficulty and the player's company score.
- When acquiring a competitor shows the number of fan gained
- When acquiring a competitor shows the competitor's logo

**Misc**
- Clean up the code base, removing 30 files that are no more used
- Clean up the code base, removing 2 files that are no longer used
- Game launches faster (uses slightly less RAM):
- Main menu uses ~1.3G of RAM instead of ~2.5G
- In game uses ~1.9G of RAM instead of ~2.7G
- Add 13 new competitors
- Add 10 new logos for your company
- Rework the company logo drawer to make it more appealing.
- Add the upcoming games of Binogure Studio to the main menu.
- Rework the company logo drawer to make it more appealing.
- Add "Running With a Fork" company

**Bugfix**
- Marketing research panel: Icons are poorly rendered
- Fix a bug with the employee panel where it generates ton of errors in early stage
- Add the file "steam_appid.txt" next to the executable, so the Steam API is initialized correctly (not more Steam cannot be reached)
- Rework the Steam detection algorithm
- Rework the "Steam cannot be reached" panel.
- Move camera using WASD while building studios
- When a competitor buys another competitor, it buys it at a lower value as the player can acquire it.
- Employees' generated points are automatically cleared as soon as the task they are working on is over.
- Fix an issue when sorting released game panel games
- Fix the bouncing button (the dice that bounce when you click on it)
- Fix a crash when leaving the game
- Items informations are not updated correctly on the shop menu
- Attended conventions aren't well initialized