Posted October 05, 2019
high rated
Changelog for Patch 1.071p (added 04 October 2019):
- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- fixed glitchy archer sprites when killed during spawning in Trell battle
- fixed tiling errors in several rooms
- fixed walljumping up mines elevator shaft
- fixed escape key on PC builds
- fixed player being able to attack if gooped by hanging spider while attacking
- fixed button labels glitching on some menus
- fixed save icon not displaying correctly when saving after credits
- fixed frozen familiars during ending
- fixed rumble on certain controllers on PC
- fixed CRT shader on non-16:9 aspect displays
- fixed king trell spawning archers behind gates
- fixed some dark rooms missing doorway light
- fixed bug in unique drop bonus stat picking
- fixed dark catacombs entrance sawblade damage
- fixed various map errors
- merged latest console optimizations
- increased drop rates slightly
- increased mana orb acceleration
- increased mines crushers speed
- increased controller rumbling intensity
- reduced max spawns for spawner enemies
- improved late game basden encounter scripting
- improved fullscreen behavior for setups with multiple monitors
- Arcade: increased lantern light radius
- Arcade: misc tweaks to drop rates, area lengths, etc
- Arcade: doubled time bonus multiplier
- Arcade: fixed possible crash on map screen
- Arcade: status effects reset at end of level
- updated game controller database
- updated to FNA 19.09
- Mac standalone installers were updated from 1.071b to 1.071c, and not 1.071p (perhaps just a typo).
- Linux not updated yet (still 1.071a).
- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- fixed glitchy archer sprites when killed during spawning in Trell battle
- fixed tiling errors in several rooms
- fixed walljumping up mines elevator shaft
- fixed escape key on PC builds
- fixed player being able to attack if gooped by hanging spider while attacking
- fixed button labels glitching on some menus
- fixed save icon not displaying correctly when saving after credits
- fixed frozen familiars during ending
- fixed rumble on certain controllers on PC
- fixed CRT shader on non-16:9 aspect displays
- fixed king trell spawning archers behind gates
- fixed some dark rooms missing doorway light
- fixed bug in unique drop bonus stat picking
- fixed dark catacombs entrance sawblade damage
- fixed various map errors
- merged latest console optimizations
- increased drop rates slightly
- increased mana orb acceleration
- increased mines crushers speed
- increased controller rumbling intensity
- reduced max spawns for spawner enemies
- improved late game basden encounter scripting
- improved fullscreen behavior for setups with multiple monitors
- Arcade: increased lantern light radius
- Arcade: misc tweaks to drop rates, area lengths, etc
- Arcade: doubled time bonus multiplier
- Arcade: fixed possible crash on map screen
- Arcade: status effects reset at end of level
- updated game controller database
- updated to FNA 19.09
- Mac standalone installers were updated from 1.071b to 1.071c, and not 1.071p (perhaps just a typo).
- Linux not updated yet (still 1.071a).
Post edited October 05, 2019 by HypersomniacLive