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Lets make a thread for posting both obvious bugs and all sort of "is that intended?" oddities.

First, are attribute saps allowed to "overdraw"? I let a strenght sap to continiously poke my char in order to find what will happen when attribute hits zero. Supposedly it should have stoped at one point (on attribute sheet it cannot go lower), but sap continued to squeeze more strenght points form my character. And actual strenght number has gone to negatives, which could be verified by ego projection strenght boost and me, attempting to buy drained attribute back.

After dominating a two-headed slugsnout, I found that it cannot fire its natural weapons when under player's control.

Puking during overland travel (for example from drinking while under effects of glotrot) may leave a putrescence puddles on worldmap.

Is mirror bug's bite really supposed to be in antennae slot? That seems odd. Its "exoskeleted" also seems like a typo.
Post edited April 02, 2019 by N167315464
Messages when creatures manifest mutations due to gamma moth attacks are presented as if it is player character who manifests them.

Got bug with a life sap, it got down to 0 hp, but somehow didn't died and became immortal. I couldn't get rid of it by damaging, but it finally died when I stabbed it with salve injector. Heal kills undead, lol. I have a save where it is already in its "0 hp alive" state. Can post if it might help resolving the issue.
Post edited April 05, 2019 by N167315464
If you Beguile a creature that spawns other creatures the spawned creatures are hostile.

Bug or "Feature"?
cannibal description is broken

edit: i attempted to attach an image but couldn't and I can't post links.

the description is just System.Stringp[]System.String[] which seems like a string coercion issue.
Post edited October 22, 2020 by botbrad