Posted March 15, 2021
Well, aside the obvious, this game needs a hintbook I'd say.
Sure, you can level up to 20 the whole family, but actualy exp or gold (ye, its some ore, I dun care, looks like gold, works like gold) come scarce, so that's not attractive option.
Also, when the characters get unlocked seems to depend on dungeon reached, as they come through cutscenes (ery long, pace-braking cutscenes), and you can run out of 'em.
So:
Dungeon 1, part 1 of 3:
You start with Swordwielding Guy. He is melee. Don't get fond of stuff/abilities you find, they will be stripped from you when you die/pass the dungeon. Still, this character has moderate melee AoE, and is closest to a tank - a tank with very limited HP, no healing source, and hoards of archers waiting in the dungeon - still. The saving grace here is the basic ability on rightclick, which is ranged.
Evade is only useful to any melee character when facing trolls - and when you face an elite horde of five troll, your melee guy will be burried.
Almost immediately you also get Archer Girl. She is bloody slow attacker, but range has advantage if you have space to manuver. Evade-rolls realy come useful for this.
Note: while it is possible to hit enemies out of screen, that might result you not gaining exp, rage and stuff from them.
A late while arrives Knife Boy. This is your combo-reling character, meaning it gets better when hits enemies a bunch of times, and constantly has to keep hitting things. Vases are ok to hit. the purple exploding plants are your death.
Also, the spike-traps are barely noticable, very bad news to any character, but especialy melee ones, extremly if magnet totems are present too.
Now, the boss here a HORDE of spiders (kill the big ones first, move when the boss will fall down), thus you'll need a melee character with substantial amount of luck for gear and HP-potion finding.
Or maybe soul-gem finding, as you'll "free" a vendor, which sells stuff for soul-gems, which until that point can be used to unlock chests, but that's entirely not worthy use of them. Spend them at the vendor instead, and buy potions to refill your health bar before anything else!
If you could not pass this portion, level up the other characters to skill level 4 to gain family bonuses.
Dungeon 1, part 2 of 3:
This is the same old story, with probably 2-3 new monsters, like you'd realy notice that after the 20th try.
The dungeon is hugh, especialy at this stage, and is choke full of ranged units.
For everyone's fortune the boss is only 2 minotaur, or more like goatmen (the cutscenes refer them as goblins, but don't mind that), so the Archer Girl is perfect choice here. Watch out, one of the goatmen attacks AoE, like a troll.
You get during this phase Martial Arts Guy, but he is very pathetic in this environment. Still worth to level him to slvl 4 for the family bonus.
Dungeon 1, part 3 of 3:
A new character is unlocked, the fire-mage-girl. She is the first decent character, and perfect for the local boss, who plays Bullett Hell.
The Fire Mage Girl shoots rapidly, and her first ability is a shield that absorbs damae. Any amount, up to 3 hits, which is the maximum possible investment - I assume for any skill.
New ~enemy is a spawning-gate.
New feature is the "chase the creature" - I have no idea what happens if you succeed, as the sub-dungeon (a teleport brings you there and back) is filled with elite hords.
Book of Rea max levels
Dungeon 2, part 1 of 3:
Here "the last playable character" is unlocked. Well, there's another playable character according to the siluettes.
This despite melee COULD be interresting, but the charging enemies are the death of it. Otherwise it uses a hammer, which creates a wall of steel if swinged rapidly, but the first swing takes ages to be done.
It specialyity is rage, so it doesn't give much to the family.
Let's roll through which characters has what family-bonuses:
Mark gives evade. and boosts high hit combos. Pretty meh.
Kevn gives critical damage. That's ok, but comes very late.
John prevents getting killed, and GIVES REGENERATION. So this is the character to invest into ASAP.
Linda (the archer girl) stuns enemies, and incrises speed when you are not attacking. That's ok, the later especialy elevating the fire mage girl.
Lucy, the fire mage girl gives another gemstone. That's pretty much it, but as things stand, she should be your primaly used character, so duh.
