Posted July 24, 2017
high rated
Changelog for Patch 1.0.1 (added 24 July 2017) :
Tweaks and adjustments
- Fast forward enemy turn feature has been added. Hold the buttons down shown in the top-right corner to speed up the game during Enemy Phase.
- Difficulty adjustments in Story Missions 4 and 5. Be aware that if you have Suspend saves in missions 4 or 5, these difficulty changes will not show up. Your manual and Auto save slots are fine so if you want these changes, start missions 4 or 5 from the beginning.
- Tweaked XP system so it's now easier to level-up your under-leveled heroes. Now when you do 0 HP damage, you will get proper amount of XP.
- Reduced the strength of the beige background during dialogue
Bug fixes
- Fixed the bug where enemies in Story Mission 8 do not level scale in Hard difficulty
- Fixed the bug where if Xero is heavily under-leveled and he gains XP from attacking/counter-attacking an enemy, he gains thousands of XP and it takes several minutes for all of it to count up. However, if he has massive amounts of XP overflow, it will still count it each time but it will slowly deplete each time he gains XP and levels up. It's not a perfect solution, but with this bug fix it'll eventually end and he'll return to normal.
- Fixed duplicate text in the art book (Collector's Edition / Upgrade only)
If you encounter any problems or bugs with CoZ ver1.0.1, please post the issues in the game's forum!
Tweaks and adjustments
- Fast forward enemy turn feature has been added. Hold the buttons down shown in the top-right corner to speed up the game during Enemy Phase.
- Difficulty adjustments in Story Missions 4 and 5. Be aware that if you have Suspend saves in missions 4 or 5, these difficulty changes will not show up. Your manual and Auto save slots are fine so if you want these changes, start missions 4 or 5 from the beginning.
- Tweaked XP system so it's now easier to level-up your under-leveled heroes. Now when you do 0 HP damage, you will get proper amount of XP.
- Reduced the strength of the beige background during dialogue
Bug fixes
- Fixed the bug where enemies in Story Mission 8 do not level scale in Hard difficulty
- Fixed the bug where if Xero is heavily under-leveled and he gains XP from attacking/counter-attacking an enemy, he gains thousands of XP and it takes several minutes for all of it to count up. However, if he has massive amounts of XP overflow, it will still count it each time but it will slowly deplete each time he gains XP and levels up. It's not a perfect solution, but with this bug fix it'll eventually end and he'll return to normal.
- Fixed duplicate text in the art book (Collector's Edition / Upgrade only)
If you encounter any problems or bugs with CoZ ver1.0.1, please post the issues in the game's forum!