Posted February 11, 2020
I found some minor bugs and issues in the first 30 minutes of the gameplay.
Game version is 24000.
1. You can't choose speaker types correctly. Even if you choose "headphone" as the speaker and press the apply button, it changes back to the default setting ("home chinema")
2. Some English character voices are not played correctly. As far as I recall;
i. At the scene you enter the hideout for the first time, Olivier's voice which should be played when you are told to do some building is played at the conversation just before you are given a gun,
ii. At the Hawking's bridge you get through for the first time for your job (I mean, the second time you use it throughout the game), Tatyana's voice is not played. I could hear a beep sound instead.
And here are some more minor issues and comments.
1. Camera movement of the benchmark is wonky. It moves as if the game is micro-freezing. Note that the framerate at the time was about 30. But this may be because of my outdated rig.
2. My rig use good-old C2Q9650 and GTX1060, and this game runs at about 15-25 fps with medium settings most of the time. I am pretty sure that CPU is below the minimum spec, but it is also true that I can play other recent games ( including open world games and Unreal engine games ) at above 30 fps. So, my bet is that this game is doing some visual procesing on CPU side. If so, please consider using GPU more.
Game version is 24000.
1. You can't choose speaker types correctly. Even if you choose "headphone" as the speaker and press the apply button, it changes back to the default setting ("home chinema")
2. Some English character voices are not played correctly. As far as I recall;
i. At the scene you enter the hideout for the first time, Olivier's voice which should be played when you are told to do some building is played at the conversation just before you are given a gun,
ii. At the Hawking's bridge you get through for the first time for your job (I mean, the second time you use it throughout the game), Tatyana's voice is not played. I could hear a beep sound instead.
And here are some more minor issues and comments.
1. Camera movement of the benchmark is wonky. It moves as if the game is micro-freezing. Note that the framerate at the time was about 30. But this may be because of my outdated rig.
2. My rig use good-old C2Q9650 and GTX1060, and this game runs at about 15-25 fps with medium settings most of the time. I am pretty sure that CPU is below the minimum spec, but it is also true that I can play other recent games ( including open world games and Unreal engine games ) at above 30 fps. So, my bet is that this game is doing some visual procesing on CPU side. If so, please consider using GPU more.
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