The traps (spikes, and instead of magnet shrines now sandpits (which are magnet shrines that hurt yo) are more visible.
The hoards are also many.
There is some good news: this area can give you a good amount of gold (morv), like 1-2K.
Talking about "morv" (gold): this was when I've noticed Book of Rea has a buff for this too, so this should have been delt with way before, suffocating early game even more.
Currently what I'd actualy need is HP and DMG, but oh no, we can't have that, we need to waste time and effort on gaining the proper amount of most basic resources!
Oh, by the way, the game says F you and FORCES you to switch characters now and again giving the "corruption fatigue", which lowers their max. HP.
You should play this stage long enough, because a side-quest character will be unlocked. The sidequest is some old dude and some young boy is on a cart, and want to go to a telescope, then they want to collect garbage tio fix the telescope. After that you find the cart again, this time with the youngster's blood on it. After that the old man shows up at your home, and from that appears every time at the merchant, and gives you a free gemstone.
Managed to find another teleport here for chicken-chase.
This is LITERALY a chase, you just have to follow the easiest path of footsteps of the chicken. All will eventualy lead to the chicken I assume, thanks to procedural generation.
At the end of the road will be a FORCE FIELD, behind that awaits the chicken and just gives you an egg without a fight.
At this point you can backtrack and deal with the enemies in this sub-dungeon for gemstones and exp. Given you have a forefield to draw back as necessary, it is a pretty safe bet.
After this dungeon (I mean by beating its boss) you will be forced to visit a new area called "Forest". This means you'll be cut away frmo training in areas and all.
The Forest is bugged as heck. Also, give no resources aside some healing potions, and those are way too scarce too.
So, what you are supposed to do is to run from the Big Evil Boss to some barrier(s). The barrier should disappear when the boss get close - 50% of the time it does not.
Then you rrive to an arena, which supposed to close behind you. At least with a 10% chance it closes before you, rendering you unable to pick up the key items (3 gemstones by stops).
In theory you should avoid the blobs spawning on the ground while defeating monsters until one of 'em drops a gemstone, which you have to put into the central pillar. This clears the currently running monsters and initiates the next wave.
Note, that the monsters CAN run out, AND they come in waves, where the next wave iis initiated by destroying the last monster out. This later part might only be true after a while, the earlier waves might arrive earlier is my gutt feeling.
It is beneficial to preserve the chests (again they only have healing potions) and clear the first or second wave entirely, then heal up.
There are 3 areana battles, the last is the bossfight, with somewhat different rules, like the gemstones do clear the current monsters, but the gemstones after a certain number of use will stop dropping. You also don't have to wait for the gems, your goal is to defeat the boss itself.
Dungeon 2, part 2 of 3:
Here you'll find the playable unplayable character, lol. So, she doesn't count in the achievements, like every "playable character" (not simply Bergson, what would solve this issue) defeat the same boss.
Do it on the very first dungeon's spider-boss. the dungeon is relatively small, and at this point you'll get a ton of family-traits.
Tips: with hammer-guy run in, and start swinging. Determine direction of swings by the mouse to eliminate the extra spiders. This guy has a ton of HP and armor, so it's ok.
Sword-man and archer-girl should be high-level anyway, so should done.
For martial-arts guy the trick is, to only have enemies in front of it. Roll away if this is not true. Do hit&run this way on mobs.
For the defeat boss w/o gettinig damaged the firemage-girl is perfect given she can suffer 3 hits before getting damaged! Also use the decoy, especialy to get rid of the extra spiders!
The new character has a mid.range, forward 90 degree AoE-attack as primary attack. Pritty nifty. Ranged units still are problem, but otherwise very though.
Watch out though, insteod of moving forward by each attack this characer steps backwards.
A worthy sidenote is, that in dungeon 1/2 with her managed to collect 10 divine item (do not activate your R-button items to get an extra divine slot for this) Sure, this included a ton of lucky spawns, and gemstones found, and adequate items at the trader, but still.
The boss of D2/2 is pretty pathetic if you have some AoE ranged ability. I'm almost lvl 20 with the father, he was a perfect pick for this fight.
