Posted January 12, 2015
Being as i haven't played this game since oh 2011 on the Xbox 360, and just watched the entire trilogy (Pitch Black, Dark Fury, Chronicles of Riddick) it seems time to play the game that i installed something like 8 months ago and had yet to touch. Time to give some thoughts on it. This will probably take a week before i get the full experience so...
Partially through Butcher Bay:
Graphics: Mixed bag.
*Looks nice - With all the settings on max my video card and computer aren't chugging at all.
*Awesome body animations - Feels fluid, especially when Riddick moves. yeah he shuffles his feet a little re-situating himself after you turn/move, but you can see how he's standing more by his shadows so it's actually pretty cool.
*Weak models - Several times Riddick's arms look more polygon, although Vin Disel is built, it could have used slightly higher resolution body models.
*No FOV - which makes the sides skew and stretch badly and is hard on my eyes.
Audio: Good overall, not much stands out
"What the hell's happening to the lights!?" - hmmmm :)
"Combat Analysis: To conserve Ammo, walk over less threatening squishy opponents"
Other: Meh
*Really weak AI - The AI is really really weak. Someone mentioned AI doesn't exist and is just well placed scripts, and that is heavily true here. No one knows your coming, yet enemies spawn to guard a spot or throw grenades without even seeing you... Sometimes guys that should be neutral to you start attacking you, or if you shouldn't be a target when not hiding, you are still targeted...
*Keyboard Prompts - This is annoying where it keeps telling you 'Press E to interact' when i'm clearly using the 360 pad and it should say i should press Y instead. Yeah Keyboard should be priority, but it really should switch like Dust when it detects you're using something else as a primary.
*Bad checkpoints - Sometimes you'll get a checkpoint somewhere when you have only 1-2 bars of health, then the next room the guard immediately guns you down from halfway across the room, no cover or stealth, thus requiring 14 replays until you get it right.
*Animation Glitches - In my game so far there's been a dozen animation glitches, usually when sneaking up behind someone and snapping their neck the two animations separate into their own parts of the guy just standing there, then falling over, then doing the snapping animation over empty air. Issue with preloading? or using the CPU at half power because the GPU's doing all the work? Don't know...
I really don't remember having this many issues with Escape from Butcher Bay... Anyways, i'll keep playing and update this list as we go. If anyone actively has questions i'll answer them to the best i can through either game, although Athena will have to wait till i finish the first game...
Partially through Butcher Bay:
Graphics: Mixed bag.
*Looks nice - With all the settings on max my video card and computer aren't chugging at all.
*Awesome body animations - Feels fluid, especially when Riddick moves. yeah he shuffles his feet a little re-situating himself after you turn/move, but you can see how he's standing more by his shadows so it's actually pretty cool.
*Weak models - Several times Riddick's arms look more polygon, although Vin Disel is built, it could have used slightly higher resolution body models.
*No FOV - which makes the sides skew and stretch badly and is hard on my eyes.
Audio: Good overall, not much stands out
"What the hell's happening to the lights!?" - hmmmm :)
"Combat Analysis: To conserve Ammo, walk over less threatening squishy opponents"
Other: Meh
*Really weak AI - The AI is really really weak. Someone mentioned AI doesn't exist and is just well placed scripts, and that is heavily true here. No one knows your coming, yet enemies spawn to guard a spot or throw grenades without even seeing you... Sometimes guys that should be neutral to you start attacking you, or if you shouldn't be a target when not hiding, you are still targeted...
*Keyboard Prompts - This is annoying where it keeps telling you 'Press E to interact' when i'm clearly using the 360 pad and it should say i should press Y instead. Yeah Keyboard should be priority, but it really should switch like Dust when it detects you're using something else as a primary.
*Bad checkpoints - Sometimes you'll get a checkpoint somewhere when you have only 1-2 bars of health, then the next room the guard immediately guns you down from halfway across the room, no cover or stealth, thus requiring 14 replays until you get it right.
*Animation Glitches - In my game so far there's been a dozen animation glitches, usually when sneaking up behind someone and snapping their neck the two animations separate into their own parts of the guy just standing there, then falling over, then doing the snapping animation over empty air. Issue with preloading? or using the CPU at half power because the GPU's doing all the work? Don't know...
I really don't remember having this many issues with Escape from Butcher Bay... Anyways, i'll keep playing and update this list as we go. If anyone actively has questions i'll answer them to the best i can through either game, although Athena will have to wait till i finish the first game...
Post edited January 14, 2015 by rtcvb32