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high rated
Patch #1 (Oct 12, 2022)

- DirectX11 set as a default renderer due to observed issues with Vulkan on old hardware
- the game now generates chasm_confing.txt upon its launch
- improvements to weapons models and their render when invisible
- improvements to the monster's AI
- fixes to the game's behavior when chaning active display
- fixed 'Inverted Look' setting
- several fixes across the levels (blockers, etc)
- various stability improvements
Post edited October 12, 2022 by snow_panda
high rated
Patch #2 (Oct 14, 2022)

- added a secret room counter to the Esc menu and a message when you unlock one
- added pixelization filter in the video settings
- fixed door glitch before the Phantom boss
- fixed lighting on level 14
- fixed soft lock on level 14
high rated
Patch #3 (Oct 18, 2022)

- fixed "Pixelation" setting not being saved/loaded correctly
- destroyed light sources no longer reset after the game load
- improved the super shotgun model
- introduced JSON files for in-game models in /data and /addon folders along with a brief readme on what it does
- updated localizations and some in-game text positioning
- 'You found a secret area!' message now appears every time you visit a secret area
- added an experimental setting "FPS Limiter" to the config file. Might cause issues if used together with the "VSync" setting
high rated
Major Update #1 (May 18, 2023)

- Implemented aim assist feature for controller input.
- Added configurable motion blur post effect into the game.
- Improved controls (e.g. more convenient turning and non-linear acceleration).
- Introduced a new custom difficulty level that allows individually set player damage, enemy damage and a number of spawning enemies based on different difficulty levels.
- Implemented new crosshair configuration (shape, size, color) and improved crosshair preview with animated background.
- Fixes the annoying inaccuracy of crosshair position and hit projection.
- Implemented dynamic protagonist picture, a feature that changes the protagonist's picture in the in-game HUD in accordance with health and picked-up devices during the game.
- Added the following accessibility configuration options: non-stylized font, non-stylized font color and size and a plain color channel mixer.
- Added Traditional Chinese language support.
- Added the "Continue" option to the main menu. This option loads the latest save slot.
- Improved mods support and prepared a guide to make it easier (friction variable)
- Moved addon levels loading to the main menu for extra levels.
- Improved the load time, all resources are loaded into the RAM.
- Improved "menu" keyboard navigation with additional bindings: W/A/S/D is used for navigation and sidebar configuration, SPACE is used for on/off configuration options.
- Added FPS lock configuration option.
Patch #5 (Jun 2, 2023)

- Stability improvements. Fixes for a few crash scenarios.
- The game now uses a video card connected to a monitor instead of always defaulting to discrete graphics (useful with some laptops).
- Fix for the secret counter.
- Extra levels no longer affect achievements related to a complete game playthrough.
- Added a reset button in the settings.
- Added the game's version in the lower right corner of the main menu.
- Running is now bindable to the Lt button on controllers.
- Minor fix that prevents skipping a part of the second add-on level.
- Minor motion blur fix.
- Minor localization fixes for the German language.
- Minor UI layout modification.
- The modding PDF guide now better explains how to use the --addon command.
Patch #6 (Jun 16, 2023)

- Trigger condition for the achievement “Thanks a Million” is fixed
- Minor change to the “reset” button behavior
avatar
snow_panda: Patch #5 (Jun 2, 2023)

- Stability improvements. Fixes for a few crash scenarios.
- The game now uses a video card connected to a monitor instead of always defaulting to discrete graphics (useful with some laptops).
- Fix for the secret counter.
- Extra levels no longer affect achievements related to a complete game playthrough.
- Added a reset button in the settings.
- Added the game's version in the lower right corner of the main menu.
- Running is now bindable to the Lt button on controllers.
- Minor fix that prevents skipping a part of the second add-on level.
- Minor motion blur fix.
- Minor localization fixes for the German language.
- Minor UI layout modification.
- The modding PDF guide now better explains how to use the --addon command.
Thank you for all the improvements.

Do you guys think you'll eventually be able to make a new level editor for the game?
Also do you think it is forseeable to get more documentation on various things in the modding PDF, including more details on modifying monsters and such?