Sure, you can level up to 20 the whole family, but actualy exp or gold (ye, its some ore, I dun care, looks like gold, works like gold) come scarce, so that's not attractive option.
Also, when the characters get unlocked seems to depend on dungeon reached, as they come through cutscenes (ery long, pace-braking cutscenes), and you can run out of 'em.
So:
Dungeon 1, part 1 of 3:
You start with Swordwielding Guy. He is melee. Don't get fond of stuff/abilities you find, they will be stripped from you when you die/pass the dungeon. Still, this character has moderate melee AoE, and is closest to a tank - a tank with very limited HP, no healing source, and hoards of archers waiting in the dungeon - still. The saving grace here is the basic ability on rightclick, which is ranged.
Evade is only useful to any melee character when facing trolls - and when you face an elite horde of five troll, your melee guy will be burried.
Almost immediately you also get Archer Girl. She is bloody slow attacker, but range has advantage if you have space to manuver. Evade-rolls realy come useful for this.
Note: while it is possible to hit enemies out of screen, that might result you not gaining exp, rage and stuff from them.
A late while arrives Knife Boy. This is your combo-reling character, meaning it gets better when hits enemies a bunch of times, and constantly has to keep hitting things. Vases are ok to hit. the purple exploding plants are your death.
Also, the spike-traps are barely noticable, very bad news to any character, but especialy melee ones, extremly if magnet totems are present too.
Now, the boss here a HORDE of spiders (kill the big ones first, move when the boss will fall down), thus you'll need a melee character with substantial amount of luck for gear and HP-potion finding.
Or maybe soul-gem finding, as you'll "free" a vendor, which sells stuff for soul-gems, which until that point can be used to unlock chests, but that's entirely not worthy use of them. Spend them at the vendor instead, and buy potions to refill your health bar before anything else!
If you could not pass this portion, level up the other characters to skill level 4 to gain family bonuses.
Dungeon 1, part 2 of 3:
This is the same old story, with probably 2-3 new monsters, like you'd realy notice that after the 20th try.
The dungeon is hugh, especialy at this stage, and is choke full of ranged units.
For everyone's fortune the boss is only 2 minotaur, or more like goatmen (the cutscenes refer them as goblins, but don't mind that), so the Archer Girl is perfect choice here. Watch out, one of the goatmen attacks AoE, like a troll.
You get during this phase Martial Arts Guy, but he is very pathetic in this environment. Still worth to level him to slvl 4 for the family bonus.
Dungeon 1, part 3 of 3:
A new character is unlocked, the fire-mage-girl. She is the first decent character, and perfect for the local boss, who plays Bullett Hell.
The Fire Mage Girl shoots rapidly, and her first ability is a shield that absorbs damae. Any amount, up to 3 hits, which is the maximum possible investment - I assume for any skill.
New ~enemy is a spawning-gate.
New feature is the "chase the creature" - I have no idea what happens if you succeed, as the sub-dungeon (a teleport brings you there and back) is filled with elite hords.
Book of Rea max levels
Dungeon 2, part 1 of 3:
Here "the last playable character" is unlocked. Well, there's another playable character according to the siluettes.
This despite melee COULD be interresting, but the charging enemies are the death of it. Otherwise it uses a hammer, which creates a wall of steel if swinged rapidly, but the first swing takes ages to be done.
It specialyity is rage, so it doesn't give much to the family.
Let's roll through which characters has what family-bonuses:
Mark gives evade. and boosts high hit combos. Pretty meh.
Kevn gives critical damage. That's ok, but comes very late.
John prevents getting killed, and GIVES REGENERATION. So this is the character to invest into ASAP.
Linda (the archer girl) stuns enemies, and incrises speed when you are not attacking. That's ok, the later especialy elevating the fire mage girl.
Lucy, the fire mage girl gives another gemstone. That's pretty much it, but as things stand, she should be your primaly used character, so duh.
The traps (spikes, and instead of magnet shrines now sandpits (which are magnet shrines that hurt yo) are more visible.
