bbucklew: Looks like nexus is starting to get a bit of traffic:
https://www.nexusmods.com/cavesofqud/
I can't look into your progress, so I can't tell how much effort this would involve for you, but to fix the issue of lack of access to the Steam workshop for non-Steam users, you can consider switching to mod.io. It's a similar service as Steam Workshop but cross-platform, both for stores and devices, and what openXcom uses. That way you don't run into the issue that Steam workshop has where the modder needs to maintain non-steam workshop versions, such as through the Nexus,which tends to lead to mods effectively getting locked into the Steam service. I'd especially recommend this if you were thinking of releasing on the Epic store when ready to leave early access.
Great game otherwise! Very strong, alien ambiance that tickles the desire to explore. I'm curious to see if between now and the final release you'll mostly add further polish, or expand more on the existing content.