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First of all, let me say that I'm very much enjoying this game! It's a fun RPG, with some neat ideas to it, thus far! ^_^

Now, to the point of the thread: I'm currently building a new companion (Gallitzin) as a warrior, and I find myself confused:

For a melee warrior, why would I not build them with skill in "Two-Handed Weapons", the "Mighty" trait, and a two-handed club or hammer...?

As far as I see, the main advantage of a one-handed weapon is that it allows a shield--but "Mighty" gives that advantage to wielders of two-handed weapons as well.

Conversely, the main advantage of two-handed weapons seems to be their high damage--and I don't yet see a trait that gives that advantage to one-handed weapons...

Now, of course, taking "Mighty" means spending a trait-point on it... but traits seem to become available often enough, and aside from those that I have yet to unlock, I haven't seen that many that call to me, especially for a melee warrior.

As to the choice of weapon, I don't know what enchanted blades I might yet find, but thus far a simple stone club has a high average damage and a low damage-spread; other weapons seem thus less effective.

Indeed, on the matter of clubs, I was thinking to develop Bhulown to move from clubs to axes, in part as an RP thing--but also in part expecting axes to be better. And yet... two-handed axes seem thus far to have higher damage-spreads and lower average-damage values...

I (genuinely) feel like I'm missing something here, because right now one-handed melee weapons seem pointless... o_0
Post edited January 01, 2024 by Thaumaturge