The hoards are also many.
There is some good news: this area can give you a good amount of gold (morv), like 1-2K.
Talking about "morv" (gold): this was when I've noticed Book of Rea has a buff for this too, so this should have been delt with way before, suffocating early game even more.
Currently what I'd actualy need is HP and DMG, but oh no, we can't have that, we need to waste time and effort on gaining the proper amount of most basic resources!
Oh, by the way, the game says F you and FORCES you to switch characters now and again giving the "corruption fatigue", which lowers their max. HP.
You should play this stage long enough, because a side-quest character will be unlocked. The sidequest is some old dude and some young boy is on a cart, and want to go to a telescope, then they want to collect garbage tio fix the telescope. After that you find the cart again, this time with the youngster's blood on it. After that the old man shows up at your home, and from that appears every time at the merchant, and gives you a free gemstone.
Managed to find another teleport here for chicken-chase.
This is LITERALY a chase, you just have to follow the easiest path of footsteps of the chicken. All will eventualy lead to the chicken I assume, thanks to procedural generation.
At the end of the road will be a FORCE FIELD, behind that awaits the chicken and just gives you an egg without a fight.
At this point you can backtrack and deal with the enemies in this sub-dungeon for gemstones and exp. Given you have a forefield to draw back as necessary, it is a pretty safe bet.
After this dungeon (I mean by beating its boss) you will be forced to visit a new area called "Forest". This means you'll be cut away frmo training in areas and all.
The Forest is bugged as heck. Also, give no resources aside some healing potions, and those are way too scarce too.
So, what you are supposed to do is to run from the Big Evil Boss to some barrier(s). The barrier should disappear when the boss get close - 50% of the time it does not.
Then you rrive to an arena, which supposed to close behind you. At least with a 10% chance it closes before you, rendering you unable to pick up the key items (3 gemstones by stops).
In theory you should avoid the blobs spawning on the ground while defeating monsters until one of 'em drops a gemstone, which you have to put into the central pillar. This clears the currently running monsters and initiates the next wave.
Note, that the monsters CAN run out, AND they come in waves, where the next wave iis initiated by destroying the last monster out. This later part might only be true after a while, the earlier waves might arrive earlier is my gutt feeling.
It is beneficial to preserve the chests (again they only have healing potions) and clear the first or second wave entirely, then heal up.
There are 3 areana battles, the last is the bossfight, with somewhat different rules, like the gemstones do clear the current monsters, but the gemstones after a certain number of use will stop dropping. You also don't have to wait for the gems, your goal is to defeat the boss itself.
Dungeon 2, part 2 of 3:
Here you'll find the playable unplayable character, lol. So, she doesn't count in the achievements, like every "playable character" (not simply Bergson, what would solve this issue) defeat the same boss.
Do it on the very first dungeon's spider-boss. the dungeon is relatively small, and at this point you'll get a ton of family-traits.
Tips: with hammer-guy run in, and start swinging. Determine direction of swings by the mouse to eliminate the extra spiders. This guy has a ton of HP and armor, so it's ok.
Sword-man and archer-girl should be high-level anyway, so should done.
For martial-arts guy the trick is, to only have enemies in front of it. Roll away if this is not true. Do hit&run this way on mobs.
For the defeat boss w/o gettinig damaged the firemage-girl is perfect given she can suffer 3 hits before getting damaged! Also use the decoy, especialy to get rid of the extra spiders!
The new character has a mid.range, forward 90 degree AoE-attack as primary attack. Pritty nifty. Ranged units still are problem, but otherwise very though.
Watch out though, insteod of moving forward by each attack this characer steps backwards.
A worthy sidenote is, that in dungeon 1/2 with her managed to collect 10 divine item (do not activate your R-button items to get an extra divine slot for this) Sure, this included a ton of lucky spawns, and gemstones found, and adequate items at the trader, but still.
The boss of D2/2 is pretty pathetic if you have some AoE ranged ability. I'm almost lvl 20 with the father, he was a perfect pick for this fight.
Post edited April 08, 2021 by twillight